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Main / Suggestions / Don't limit OLB speed by MLB speed Search Forum
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thomastem
posted: 2017-06-03 15:28:04 (ID: 100106447) Report Abuse
pete wrote:
Rock777 wrote:
After doing a bit of testing with another team in my league this offseason, it has become apparent that blitz speed is determined as an aggregate of all your LBs.


This is not in my engine. I'm sorry.


My next guess would be TW rather than speed. Pete has eliminated speed so test other possibilities.
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Buddy Ryan
posted: 2017-06-03 15:31:54 (ID: 100106448)  Edits found: 4 Report Abuse
maybe I read the OP wrong Rock, but your issue is with some slower LBs having more success when blitzing than faster ones?

in my XP, the position of the player on the field has an impact on the speed needed to bring down a QB - MLBs are lined up closer to the QB than OLBs and therefore can be more effective when blitzing, even if they have a little less speed

and agility plays a role too of course

Last edited on 2017-06-03 15:35:34 by Buddy Ryan

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Rock777
posted: 2017-06-03 16:30:42 (ID: 100106449)  Edits found: 1 Report Abuse
thomastem wrote:
pete wrote:
Rock777 wrote:
After doing a bit of testing with another team in my league this offseason, it has become apparent that blitz speed is determined as an aggregate of all your LBs.


This is not in my engine. I'm sorry.


My next guess would be TW rather than speed. Pete has eliminated speed so test other possibilities.


Nope, my guys have higher TW as well. That is what makes the comparison so nice with this other team. My players are literally better in every area (including agility) except speed for MLBs specifically. In fact in a couple cases my guys have double the agility and skills of these guys who are getting almost 3 times as many sacks.

And my issue is with my fast (50 speed) OLBs not getting any sacks. So it seems like my slow (~42 speed) MLBs are effecting the success of my fast OLBs. When I put in some inferior rookie LBs at MLB who are faster ~47.5 speed but worse in every other way, my sack rate increased for my OLBs. That was only a sample size of a few games, so not a lot. The direct comparison between squads is a sample size of a whole season, so its pretty compelling.

Last edited on 2017-06-03 16:32:17 by Rock777

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Schwabe
posted: 2017-06-03 16:44:04 (ID: 100106451) Report Abuse
Rock777 wrote:
thomastem wrote:
pete wrote:
Rock777 wrote:
After doing a bit of testing with another team in my league this offseason, it has become apparent that blitz speed is determined as an aggregate of all your LBs.


This is not in my engine. I'm sorry.


My next guess would be TW rather than speed. Pete has eliminated speed so test other possibilities.


Nope, my guys have higher TW as well. That is what makes the comparison so nice with this other team. My players are literally better in every area (including agility) except speed for MLBs specifically. In fact in a couple cases my guys have double the agility and skills of these guys who are getting almost 3 times as many sacks.

And my issue is with my fast (50 speed) OLBs not getting any sacks. So it seems like my slow (~42 speed) MLBs are effecting the success of my fast OLBs. When I put in some inferior rookie LBs at MLB who are faster ~47.5 speed but worse in every other way, my sack rate increased for my OLBs. That was only a sample size of a few games, so not a lot. The direct comparison between squads is a sample size of a whole season, so its pretty compelling.


Way too much datas not taken in account. For example: Number of offense plays total; Number of blitzes total; PC of Offense... and much more.
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Rock777
posted: 2017-06-03 16:46:00 (ID: 100106452) Report Abuse
Take a look at the previous page. That data is accounted for. Didn't record PC, but teams in Admirals 1.1 run pretty close to 100% all year long.
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Schwabe
posted: 2017-06-03 16:52:59 (ID: 100106453) Report Abuse
Rock777 wrote:
Take a look at the previous page. That data is accounted for. Didn't record PC, but teams in Admirals 1.1 run pretty close to 100% all year long.

