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Main / Suggestions / Weight and Height! Search Forum
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Nestoro
posted: 2012-05-14 19:23:47 (ID: 39978) Report Abuse
If weight limit speed, why 100 m track and field recordmans are 200lb guys and no 150-180 lb? Is a 110 lb marathoner faster?? Is stronger a 260 lb pivot or a 230 lb LB? height is a benefit in jump, but you know that the best vertical jump of weightlifters have it (shorter normally)? IMO, wrong concept. Yes, is no real the actual system, but a H/W system are unreal too. I dont see HC in the street looking for big guys for his OL...
dark_wing
posted: 2012-05-14 20:05:32 (ID: 39994) Report Abuse
Nestoro wrote:
If weight limit speed, why 100 m track and field recordmans are 200lb guys and no 150-180 lb?


It can be controlled by min and max weight.
And by formulas.

Nestoro
posted: 2012-05-14 20:24:15 (ID: 40001) Report Abuse
No min/max o formulas. Strenght and speed are training result no physical composition result. Of course, there is favorable physical composition for each training but no exclusive. Yes, is unreal if a OL prospect is no enough strong then be a FB. The same if a big guy is a OL just per be heavyweight
dark_wing
posted: 2012-05-14 20:53:01 (ID: 40017) Report Abuse
Nestoro wrote:
No min/max o formulas. Strenght and speed are training result no physical composition result. Of course, there is favorable physical composition for each training but no exclusive. Yes, is unreal if a OL prospect is no enough strong then be a FB. The same if a big guy is a OL just per be heavyweight


We a talking about strenght, weight and agility caps.
Of course strenght and speed are training result.
panoramix
posted: 2012-05-14 22:52:19 (ID: 40036) Report Abuse
Imo we might have, first of all, a balanced ratio between speed and strenght and a sum of those determined by the talent:

Talent 5 -> 75-80 skillpoints
Talent 4 -> 70-75 skillpoints
Talent 3 -> 65-70 skillpoints
Talent 2 -> 60-65 skillpoints
Talent 1 -> 55-60 skillpoints

The cap of a skill will be set by the rough description of the player:

Lightweight -> red cap of speed at 60-90% of the skillpoints
Middleweight -> red cap of speed/strenght at 50-60% of the skillpoints
Heavyweight -> red cap of strenght at 60-90% of the skillpoints

This means:
- Lightweight 1 stars talent -> SP cap random between 33 and 50 (ST cap between 5 and 27)
- Lightweight 5 stars talent -> SP cap between 48 and 50 (ST cap between 25 and 32)
- Middleweight 1 stars talent -> SP/ST cap between 27.5 and 36
- Middleweight 5 stars talent -> SP/ST cap between 30 and 48
- Heavyweight 1 stars talent -> ST cap random between 33 and 50 (SP cap between 5 and 27)
- Heavyweight 5 stars talent -> ST cap between 48 and 50 (SP cap between 25 and 32)

Regarding the agility, we can have a cap determined only by the talent:
Talent 5 -> 40-50
Talent 4 -> 35-45
Talent 3 -> 30-40
Talent 2 -> 25-35
Talent 1 -> 20-30

Last edited on 2012-05-14 22:53:21 by panoramix

Nestoro
posted: 2012-05-15 02:16:52 (ID: 40060) Report Abuse
dark_wing wrote:
Nestoro wrote:
No min/max o formulas. Strenght and speed are training result no physical composition result. Of course, there is favorable physical composition for each training but no exclusive. Yes, is unreal if a OL prospect is no enough strong then be a FB. The same if a big guy is a OL just per be heavyweight


We a talking about strenght, weight and agility caps.
Of course strenght and speed are training result.


The caps (in real life) are more determined by the handles (sorry... i dont know if is the correct word muscle levers maybe is the correct word... ) and biomechanics than weight or height. And a really fast guy is a strong guy (allways), then a inverse relation speed/strenght is incorrect. It is my daily work for years, i know what i´m talking about...

Last edited on 2012-05-15 02:45:10 by Nestoro

Swordpriest1
posted: 2012-05-15 05:47:47 (ID: 40068) Report Abuse
panoramix wrote:
Imo we might have, first of all, a balanced ratio between speed and strenght and a sum of those determined by the talent:

Talent 5 -> 75-80 skillpoints
Talent 4 -> 70-75 skillpoints
Talent 3 -> 65-70 skillpoints
Talent 2 -> 60-65 skillpoints
Talent 1 -> 55-60 skillpoints

The cap of a skill will be set by the rough description of the player:

Lightweight -> red cap of speed at 60-90% of the skillpoints
Middleweight -> red cap of speed/strenght at 50-60% of the skillpoints
Heavyweight -> red cap of strenght at 60-90% of the skillpoints

This means:
- Lightweight 1 stars talent -> SP cap random between 33 and 50 (ST cap between 5 and 27)
- Lightweight 5 stars talent -> SP cap between 48 and 50 (ST cap between 25 and 32)
- Middleweight 1 stars talent -> SP/ST cap between 27.5 and 36
- Middleweight 5 stars talent -> SP/ST cap between 30 and 48
- Heavyweight 1 stars talent -> ST cap random between 33 and 50 (SP cap between 5 and 27)
- Heavyweight 5 stars talent -> ST cap between 48 and 50 (SP cap between 25 and 32)

Regarding the agility, we can have a cap determined only by the talent:
Talent 5 -> 40-50
Talent 4 -> 35-45
Talent 3 -> 30-40
Talent 2 -> 25-35
Talent 1 -> 20-30


interesting formula... I thought about Sp/St being associated with a cap like skills.. but when i thought deeper on it i dont like the fact that Sp/St can be dependent upon a players talent level. If I'm reading you correctly thats what you are saying?

