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Main / Rookie Area / Low Talent Search Forum | |
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Poster | Message |
posted: 2025-04-15 17:32:19 (ID: 100190618) Report Abuse | |
How much, talent, really matters in player developement?
Does it make sense to cut low talent players or there is some reason to give them a chance ? In short: how manage low talent players? Thanks |
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posted: 2025-04-15 17:42:27 (ID: 100190619) Report Abuse | |
No need to cut low talent players, particularly when you’re in your first few seasons. Talent just caps the level to which skills can improve. Even a low talent player can be really useful, though you may want higher talent - high passing and vision skills - for QB.
For now I’d ignore talent if I was you. |
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posted: 2025-04-15 17:58:47 (ID: 100190620) Report Abuse | |
As a fellow rookie, I would say you dont have to care about talent for now. Even low talented player with his skills maxed will probably be very good for your team. I guess talent only matters later, when your teams overall strength is high and low talent starts limiting your players from being useful on the field...
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posted: 2025-04-15 18:01:13 (ID: 100190621) Report Abuse | |
Ok, thanks a lot.
So what kind of players I can cut to spare some wage money or make room in my dept chart? What I have to look exactly? When they caps Phisical skills too low? |
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posted: 2025-04-15 18:34:18 (ID: 100190624) Report Abuse | |
For now I dont think you need to care about wages, they seem to be pretty low anyway, so you should not have any money issues because of that.
Low physicals might be first clue. Also you might probably cut old guys if you have some, like 28+, unless they are really good. Players with like 2.5* rating and age 27 are probably useless for you. You might also consider firing players with low teamwork, those will train slowly. But again, you dont really need to fire anyone to save money. Learn the game, start slow, start building your team with young players one by one. Dont spend too much on the transfer market. And when you have some new guys and need space, then you can fire some of those bad players you dont need anymore... |
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posted: 2025-04-15 18:37:18 (ID: 100190625) Report Abuse | |
Thanks again
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posted: 2025-04-15 18:43:24 (ID: 100190626) Report Abuse | |
Have you looked at Jack’s Guide on this? Also, have you hired a Level 20 scout, so you can see if your players have red or yellow caps on their speed or strength?
Very few of your starting roster will be with you in a few seasons. They won’t be good enough. You’ll replace them with your youth players, the draft, and transfers. As a general rule, I’d cut older players as they won’t have time to develop. |
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posted: 2025-04-15 20:12:01 (ID: 100190629) Report Abuse | |
StuartW wrote:
Have you looked at Jack’s Guide on this? Also, have you hired a Level 20 scout, so you can see if your players have red or yellow caps on their speed or strength? Very few of your starting roster will be with you in a few seasons. They won’t be good enough. You’ll replace them with your youth players, the draft, and transfers. As a general rule, I’d cut older players as they won’t have time to develop. Yep I have all 20 staff but facility manager and I'm reading Jack's guide almost every day but I still can't grasp everything ![]() |
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posted: 2025-04-15 20:32:12 (ID: 100190630) Report Abuse | |
Agree with all said before. I would look at cutting almost everyone 27 and over because you won’t be great before they depart. Talent is not relevant unless you want players with abilities over 40 and, except speed and strength thats a big budget drain.
Key I think is to look at the positions where INT and TW are important and fill those positions first. I consider traits like Stonewall secondary to those factors. It’s clear though that not everyone thinks that way. |
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posted: 2025-04-16 06:47:00 (ID: 100190644) Report Abuse | |
It's quite simple, from my point of view.
1) your roster is fresh, so most low talent players won't be skill capped fast 2) when your roster matures, so getting better, you will want to set certain skill levels you don't want to get higher with, because of wage. That can be a level for all positions, like 43 for all, or a level for each position individually, like 45 for QB but 40 for RB. 3) right now you might not have a clue, what these barriers might be, but as a rule of thump, everything higher than 40 will get expensive on a roster with say 60 + players and everything higher than 43 will get very expensive and (depended on your coach setup a bit) will get you at point even regarding season income and spendings. 4) translated that means, right now talent lower than say 2* is only for the start and will not carry you into a mature level roster, since they cap too earyl. With 3* you are fine if your skill cap aim is at roughly 43. Everything above will give you room to make an expensive star player, but you will not have the resources to have a full roster full developed on that level. |
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