But that will make a big difference if he starts with 2% less PC and get much more work to do, they lose much more In-Match-Energy. Also with more Pass-Plays the engine selects more often Pass-Defense from your playbook, so you played more often Run-D against Pass-O, and so on.
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Gambler75
posted: 2017-06-03 16:54:12 (ID: 100106454) Report Abuse
My sacks per snap were pretty evenly distributed ... OLB, MLB, OLB, MLB, OLB. (league games only)

But everyone on the LB squad is damn fast (49.8 avg), so I guess this data doesn't really help confirm or deny your original assertion, but I don't see any statistical significant variation between the OLB + MLB sack chances, or how often they get "picked". After looking at the numbers however, I would say strength plays a larger role in successful blitzing than I probably gave it credit for ...
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Rock777
posted: 2017-06-03 17:52:32 (ID: 100106455) Report Abuse
My guys are also stronger. Better in all stats except speed (for MLBs only). Ware in particular is almost twice as good as his counter part that has 2.5 times as many sacks as him.

OLB Ware 49 STR, 47 SPD, 41 AGL, 48 TCK, 43 VIS, 12 FTW, 43 POS, 3.5 EXP (Track Star)

I don't highly doubt 2% PC can account for 2.5x increase in sacks, but I do keep Ware at 100% pretty much all year round since his physicals are capped. He generally lines up behind Prater who I also keep at 100% since his physicals are maxed.

DE Prater 50 STR, 49 SPD, 39 AGL, 47 TCK, 44 VIS, 44 FTW, 33 POS, 5 EXP
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thomastem
posted: 2017-06-03 18:08:11 (ID: 100106457) Report Abuse
Pete isn't going to lie, at least I have no doubt on this, so it has to be something else.

3 points and there may be more I am missing.

1. Engine changes. There was a window when sacks were up but them Blitzkrieg posted that his QB got sacked and that got nerfed and sacks went down. Is that window effecting your comparison?

2. The competition you are facing from one data set to the other.

3. Coverage. If your cbs and safeties and LBs that cover are not as good or fast your opponents WRs may get open faster. In this way a slower MB may allow for quick middle passes thus avoiding sacks. In this indirect way perhaps your point is valid but it isn't a direct effect to individual blitzing capability and Pete did not go into enough detail to discount this possible point.

Then it can be a combination of all 3 variables. This thread has become better for the discussion forum that suggestion forum. Perhaps it should be moved?

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Rock777
posted: 2017-06-03 18:40:30 (ID: 100106458)  Edits found: 3 Report Abuse
thomastem wrote:
Pete isn't going to lie, at least I have no doubt on this, so it has to be something else.


Well mistakes happen in code all the time. There is a big difference between being wrong and lying. Although editing my quote and taking a portion of it out of context is kind of like lying.

thomastem wrote:
1. Engine changes. There was a window when sacks were up but them Blitzkrieg posted that his QB got sacked and that got nerfed and sacks went down. Is that window effecting your comparison?


Nope, this is all from this season.

thomastem wrote:
2. The competition you are facing from one data set to the other.


The data set I explored most closely was the 18 games that our teams both played the same teams in league games. But really just the year by year stats are pretty damning. Just look at the sack leaders in Admirals 1.1 over the last few years.

thomastem wrote:
3. Coverage. If your cbs and safeties and LBs that cover are not as good or fast your opponents WRs may get open faster. In this way a slower MB may allow for quick middle passes thus avoiding sacks. In this indirect way perhaps your point is valid but it isn't a direct effect to individual blitzing capability and Pete did not go into enough detail to discount this possible point.


Its a good thought but my CBs and SFs are mostly 50 speed guys. There are a couple slower veterans, but I don't think that is the issue. Pretty sure the rebuilding team I am comparing too has slower CBs on the whole. My MLBs are slow, but I'm not seeing a whole lot of inside passes in these games (wish I did because my MLBs all have 50 INT and Long Reach). If they aren't throwing inside, they can't be getting the pass off faster.

thomastem wrote:
This thread has become better for the discussion forum that suggestion forum. Perhaps it should be moved?

Agreed.

Last edited on 2017-06-03 18:43:18 by Rock777

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