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Main / Rookie Area / training: Rushing to the cap Search Forum
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secretseeker
posted: 2012-04-17 13:07:09 (ID: 36016) Report Abuse
I've wondering, is it better to focus 90% of the training to stats in the beggining until you cap them or split it to 50-50 between skills and stats? i mean, is it more important to cap my player's stats at the beggining or get high skills, or just a little of both?
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looser
posted: 2012-04-17 13:28:33 (ID: 36018) Report Abuse
it is just what you like
i like to train 90% phys. VS 10% main
when i get defender i start to train him in Strength and when i see where that cap i start train speed and when i see where that is going to cap
strength and speed cap over 40 LB
strength cap under 40 and speed cap over 40 CB or SF
strength cap over 40 and speed cap under 40 DL
when i know the position i start to train 30% phys. 70% main
it is just my
and i have the same for attack
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jack6
Leverkusen Leopards

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posted: 2012-04-17 13:39:30 (ID: 36019) Report Abuse
what I do NOT suggest is to go for the agility cap after the speed and strength cap.
Every increase of that skill increases also the wage for next season, so this kind of player can cost a fortune fast.
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Solana_Steve
San Diego Blitz

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posted: 2012-04-23 19:51:48 (ID: 36979) Report Abuse
I was under the believe that strength, speed, intelligence and agility don't factor into salary? Is this wrong? Do I have -TOG-on the brain?


Steve
SD Blitz
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jodla
posted: 2012-04-23 19:56:20 (ID: 36982) Report Abuse
agility does.
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jack6
Leverkusen Leopards

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posted: 2012-04-24 05:42:05 (ID: 37034) Report Abuse
jodla wrote:
agility does.

Right. And it does here AND at -TOG-
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Solana_Steve
San Diego Blitz

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posted: 2012-04-24 06:05:07 (ID: 37037) Report Abuse
Correct me if I'm wrong because I can't find this in the rules, but I thought in RZA, Agility acted more like a physical skill where the cap as separate from talent (and I though it didn't factor into salary - - but I'm apparently wrong on that).

Steve
SD Blitz
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jack6
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posted: 2012-04-24 06:10:41 (ID: 37038) Report Abuse
Players wages

See here, the exception is only strength, speed and PC.
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sh8888
posted: 2012-04-24 08:13:28 (ID: 37050) Report Abuse
Solana_Steve wrote:
Correct me if I'm wrong because I can't find this in the rules, but I thought in RZA, Agility acted more like a physical skill where the cap as separate from talent (and I though it didn't factor into salary - - but I'm apparently wrong on that).

Steve
SD Blitz


The difference in -TOG-and RZA regarding Agility is that in -TOG- agility is capped only by talent stars i.e. 5 star talent - - -> agility trainable to 20, whereas in RZA agility is capped by random cap (i.e similar to strength/speed) , but as current Iron Bowl champ in -TOG-I think you already have forgotten more about how -TOG-works than I'll ever learn !

and as somebody already stated .... in both -TOG-& RZA, Agility will (if highest skill) cost you wages.

Last edited on 2012-04-24 08:14:11 by sh8888

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looser
posted: 2012-04-29 23:03:49 (ID: 37891) Report Abuse
i am going to steal this thread as no one have reply for 5 days and my question fit to the topic
i have a player so was sown in the training report
>speed from 39.7 to 40< next 2 training he was not in the report then he came again
>speed from 40.7 to 41!<
and now to my question would i get training report about him in the other 2 so i did not get any report about him if he was going to cap from 40,1 to 40,6 ???
hope this is understandable
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Main / Rookie Area / training: Rushing to the cap