Community - American Football Management Simulator
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Main / Discussions / RZAMS aka RedZoneAction.org ManagementStudio Search Forum
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pookie
posted: 2013-10-14 15:46:17 (ID: 100010884) Report Abuse
i am not a vet but i pick a skill like vision then do 100,90,80,70 ect for each player position. For example intell i put 100 qb, 90 lb, 80 sf till i reach 10. I do this for every position and skill then check to see who is the best at a given position... but is is a blue print as speed, strenght, agility(rb) , intellegence, and tw(ol.dl,mlb,) determines final positions. Other than that is is used to see training results from time frames
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WCS34
posted: 2013-10-14 16:02:39 (ID: 100010886) Report Abuse
Cornsnake wrote:
Is there any downloadable skillweights-file?
As I have no idea which skills are used how much by any position, maybe some veterans would share their settings?


+1 I would love that as well.
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pete
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posted: 2013-10-14 17:45:01 (ID: 100010903) Report Abuse
Just a general statement: we as RZA won#t provide such a set of skillweights for obvious reasons, but there is nothing sharing with other managers by using export/import functions...
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Drogon
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posted: 2013-10-14 20:24:46 (ID: 100010922) Report Abuse
pete wrote:
Just a general statement: we as RZA won#t provide such a set of skillweights for obvious reasons, but there is nothing sharing with other managers by using export/import functions...




"...but there is nothing against (?) sharing with other managers..."
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pete
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posted: 2013-10-15 07:34:24 (ID: 100010960) Report Abuse
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Templer
posted: 2013-11-13 16:47:15 (ID: 100013380) Report Abuse
Just to be sure...

If I set for a single player multiple skills "100", this does not falsify the result?

i. e.:
Player John Doe - AGI 100, SPE 100, CAR 100...

or do I have to set: AGI 95, SPE 90, CAR 100...?
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pete
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posted: 2013-11-13 16:53:42 (ID: 100013382) Report Abuse
in your first example all skills are equally important, in the second example the skills are different...do not get the question
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pete
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posted: 2013-11-13 16:54:10 (ID: 100013383) Report Abuse
and...you set per position, not per player
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Templer
posted: 2013-11-13 17:10:31 (ID: 100013390) Report Abuse
pete wrote:
and...you set per position, not per player

Right, on position - not on player!

Just wanted to be sure, we can set skills equally important and RZAMS will work with this flawless.

Why is the question at all?
You know, somtimes there is software out there (especially tailored software) you have to find a work around for some reasons to make it work correctly.
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pete
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posted: 2013-11-13 17:12:50 (ID: 100013391) Report Abuse
I am quite sure ALL software written by me is somehow flawed
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