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Main / Rookie Area / training: Rushing to the cap Search Forum | |
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Poster | Message |
secretseeker
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posted: 2012-04-17 13:07:09 (ID: 36016) Report Abuse |
I've wondering, is it better to focus 90% of the training to stats in the beggining until you cap them or split it to 50-50 between skills and stats? i mean, is it more important to cap my player's stats at the beggining or get high skills, or just a little of both?
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looser
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posted: 2012-04-17 13:28:33 (ID: 36018) Report Abuse |
it is just what you like
i like to train 90% phys. VS 10% main when i get defender i start to train him in Strength and when i see where that cap i start train speed and when i see where that is going to cap strength and speed cap over 40 LB strength cap under 40 and speed cap over 40 CB or SF strength cap over 40 and speed cap under 40 DL when i know the position i start to train 30% phys. 70% main it is just my and i have the same for attack |
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posted: 2012-04-17 13:39:30 (ID: 36019) Report Abuse | |
what I do NOT suggest is to go for the agility cap after the speed and strength cap.
Every increase of that skill increases also the wage for next season, so this kind of player can cost a fortune fast. |
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posted: 2012-04-23 19:51:48 (ID: 36979) Report Abuse | |
I was under the believe that strength, speed, intelligence and agility don't factor into salary? Is this wrong? Do I have -TOG-on the brain?
Steve SD Blitz |
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jodla
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posted: 2012-04-23 19:56:20 (ID: 36982) Report Abuse |
agility does.
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posted: 2012-04-24 05:42:05 (ID: 37034) Report Abuse | |
jodla wrote:
agility does. Right. And it does here AND at -TOG- |
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posted: 2012-04-24 06:05:07 (ID: 37037) Report Abuse | |
Correct me if I'm wrong because I can't find this in the rules, but I thought in RZA, Agility acted more like a physical skill where the cap as separate from talent (and I though it didn't factor into salary - - but I'm apparently wrong on that).
Steve SD Blitz |
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posted: 2012-04-24 06:10:41 (ID: 37038) Report Abuse | |
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sh8888
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posted: 2012-04-24 08:13:28 (ID: 37050) Report Abuse |
Solana_Steve wrote:
Correct me if I'm wrong because I can't find this in the rules, but I thought in RZA, Agility acted more like a physical skill where the cap as separate from talent (and I though it didn't factor into salary - - but I'm apparently wrong on that). Steve SD Blitz The difference in -TOG-and RZA regarding Agility is that in -TOG- agility is capped only by talent stars i.e. 5 star talent - - -> agility trainable to 20, whereas in RZA agility is capped by random cap (i.e similar to strength/speed) , but as current Iron Bowl champ in -TOG-I think you already have forgotten more about how -TOG-works than I'll ever learn ! and as somebody already stated .... in both -TOG-& RZA, Agility will (if highest skill) cost you wages. Last edited on 2012-04-24 08:14:11 by sh8888 |
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looser
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posted: 2012-04-29 23:03:49 (ID: 37891) Report Abuse |
i am going to steal this thread as no one have reply for 5 days and my question fit to the topic
i have a player so was sown in the training report >speed from 39.7 to 40< next 2 training he was not in the report then he came again >speed from 40.7 to 41!< and now to my question would i get training report about him in the other 2 so i did not get any report about him if he was going to cap from 40,1 to 40,6 ??? hope this is understandable |
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Main / Rookie Area / training: Rushing to the cap |