Community - American Football Management Simulator
AdBlocker active? It seems you are using software to block advertisements. You could help us if you could switch it off when visiting redzoneaction.org. The reason is very simple: Advertisements help us running the site, to offer you the game in a good quality for free. So if you like the game, please support us by purchasing a Supporter Account or disabling the AdBlocker on this site. Thank you very much!
Main / Discussions / New engine, more turnovers, too many returned for TDs? Search Forum
Navigation: |<   1 2  3  7  8  9  >   >|  
Poster Message
JonnyP
posted: 2018-05-15 18:53:50 (ID: 100128657) Report Abuse
Yes, we probably needed more turnovers - fumbles especially, as they were a little too infrequent in the older versions of the engine.

But when such a high proportion of turnovers get returned for TD that's an issue. Might need the length of Int/Fum returns tweaking down significantly? Also the frequency of returns occurring could do with being reduced...
Quote   Reply   Edit  
MonsterT95
posted: 2018-05-15 19:52:47 (ID: 100128667)  Edits found: 1 Report Abuse
Maybe we should wait a little bit more before analyzing the new engine, two official games aren't a sufficient sample IMHO.

(I know it's the same engine for scrimmages & friendly, but still)

Last edited on 2018-05-15 19:53:34 by MonsterT95

Quote   Reply   Edit  
punch drunk
Jäger

Usa

Joined: 2014-12-05/S15
Posts: 1561
Top Manager



 
posted: 2018-05-15 20:23:12 (ID: 100128672) Report Abuse
Punt returns are an issue as far as I see so far.

Thanks pete...
Quote   Reply   Edit  
oakbark
posted: 2018-05-15 20:42:12 (ID: 100128673) Report Abuse
If the Interceptions thrown are increased due to repeated playcallingpenalty i can live with that. You keep calling a limited array of plays and routes will get jumped.

Fumbles were about right for RB/FB maybe a little low but a QB should be at a high risk of fumbling on a sack. A sack is far likely to result in a fumble than any other play.

Fumbles on return games should be included too.

It's difficult to gauge much at he moment until teams have adjusted gameplan for the new engine.

I have also noticed quite a few chip shot FG being missed, although thus spreads back to last season so maybe it's a previous change.

Lastly the 434 D seems underpowered still. I wonder if the solution here isn't involving the pass rush mechanics and that the role of a second DT in freeing the DE to break a block isn't too low. The 4 man line should be bringing about significantly more tackles for losses and pressures than it currently seems to.
Quote   Reply   Edit  
MonsterT95
posted: 2018-05-15 20:56:45 (ID: 100128676) Report Abuse
punch drunk wrote:
Punt returns are an issue as far as I see so far.

Thanks pete...


Take off your binoculars
Quote   Reply   Edit  
punch drunk
Jäger

Usa

Joined: 2014-12-05/S15
Posts: 1561
Top Manager



 
posted: 2018-05-15 21:02:45 (ID: 100128678) Report Abuse
oakbark wrote:


Lastly the 434 D seems underpowered still. I wonder if the solution here isn't involving the pass rush mechanics and that the role of a second DT in freeing the DE to break a block isn't too low. The 4 man line should be bringing about significantly more tackles for losses and pressures than it currently seems to.


Well the 4-3-4 is reality more of read - run stop defense - it was/is inherently susceptible vs pass .

The 3-4-4 came into being to provide better pass defense and also to better contain flank rushing by those single speady back formations.
Quote   Reply   Edit  
JonnyP
posted: 2018-05-15 21:06:36 (ID: 100128680) Report Abuse
It's not the increased number of turnovers that is a problem - it's the fact that too many get immediately returned for TDs... this has been the case for a long time, but it only really has a significant detrimental impact now the turnover rate has been (seemingly) increased.

No big kick/punt returns in my games, my returners are still as ineffective as ever.
Quote   Reply   Edit  
Gambler75
posted: 2018-05-15 21:07:27 (ID: 100128681) Report Abuse
Average 2018 college NFL draft prospect fumble rate: 124.5 touches per.

NFL fumble rate: 1.16% of run plays, with 55% lost. Or one in ~153 touches.

So, from everything I've seen - fumble rate is actually significantly higher here, I think it just *seems* not as bad, due to the TD return rate on Ints being drastically higher.

NFL QB fumble rate: 18% of all sacks. Only 47% of those were lost.

Very much the most common fumble, but 0% here. Obviously were Pete to implement that change, it would put MORE pressure on tuning FB blocking (as everyone would want that extra pass protection that much more), and even potentially tuning down sack rates a bit, 30+ sack LB'ers would cause far too much damage if QB fumbles happened at a rate like the NFL.

Just my 2 cents.
Quote   Reply   Edit  
pete
H2TAGIT4Q

Europe   pete owns a supporter account   pete is a Knight of RedZoneAction.org

Joined: 2011-09-01/S00
Posts: 20495
Top Manager



 
posted: 2018-05-15 22:10:44 (ID: 100128687) Report Abuse
Keep this going, guys...interesting read.
Quote   Reply   Edit  
oakbark
posted: 2018-05-16 11:02:32 (ID: 100128700) Report Abuse
punch drunk wrote:
oakbark wrote:


Lastly the 434 D seems underpowered still. I wonder if the solution here isn't involving the pass rush mechanics and that the role of a second DT in freeing the DE to break a block isn't too low. The 4 man line should be bringing about significantly more tackles for losses and pressures than it currently seems to.


Well the 4-3-4 is reality more of read - run stop defense - it was/is inherently susceptible vs pass .

The 3-4-4 came into being to provide better pass defense and also to better contain flank rushing by those single speady back formations.


That largely depends on scheme and players, many of the best pass defences have and continue to be run out of a base 4-3. Be that as it may, the strength of the 43 against the pass had often been the schemes that bring pressure with a four man line. It's hard to determine here In game but I feel the inherent weakness with current mechanics are largely down the replication of DT bringing inside pressure. In current game mechanics it seems the DT assists in freeing the DE. If that is the chosen mechanics i think to make the 43 viable it requires an adjustment to the assist given by the DT. , If the DT merely assists the DE by tying a G up and stopping him getting double team it doesn't accurately reflect the inside pressure the scheme can generate which is rendering the scheme less effective.

Now the 43 should never be an answer to all offenses but should be an option. A 43 blitzing team should get a lot of pressure they should also be weakened to a QB who is unaffected by pressure and able to attack a weakened downfield.
Quote   Reply   Edit  
reply   Mark this thread unread
Navigation: |<   1 2  3  7  8  9  >   >|  
Main / Discussions / New engine, more turnovers, too many returned for TDs?