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Main / Suggestions / Reduce the Amount of Regions Search Forum
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linkleo911
Rio Galaxy

Brazil

Joined: 2019-01-16/S32
Posts: 1360
Top Manager



 
posted: 2019-08-22 15:38:51 (ID: 100142378) Report Abuse
As I said before I do not think we need to make changes right now as I think we need more time to see the effects of Pete's restructuration. I am just trying to figure out a future option if it is needed.

So I was thinking about that eventual transition by merging leagues and how to reorganize everything in a fair way.

One way to do it:

1. At the end of a season, implement all the promotion/relegation process;

2. The top 16 from each merging region L1 (including the relegated Elite teams) will be "promoted" to a new region L1 league.

3. The bottom 16 from each merging region L1 (including all the L2 promoted teams) will be "relegated" to a new region L2 league.

4. By merging the L2 leagues of those regions we will have the L3 of the new region (after flushing bots).


As a suggestion: in the Elite we will have 8 teams of each new region split in 2 divisions that should be in different Conferences.
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PJRAVENS
posted: 2019-08-22 16:20:57 (ID: 100142379) Report Abuse
linkleo911 wrote:
When a team achieves the promotion for L1 (that is probably going to happen in 2 or 3 seasons) it will face a great number of teams with Elite experience (the ultimate level).


In Sea Devils that happen in 1 season.
we have more bots in L1 than human teams in L2
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PJRAVENS
posted: 2019-08-22 16:35:38 (ID: 100142380)  Edits found: 5 Report Abuse
Sverngolld wrote:
I think his point is that you cannot dictate the number of new joiners, nor the number of teams going bot in the course of a season. Influx and outflow of bot teams is an unknown.

It is right.
As I wrote people start to play and leave, this is not an issue, it works like this.

The purpose of the League structure proposed is reduce the number of bots in the top Leagues.

In a structure 1+2+4+8 between elite and the 8 entry leagues there are 6 leagues
In the present structure 1+8+8 there are 8 leagues.
The new structure reduce bots of 25% (-64).
Human teams get promoted and bots relegate.
So despite how many people join or leave RZA the human teams will always be concentrated in the top leagues.
This is math not an opinion.
I like RZA like it is , change it doesn't worth the effort... are opinions.
I fully respect the opinion of all of you and there are all welcome.

Last edited on 2019-08-22 17:00:22 by PJRAVENS

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badgers
posted: 2019-08-22 22:21:12 (ID: 100142387) Report Abuse
linkleo911 wrote:
I think that the greatest benefit of merging regions and (kind of) change the structure is to provide a better opportunity for development of new teams because we will have an extra level of league. Maybe in a short term we will have a much more "fair competition" as we will have more teams at the same stage of development.

To make my point clear: the actual structure has the Elite, the L1 and L2 leagues. When a team achieves the promotion for L1 (that is probably going to happen in 2 or 3 seasons) it will face a great number of teams with Elite experience (the ultimate level). And we usually see very bad campaigns in the first L1 season that ends in a relegation. So a team is too good for L2 and too bad for L1. So, by merging the regions, we could implement a third level of competition and make this transition from one level to the next more smooth.

I hope you all can understand what I am trying to say


I fully understand what you are trying to say and that was really the point of this suggestion in the first place. No team in their first full season (me) should be playing in L1. Now, because there's a bunch of teams like me in Fire 1, a bunch of bots, a relatively favorable schedule, and the fact that I am a returning manager and so slightly know what the hell I'm doing, I have a decent 7-6 record. I can't imagine more inexperienced managers in a better league, like maybe Admirals, Thunder, or Dragons having the same success as I have had so far. This suggestion is trying to fix that and other competition issues.
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Captain Jack
posted: 2019-08-24 21:15:24 (ID: 100142415) Report Abuse
badgers wrote: No team in their first full season (me) should be playing in L1. Now, because there's a bunch of teams like me in Fire 1, a bunch of bots, a relatively favorable schedule, and the fact that I am a returning manager and so slightly know what the hell I'm doing, I have a decent 7-6 record. I can't imagine more inexperienced managers in a better league, like maybe Admirals, Thunder, or Dragons having the same success as I have had so far. This suggestion is trying to fix that and other competition issues.


And of course the elephant in the room (which I have tried many times to get looked at) is why it is necessary for new managers to start off with the worst team in creation. It doesn't happen in real life that when a manager leaves all the players go and are replaced by a bunch of morons and in addition their stadium is knocked down and they move to a new town.

The only reason I have ever heard in favour of this is 'so that they learn the game'. I think this is rubbish. If you have an all star team and don't understand what you are doing then you are not likely to win in any case. All we are doing at present is forcing a season of mediocrity and slog on people. Surely that is not the way to keep people interested in the game. Just because a previous manager has built a team in a certain way doesn;t guarantee it will work in the hands of someone new.

