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Main / Discussions / Evaluating Experience for Players Search Forum | |
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andrew2scott2
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posted: 2016-11-26 05:37:24 (ID: 100091974) Report Abuse |
Well at the base of the game the 50 skill points we training make up the last 25% of the skills.
This why in my opinion that any player can play any position even untrained. But higher skills make it much more like to pass the series of checks the game goes through. In ever action. |
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posted: 2016-11-26 08:07:30 (ID: 100091976) Report Abuse | |
anderton46 wrote:
How do people even measure how exp affects a players performance? I imagine it is pretty damn hard to do given all the variables. I think this is a key point...nobody really knows. People have various opinions (most think experience is pretty important), the actual affect is only known by Pete. In reality, nobody really know the true affect of primary skills like blocking or tackling, secondary skills like vision and position or other things like physical traits or intelligence. Steve SD Blitz |
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Main / Discussions / Evaluating Experience for Players |