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Main / Discussions / Limiting the financial power of rich teams Search Forum
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Meitheisman
posted: 2017-02-22 23:36:26 (ID: 100098590) Report Abuse
Yeah good luck with that
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Cheesehead
posted: 2017-02-23 12:06:26 (ID: 100098623) Report Abuse
pete wrote:
The toughest part: finding a limit...


First off, remember you can change the cap if it proves to be too small or big. The NFL does this every year as well.

Secondly, the limit depends on the goal of the cap. If you want to limit the supposed financial power of teams then the cap should be set at what an average team can pay in wages in a season without losing money with some extra added to allow teams to spend now and pay later.

I would suggest a figure of 15% as this would allow a team to add 4-6 elite veteran players.

Then the cap would also have a average over say three or five years where it needs to even out at 100% of the cap. So you could spend big for a few years, go for a trophy and then be forced to take younger, cheaper players to stay within your cap space.

This could have the effect of making elite veteran players available to more managers as teams cannot just stock up on these players and pay for it with their wealth (which I assume is the reason of this cap).

Of course I don't know how easy it would be to implement this in RZA and if people would find it a fun addition to RZA.

Personally I would love it as it would add more strategic depth to an already excellent game but it's also needs more management time.

As a bonus for me you could add a HR+ department option where you can structure deals with players so they have for example a low cap hit in their first year and a big one in their second year.

All the numbers used above are obviously up for discussion but this me starting that discussion.
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pete
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posted: 2017-02-23 12:58:22 (ID: 100098627) Report Abuse
I guess adding a real salary cap with shifting contract conditions is simply too much for such a webgame.
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Cheesehead
posted: 2017-02-23 15:05:41 (ID: 100098630) Report Abuse
pete wrote:
I guess adding a real salary cap with shifting contract conditions is simply too much for such a webgame.


Yes I agree with that. What about the other stuff? Could that be implemented from a technical point of view?
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pete
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posted: 2017-02-23 15:07:16 (ID: 100098631) Report Abuse
I don't know yet...usually I walk through the suggestion-forum, once I find time and when Im in the mood for doing so. Would be great if you could post the essence overthere again? So I won't miss...
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Cheesehead
posted: 2017-02-23 18:12:45 (ID: 100098644) Report Abuse
pete wrote:
I don't know yet...usually I walk through the suggestion-forum, once I find time and when Im in the mood for doing so. Would be great if you could post the essence overthere again? So I won't miss...


Here you go Pete: SUGGESTION: Salary cap to limit power of rich teams
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pete
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posted: 2017-02-23 18:41:40 (ID: 100098647) Report Abuse
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oakbark
posted: 2017-02-24 21:01:31 (ID: 100098732)  Edits found: 1 Report Abuse
Introduce a salary cap and What then happens to all the superstars who can't fit onto teams? Or what happens to superstars in certain positions? People will build super QB's WR DE MLB and CB but are other positions are they just going to level out and when they hit certain levels get dumped? Will a salary cap just make everyone play the same way and restrict variety?

Would a cap mean less variety as owners restrict themselves to key positions thus limiting the available play charts to fewer effective plays

Or will this mean that a smash mouth team spending on HB fb and interior line superstars actually gets a real advantage thus creating real choice more so than now. The effectiveness of this for me is as much about its influence on the game and will it add or detract to the available options in game play

Last edited on 2017-02-24 21:02:46 by oakbark

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