A few seasons ago when missed contracts caused me to lose half of my team I had to pick up about 30 players quickly. I bought many that were being sold by experienced and successful managers. One of my first thoughts were 'why did they train that skill so high? - or - why didn't that train that skill up more? I took those star players and changed them into what I wanted. I have remained successful and competitive and have put those players into my mould with the skills I want. So this sort of thing would be an equal challenge for new managers.
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badgers
posted: 2019-08-25 02:16:05 (ID: 100142416) Report Abuse
Captain Jack wrote:
badgers wrote: No team in their first full season (me) should be playing in L1. Now, because there's a bunch of teams like me in Fire 1, a bunch of bots, a relatively favorable schedule, and the fact that I am a returning manager and so slightly know what the hell I'm doing, I have a decent 7-6 record. I can't imagine more inexperienced managers in a better league, like maybe Admirals, Thunder, or Dragons having the same success as I have had so far. This suggestion is trying to fix that and other competition issues.


And of course the elephant in the room (which I have tried many times to get looked at) is why it is necessary for new managers to start off with the worst team in creation. It doesn't happen in real life that when a manager leaves all the players go and are replaced by a bunch of morons and in addition their stadium is knocked down and they move to a new town.

The only reason I have ever heard in favour of this is 'so that they learn the game'. I think this is rubbish. If you have an all star team and don't understand what you are doing then you are not likely to win in any case. All we are doing at present is forcing a season of mediocrity and slog on people. Surely that is not the way to keep people interested in the game. Just because a previous manager has built a team in a certain way doesn;t guarantee it will work in the hands of someone new.

A few seasons ago when missed contracts caused me to lose half of my team I had to pick up about 30 players quickly. I bought many that were being sold by experienced and successful managers. One of my first thoughts were 'why did they train that skill so high? - or - why didn't that train that skill up more? I took those star players and changed them into what I wanted. I have remained successful and competitive and have put those players into my mould with the skills I want. So this sort of thing would be an equal challenge for new managers.


True, fair point, but can you start a new thread for this so that we discuss one point per thread? Not trying to shut it down, just trying to have a one-topic discussion.
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Meitheisman
posted: 2019-08-25 02:32:44 (ID: 100142417) Report Abuse
PJRAVENS wrote:
Sverngolld wrote:
I think his point is that you cannot dictate the number of new joiners, nor the number of teams going bot in the course of a season. Influx and outflow of bot teams is an unknown.

It is right.
As I wrote people start to play and leave, this is not an issue, it works like this.

The purpose of the League structure proposed is reduce the number of bots in the top Leagues.

In a structure 1+2+4+8 between elite and the 8 entry leagues there are 6 leagues
In the present structure 1+8+8 there are 8 leagues.
The new structure reduce bots of 25% (-64).
Human teams get promoted and bots relegate.
So despite how many people join or leave RZA the human teams will always be concentrated in the top leagues.
This is math not an opinion.
I like RZA like it is , change it doesn't worth the effort... are opinions.
I fully respect the opinion of all of you and there are all welcome.


Fully agreed.
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Meitheisman
posted: 2019-08-25 02:34:51 (ID: 100142418) Report Abuse
Captain Jack wrote:
badgers wrote: No team in their first full season (me) should be playing in L1. Now, because there's a bunch of teams like me in Fire 1, a bunch of bots, a relatively favorable schedule, and the fact that I am a returning manager and so slightly know what the hell I'm doing, I have a decent 7-6 record. I can't imagine more inexperienced managers in a better league, like maybe Admirals, Thunder, or Dragons having the same success as I have had so far. This suggestion is trying to fix that and other competition issues.


And of course the elephant in the room (which I have tried many times to get looked at) is why it is necessary for new managers to start off with the worst team in creation. It doesn't happen in real life that when a manager leaves all the players go and are replaced by a bunch of morons and in addition their stadium is knocked down and they move to a new town.

The only reason I have ever heard in favour of this is 'so that they learn the game'. I think this is rubbish. If you have an all star team and don't understand what you are doing then you are not likely to win in any case. All we are doing at present is forcing a season of mediocrity and slog on people. Surely that is not the way to keep people interested in the game. Just because a previous manager has built a team in a certain way doesn;t guarantee it will work in the hands of someone new.

A few seasons ago when missed contracts caused me to lose half of my team I had to pick up about 30 players quickly. I bought many that were being sold by experienced and successful managers. One of my first thoughts were 'why did they train that skill so high? - or - why didn't that train that skill up more? I took those star players and changed them into what I wanted. I have remained successful and competitive and have put those players into my mould with the skills I want. So this sort of thing would be an equal challenge for new managers.


