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Main / Suggestions / Does the Best Team Always Win? Search Forum | |
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posted: 2025-06-18 12:53:56 (ID: 100191918) Report Abuse | |
I don't really know how the game engine works, I can imagine it, but I don't know the details. I'm also not a computer scientist, so I don't know if what I'm proposing is easy to implement or almost impossible.
However, I've seen this in a similar game (Hattrick), and I think it would be a good tool for RZA. The ability to simulate the same match multiple times (3, 10, 50,...). For example, let's say we play a league match and win 27-30 against a theoretically superior opponent. If this match were repeated 10 times, how many times would we win and how many would we lose? 2-8? 4-6? 7-3? What do you think? ![]() |
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posted: 2025-06-19 15:38:55 (ID: 100191927) Report Abuse | |
It's been proposed before. Me personally, I wouldn't use it. There seems to be a lot of random numbers generated by the engine prior to the game being played, so I am not certain you would trully be comparing apples to apples anyway. I also feel like there are enough indicators in the game to give you a great feel for how lucky, or unlucky, you were and this idea seems like it could be resource intensive. High cost for little upside, but that's just my opinion.
And no, the best team does not always win. Sucks when it happens to you, but you love it when you do it to others. ![]() |
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