Community - American Football Management Simulator
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Main / Suggestions / Usage rate : Experience Search Forum
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Swordpriest1
posted: 2012-01-19 22:20:08 (ID: 24867) Report Abuse
I'm curious as to whether a players usage rate is a direction reflection to the amount of experience they gain on the field.

One example I'll use is I've noticed that a lot of managers have minimal if not 0 pass plays in their playbook. So would QBs who go games without even attempting a pass get the same exp as a manager who's QB throws the ball 30 times a game?

Or if you have in your sub patterns dont sub unless below 50%.. would those players game more exp than a manager whose sub patterns are for below 90%?

If the answer to these is they gain the same experience than I think that's an unfair assessment. Basically if your managerial style is such that your imbalanced than I think the experiences of your players on the field should reflect that. Not that it's a good/bad thing as that particular manager will gain exp to a greater extent for his primary positions than the more balanced manager... but it should be a choice with proportionate outcomes.

Where am I in all this?
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Kethian
posted: 2012-01-19 22:32:50 (ID: 24871) Report Abuse
Quite right in my opinion...

But in other side... In model based on number of plays/time on field, QBs would be exp monsters... While TE (not shown in many formations, or mostly only one TE on the field) would be soooo under-exped.

Last edited on 2012-01-19 22:33:24 by Kethian

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Swordpriest1
posted: 2012-01-19 23:13:12 (ID: 24888) Report Abuse
Only QBs who actually do Qb things... like throwing the ball.

And its true not all TE's would gain equally... only TEs who are out there doing TE things.
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jack6
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posted: 2012-01-20 07:20:01 (ID: 24920) Report Abuse
But a qb has mor eto do than throwing.
He directs the offense.

So why not give him exp for hand off, quick decisions and no fumble snaps?
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Tarjan
posted: 2012-01-20 07:23:38 (ID: 24922) Report Abuse
Option QB throw 4-6 Times a game so i think they get less xp on throwing but more xp on Vision and carrying
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