I'm still about the St/Sp caps being random and independant of talent... just in various levels depending on a players physique.

Swordpriest1
posted: 2012-05-15 05:48:32 (ID: 40069) Report Abuse
panoramix wrote:
Imo we might have, first of all, a balanced ratio between speed and strenght and a sum of those determined by the talent:

Talent 5 -> 75-80 skillpoints
Talent 4 -> 70-75 skillpoints
Talent 3 -> 65-70 skillpoints
Talent 2 -> 60-65 skillpoints
Talent 1 -> 55-60 skillpoints

The cap of a skill will be set by the rough description of the player:

Lightweight -> red cap of speed at 60-90% of the skillpoints
Middleweight -> red cap of speed/strenght at 50-60% of the skillpoints
Heavyweight -> red cap of strenght at 60-90% of the skillpoints

This means:
- Lightweight 1 stars talent -> SP cap random between 33 and 50 (ST cap between 5 and 27)
- Lightweight 5 stars talent -> SP cap between 48 and 50 (ST cap between 25 and 32)
- Middleweight 1 stars talent -> SP/ST cap between 27.5 and 36
- Middleweight 5 stars talent -> SP/ST cap between 30 and 48
- Heavyweight 1 stars talent -> ST cap random between 33 and 50 (SP cap between 5 and 27)
- Heavyweight 5 stars talent -> ST cap between 48 and 50 (SP cap between 25 and 32)

Regarding the agility, we can have a cap determined only by the talent:
Talent 5 -> 40-50
Talent 4 -> 35-45
Talent 3 -> 30-40
Talent 2 -> 25-35
Talent 1 -> 20-30


interesting formula... I thought about Sp/St being associated with a cap like skills.. but when i thought deeper on it i dont like the fact that Sp/St can be dependent upon a players talent level. If I'm reading you correctly thats what you are saying?

I'm still about the St/Sp caps being random and independant of talent... just in various levels depending on a players physique.

dark_wing
posted: 2012-05-15 15:10:42 (ID: 40165) Report Abuse
Nestoro wrote:
dark_wing wrote:
Nestoro wrote:
No min/max o formulas. Strenght and speed are training result no physical composition result. Of course, there is favorable physical composition for each training but no exclusive. Yes, is unreal if a OL prospect is no enough strong then be a FB. The same if a big guy is a OL just per be heavyweight


We a talking about strenght, weight and agility caps.
Of course strenght and speed are training result.


The caps (in real life) are more determined by the handles (sorry... i dont know if is the correct word muscle levers maybe is the correct word... ) and biomechanics than weight or height. And a really fast guy is a strong guy (allways), then a inverse relation speed/strenght is incorrect. It is my daily work for years, i know what i´m talking about...



Just look into NFL teams rosters.
In many sports, sportsmans are diveded by weight. For example, in wresling, boxing. Why? Just think about it.

Strenth and muscular force is not the same.
dark_wing
posted: 2012-05-15 15:12:05 (ID: 40166) Report Abuse
panoramix wrote:
Imo we might have, first of all, a balanced ratio between speed and strenght and a sum of those determined by the talent:

Talent 5 -> 75-80 skillpoints
Talent 4 -> 70-75 skillpoints
Talent 3 -> 65-70 skillpoints
Talent 2 -> 60-65 skillpoints
Talent 1 -> 55-60 skillpoints

The cap of a skill will be set by the rough description of the player:

Lightweight -> red cap of speed at 60-90% of the skillpoints
Middleweight -> red cap of speed/strenght at 50-60% of the skillpoints
Heavyweight -> red cap of strenght at 60-90% of the skillpoints

This means:
- Lightweight 1 stars talent -> SP cap random between 33 and 50 (ST cap between 5 and 27)
- Lightweight 5 stars talent -> SP cap between 48 and 50 (ST cap between 25 and 32)
- Middleweight 1 stars talent -> SP/ST cap between 27.5 and 36
- Middleweight 5 stars talent -> SP/ST cap between 30 and 48
- Heavyweight 1 stars talent -> ST cap random between 33 and 50 (SP cap between 5 and 27)
- Heavyweight 5 stars talent -> ST cap between 48 and 50 (SP cap between 25 and 32)

Regarding the agility, we can have a cap determined only by the talent:
Talent 5 -> 40-50
Talent 4 -> 35-45
Talent 3 -> 30-40
Talent 2 -> 25-35
Talent 1 -> 20-30


Interesting idea.
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Main / Suggestions / Weight and Height!