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Main / Discussions / Restructuring the league Search Forum | |
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Poster | Message |
Meitheisman
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posted: 2019-04-22 07:43:02 (ID: 100139111) Report Abuse |
I'm sorry but I think this last proposed change would make things worse.
Currently relegation from Elite is decided over 16 games which usually means the two best teams in each region stay up. If we had 1 game deciding who gets relegated it would mean luck being a greater factor and possibly relegating teams in the top two of their region because of bad luck. I don't understand what potentially relegating WW, SDB or OC would do for anyone, it would mean a boring season for them and all of their opponents in league 1 getting destroyed by even more points than the usual Elite opponents like myself. |
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alexshans84
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posted: 2019-04-22 11:43:43 (ID: 100139117) Report Abuse |
Meitheisman wrote:
Pete responded already but I disagree with your calculations completely. A straight pyramid would mean more competitive gaves for everyone. If instead of 32 Elite teams (actually 8*4 Elite teams) and then 8 leagues of 32 teams we had a straight up one league per level it would mean closer games for all because now you can have a top 20 team in the same league as a team ranked ~250. Maybe we'd end up with 9 Admirals or SeaDevils in Elite and only 1 Fire team but there is no doubt that putting teams that are closer in terms of level would mean more competitive games for all. Given the constraints Pete has expressed the best way to put more teams of similar level in the same league would be to create a league level between Elite and the 8 level 1 leagues. I agree with the proposal of more pyramid-like structure. Here are some numbers: RZA Elite Season 33 in comparison with NFL - % of games with winning margin: 1) 3 pts or less - 11 % (23 % in NFL) 2) 7 pts or less - 28 % (46 % in NFL) 3) 14 pts or less - 50 % (68 % in NFL). So it's clear that RZA Elite has less competitive games on average than NFL, but it's not so bad imo. In most 1.1 leagues it's far worse. In "Pre-Elite" league the level of competitiveness would be not less, and maybe even greater than in Elite. I don't know if it's technically possible, but making, for example, Admirals 1.1 such "Pre-Elite" league, Dragons 1.1 - a league below etc would create a pyramid-like structure without the elimination of regions and their timeslots. |
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posted: 2019-04-22 14:27:31 (ID: 100139119) Report Abuse | |
I think we must give some time to see how the actual structure will develop before changing anything. Something like 2 or 3 seasons to watch how the league will evolve under this new structure implemented on S33.
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posted: 2019-04-22 14:55:34 (ID: 100139121) Report Abuse | |
alexshans84 wrote:
I don't know if it's technically possible, but making, for example, Admirals 1.1 such "Pre-Elite" league, Dragons 1.1 - a league below etc would create a pyramid-like structure without the elimination of regions and their timeslots. I am afraid this is no good way to do it It means hopping between regions. |
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posted: 2019-04-22 14:56:03 (ID: 100139122) Report Abuse | |
linkleo911 wrote:
I think we must give some time to see how the actual structure will develop before changing anything. Something like 2 or 3 seasons to watch how the league will evolve under this new structure implemented on S33. This, but with a more stretched timeframe. |
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Meitheisman
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posted: 2019-04-22 16:44:05 (ID: 100139125) Report Abuse |
linkleo911 wrote:
I think we must give some time to see how the actual structure will develop before changing anything. Something like 2 or 3 seasons to watch how the league will evolve under this new structure implemented on S33. Like I said in this thread before the change is great for the SC (and league 2) but it changed nothing for Elite and League 1, where the majority of teams play. I don't see what waiting will change when it comes to league 1 or Elite. |
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Captain Jack
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posted: 2019-04-22 19:21:14 (ID: 100139133) Report Abuse |
I think there is agreement that we have a problem that needs a solution. Perhaps the first thing to do is to establish the root problem that we are trying to fix and then decide what we would want to do in an ideal world forgetting about regions etc for now. Once we can establish what the ideal scenario would be then we could see how best we might apply it to our current situation - whether we could 'simply' change a few things around to get the desired result or whether we need to stop RZA and start up with RZA 1.
I will begin by offering what I see to be the problem - that we have many uncompetitive games across the league(s) - and that we would like a solution that addresses this so that we have more competitive games across the league(s). Is this a reasonable starting point or is there disagreement abput this? |
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Meitheisman
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posted: 2019-04-22 20:02:59 (ID: 100139134) Report Abuse |
I'm 100% with you regarding the analysis of the current situation, too many easy wins or big losses and not enough close games in league play.
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posted: 2019-04-22 20:41:50 (ID: 100139135) Report Abuse | |
Meitheisman wrote:
I'm 100% with you regarding the analysis of the current situation, too many easy wins or big losses and not enough close games in league play. I agree ! |
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posted: 2019-04-22 20:48:27 (ID: 100139136) Report Abuse | |
We had meaningless games since day 1 of the game. That's not new.
I agree that there is some sort of frustration regarding winning the meaningful games, or the lack of doing so, so my take on the problem is, that the knowlegde to play the game is not available enough to keep managers competitive and to know what to do to fix certain situation which seems to have no real explaination. I did try to lift the knowledge with my guide, but since I did publish the first version until today there is basically no discussion on deeper howtos and what-I-dos. The conclusion can only be that many managers, mostly new ones, are happy to read my guide, but no other is willing or motivated to share their learnings. |
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