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Main / Suggestions / Auto contract suggestion - SOLVED Search Forum
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Captain Jack
posted: 2018-08-01 21:41:08 (ID: 100131291) Report Abuse
Captain Jack wrote:
What I would like to propose is a change to HR in that if no new contract is offered by the deadline then the player is automatically signed at the asking price.

Jonny Utah wrote:
Would you be happy with this if it was a tick box for auto-signing that can be turned on or off throughout the season? I often let players contracts run out and it would irritate me if the game automatically gave them a new contract.

Captain Jack wrote:
I think that would be ideal. So if managers wanted to tick the option to autosign that would protect them in case of end of season problems (in fact it may not even be personal issues but could be that for some reason broadband connection is lost etc). If managers prefer not to take this option then they simply do not tick the box.

This suggestion is to protect managers who may from time to time have real life issues that prevent them from logging in to negotiate contracts. This happened to me this season end and I lost 35 good players because of it. After 5 real life years of building this team I can tell you it was not much fun. Right now I cannot even field a legal team despite attempting to buy players on the TM (and for me money is no object!)

I would be interested to hear from Pete on the feasibility of this.
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ivo17
posted: 2018-08-02 04:49:58 (ID: 100131296) Report Abuse
I like this idea. But I think there should be a button you have to push to turn it on (and off), and then the next season you have to turn it on again (it will turn off automaticly at the season rollover). Also it has to be very clear on what day this will take place. But if this keeps managers from quitting the game I see it as a positive thing.


Maybe Pete can add a little "fine" to it? That if you let contracts sign automaticly you have to pay some sort of signing bonus or a fee for the lawyer who negotiates in your place? Credits would also be an option.
10 credits to turn the option on, and then the next season also 10credits and so on.
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Captain Jack
posted: 2018-08-05 10:14:07 (ID: 100131442) Report Abuse
Another thought in support of my argument (and that I had overlooked at the time) is the fact that in cases of an 'enforced' team build and additional penalty is the loss of team chemistry. In my own case I had 35 players beginning the season with 10% TC.

However, on to other possible solutions. Perhaps we could have a new staff member - HR Manager - who would carry out these contract signings as detailed above. Depending upon the coding complexities this position could be activated or deactivated for all or some players. (Some would enable those players whom one does not wish to keep to gracefully leave the team). A further option for the HR Manager function would be to allow it to offer %s of the fees.

Of course the HR Manager, like the Stadium Manager, does not need to be employed by teams if they so choose.
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Kanar
posted: 2018-08-05 10:53:16 (ID: 100131449) Report Abuse
I will be a bit extreme.

This is a managing game. If we can not manage the contracts in due time, we should not enable the HR department. I am sure many managers never faced any problem on this aspect of the game. Why make it easier then?

HR department gives a huge advantage to people knowing how to use it. I really think we should deserve at least a little this advantage.
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Buziano
Social Distance Runners

Germany   Buziano owns a supporter account

Joined: 2013-05-07/S08
Posts: 2708
Top Manager



 
posted: 2018-08-05 10:56:59 (ID: 100131451) Report Abuse
Kanar wrote:
I will be a bit extreme.

This is a managing game. If we can not manage the contracts in due time, we should not enable the HR department. I am sure many managers never faced any problem on this aspect of the game. Why make it easier then?

HR department gives a huge advantage to people knowing how to use it. I really think we should deserve at least a little this advantage.


Even though I got burned badly once losing all four of an amazing quartet promoted from youth some seasons ago I agree with Kanar. Or we put on automatic or we assume the consequences and benefit from the advantages.
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Captain Jack
posted: 2018-08-05 11:08:09 (ID: 100131453) Report Abuse
Kanar wrote:
I will be a bit extreme.

This is a managing game. If we can not manage the contracts in due time, we should not enable the HR department. I am sure many managers never faced any problem on this aspect of the game. Why make it easier then?

HR department gives a huge advantage to people knowing how to use it. I really think we should deserve at least a little this advantage.


Yes, thank you. I know how to use HR. I have been playing this game for many seasons. I have been to the Elite league. I did not get there without understanding the game or with being lazy.

If you never had any real life problems that were more important than RZA then I congratulate you. Some of us do face issues from time to time and it would be kind of you to read my original posts in Discussions. If you want to give me your email address I will send you a mail with my personal problems detailed!
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Buziano
Social Distance Runners

Germany   Buziano owns a supporter account

Joined: 2013-05-07/S08
Posts: 2708
Top Manager



 
posted: 2018-08-05 12:48:28 (ID: 100131457) Report Abuse
Let’s put it this way. If the automated version was not as costly as it is it should be the ideal solution.

Kanar has left the game because of real life priorities and just came back a false newbie. And everyone knows your team and his history as one of the all time greats.
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Kanar
posted: 2018-08-05 13:10:49 (ID: 100131458) Report Abuse
I am indeed lucky enough to never had major issues IRL and I had the chance to chose to leave RZA a couple of seasons ago when I was too busy IRL. To be honest I am still too busy to manage an Elite level team but that’s not really a problem rigth now.

It does not change the fact that when we enable the HR department we know it comes with the obligation to do our contracts once a year. That’s a fair price considering the money it saves. Removing this would be kind of only pros and almost no cons.

At the end of the day, RZA stays a game and sometimes real life takes over. That may suck, but making new rules for these exceptions is not justified in my opinion.

In addition to this post, I am sending you a PM.
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Jonny Utah
Chelt Nam Bobbers

England   Jonny Utah owns a supporter account

Joined: 2015-02-18/S15
Posts: 1425
Top Manager



 
posted: 2018-08-05 14:27:36 (ID: 100131460) Report Abuse
I'm not sure i understand why people have a problem with this idea. There doesn't appear to be an advantage at all if their players are signed at asking price, managers negotiating the contracts are still going to save a lot more money. What it does is stop teams losing tons of players, how are people unhappy about this?
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Captain Jack
posted: 2018-08-11 20:41:47 (ID: 100131738) Report Abuse
Well the punishment continues (for having Real Life problems).

Not only content with 35 players gone from the squad;
Having to buy new players to fill out a legal team and squad;
Paying a fortune (which I could afford);
Not necessarily having the players I wanted because picking up 35 in 3 days is no mean feat;
Having to fire 5 because I had managed to go over the limit with my TM bids;
My Team Chemistry shot to pieces (even now it is only 63%)

BUT

The RZA Gods have seen fit to knock my morale down to 81% for losing a game. Yes my ELO was much higher than my opponent but what do you expect with a TC of 63%?

Well now with Morale low I can expect to lose more games and therefore more morale.

Then some people are wondering why players quit.

No doubt the 'helpful' manager will chip in with some more comments!
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Main / Suggestions / Auto contract suggestion - SOLVED