And I already told you that what I like most about RZA is the slow build approach. I already think players improve too fast now, I loved it when it took 2.5/3years of real life time to trully develop your own players from YA to Elite. If people wanna start with a fantastic team from day 1 they can play Madden and pick the Pats.
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noodle
posted: 2019-08-25 03:43:07 (ID: 100142422) Report Abuse
1. Yes or No, do you support cutting down the amount of regions being cut down from eight to six, or even fewer and why.

NO - we have only just had quite a big restructure and regions are chosen mostly due to kick off time. it could lead to players leaving which is opposite to what is trying to be achieved. if my regular games were 1 hour later, then i would not be able to watch live and enjoyment would go down drastically.

2. How would you suggest dealing with rivalries and region pride.

No need to - we keep 8 regions with 8 kick off times. if we reduce regions, there is no way to deal with it, it will change.

3. Would you support an intermediate league in between Div. 1 and Elite to have better overall competition throughout.

NO - even though i don't want to go to elite personally, i understand its purpose and increasing it to elite 1 and elite 2 in effect might not really help in my opinion.
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Mücke
posted: 2019-08-25 10:24:51 (ID: 100142425)  Edits found: 1 Report Abuse
A once desired kick-off time is meaningless when entering ELITE. Just saying.

But anyway, I dont see how restructuring the league as suggested solves the problem. At best, it just pushes the issue away from L1, down to Lx.

As long as there is no huge drop of active managers, there is no need to doctor on the top half of the league structur (Top Half means Elite and L1).

To adress the problem as a whole, a dynamic top-down concept below L1 (the bottom half of the league structure) might be useful to develop. What that means, I try to explain at the bottom of this post.


If any, one would need to find a way to distibute L2 managers to fill the L1 holes across the regions. Let the best human teams from L2 promote to L1 across the regions. Therefor one would have to:
- Skip relegation games between L1 and L2 (reduce to 4 direct relegation spots per L1 region)
- Ranking of best L2 teams is needed if more than 4x8 spots are open in L1, to establish the inter-region promotion.
- For the good of the whole, I would kick the initial region choice (when startig the game), and replace it with the option to switch region once you entered L1.


As of today, the bot/human proportion in L1 and L2 is shaped as follows:

L1 (number of bots=47)

Admirals 2
Claymore 6
Dragons 3
Fire 7
Galaxy 9
Monarchs 10
Sea Devils 7
Thunder 3


L2 (number of humans=80)

Admirals 19
Claymore 3
Dragons 28
Fire 4
Galaxy 6
Monarchs 9
Sea Devils 4
Thunder 7


As you can see, L1 regions with low proportion of bots, have too many human teams in their respective L2 league, and L1 regions with high proportion of bots, lack of human teams in L2 to fill up.

Just by the numbers, at the moment there are enough human resources in L2 to fill the holes in L1.



- - -concept for bottom half of the league structure - - -

Hypothesis: Since the number of managers joining and leaving the game is variable, a league restructing concept must contain dynamic elements as well.

Here is a "visualization" of how a dynamic top-down concept below L1 could look like:


1-8-X-1 with:

1 = Elite
8 = L1 Regions
X = Dynamic number of L2 Leagues determined and created at each season roll-over
1 = A Rookie League that serves as a container for all new managers joining the game.



X-League:
- the number of X-leagues is dynamicly determined at each season roll-over
- X-Leagues are filled with human teams from L1 (direct relegations) and Rookie League (eligible promotions).
- The number of human teams determine the number of X-leagues (0, 1, 2, 4, 8, ...).
- if 0 human teams relegate from L1 and 0 human teams promote from Rookie League, the number of X league is 0 as well in that respective season
- if 15 human teams relegate from L1 and 18 human teams promote from Rookie League, the number of X league is 2, with 16 teams in X-league-1 and 17 teams in X-league-2.
- All human X-League members serves as replacements after L1 bot flush
- relegation games between L1 and X-League are skipped
- but the 4 direct relegation spots in each L1 region remain




The Rookie League:
- is kind of a Super-League, because it is designed as 1 league only.
- the number of teams can extend 32 teams.
- New rza managers join the Rookie League automatically.
- Rookie teams must be eligible to promote from Rookie League to X-League.
- New Human managers have to play at least 2 seasons in the Rookie League to become eligible to promote to X-League. joining the game at the end of a season counts as first season.
- New human managers also have to have a 90% full build stadium to become eligible to promote to X-League (first things first).
- Once a Rookie-League human team becomes eligible to promote, it promotes with next season roll-over into X-League automatically.
- Rookie League has different schedule and play concept
- no post-season games (no league bowl tournament)
- but 20 regular season games


This is just a concept, not a finished product, it leaves points open to discuss, e.g.:
- how to determine best L2 teams if multiple X-leagues are created
- how to organize draft in the Rookie League
- ...


Have a nice sunday

Last edited on 2019-08-25 10:28:03 by Mücke

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