Community - American Football Management Simulator
AdBlocker active? It seems you are using software to block advertisements. You could help us if you could switch it off when visiting redzoneaction.org. The reason is very simple: Advertisements help us running the site, to offer you the game in a good quality for free. So if you like the game, please support us by purchasing a Supporter Account or disabling the AdBlocker on this site. Thank you very much!
Main / Suggestions / MOTY - just another Poll on Match of the Year feature Search Forum
Navigation: |<   <   1  2  3  17  18  19  >   >|  
Rating:
Rating
  Poll: How to handle MOTY (Match of the Year), Poll closed, votes: 250
67
Leave it untouched, is it great as it is now
9
Leave it untouched, it is bad stuff, but will get worse if you change anything
92
Change it: no MOTY during any playoffs, KO-rounds, bowls and Friendly Cup games, only in normal league games, Friendly games and during the divisional-round of the Supercup
82
Kick it completely
Poster Message
Tarjan
posted: 2012-04-17 21:15:40 (ID: 36116) Report Abuse
I won 52:0 three weeks later i lost 10:13 i dont´t think i made so much Errors in my Playbook but maybe it´s all my fault ... just wait and see how this thing devolps looks like "rolling the dice" to me if you got a chance in the playoffs atm ...
Quote   Reply   Edit  
athos
posted: 2012-04-17 21:27:26 (ID: 36119) Report Abuse
KingOfTh3Hil wrote:
athos wrote:
I just voted for it to be Kicked altogether.

I used it in a League match today, just to see the difference and I won a match I think I should have lost by at least 20points playing in Normal mode.

I know that I am not a particular adept Manager, and it's an unfair advantage in my humble opinion, it definitely feels like a cheat.


why did you have to use it against me? now i have no chance in getting first in the division


As I said earlier, I feel desperately bad - I'm so sorry.

I used it only to test it honestly believing I wouldn't win, but because you are one of the top sides I wanted to see what kind of gap it would close.

Had I known what a massive difference it made I wouldn't have even thought of it.

Apologies again.


And here's the thing:
Next Season I could try and ambush Tarjan (who's on my Division), but in my opinion that's neither fair on either Teams ....... maybe it would work, maybe it wouldn't - but for me it would feel like I've just fired a torpedo in a sneak attack
Quote   Reply   Edit  
scottishbronco
posted: 2012-04-17 22:17:03 (ID: 36124) Report Abuse
I voted for getting rid of it completely but the more i think on it the more i think it fits during regular season.

If players are not treating post season matches as games of the year, i think they are in the wrong profession.

It makes more sense to me as a coach, to tell players in week 11 to make sure we win, to clinch home field advantage or something.
Quote   Reply   Edit  
chabi
posted: 2012-04-17 22:19:16 (ID: 36126) Report Abuse
I've read all four options we have and... I don't like none of them, at least not completely

I think having the option to play MOTY is essential in this kind of simulation games, so I would never kick it from RZA. It's part of the strategy in my opinion. What I would do is mmm... change a little bit the way it is now, but I don't mean enable MOTY only for some kind of games and not for other (which, by the way, I think would be a mistake), I mean a change in how it works because it seems that nowadays the team that uses it has an "automatic win" if the rival doesn't use it, regardless how good the teams involved are.
What I don't know is if this "problem" is due to the quality of the teams we have now, still average I would say, maybe in the future we won't have this situation.

How can we change this? Well... thinking of the most succesful simulation game so far, one small change comes to my mind. Maybe the benefits of MOTY should apply just in offense or defense, user choice, but the penalty for using it I would keep it as it is now, a huge hit in PC. I don't know...
Quote   Reply   Edit  
petef
posted: 2012-04-17 22:37:25 (ID: 36128) Report Abuse
I don't like MOTY at all.
I'm pretty sure that I would have went undefeated in my division last season
My only rival (good guy) used it in the playoffs and destroyed me.

Game 1. score 14-19 for me. him 230yds - me 293yds
Game 2. score 3- 7 for me. him 174 yds - me 315yds.

Two good close games on score but I controlled both games pretty well.

Conf Playoff game 22 - 0 for him. him 343yds - 113yds.
It wasn't even close. My team was totally dominated.

Even if the benefits of MOTY was reduced I don't think I would like it. Really what is the point of building a strong team if a weaker team can play a bonus to knock you off.

And as to the arguement of "well I could of played MOTY as well" fine yes and I probably would have won but then my team would have been a lame duck in the final.

Scrap it!!!!!

And to add a few more stats.
I played MOTY today in the beta site.
I have a good team but by far was the weaker team.

Yesterday IL 41 (484 ) - MM 14 (326 )

Today IL 3 (224 ) - MM 10 (248 )w/ MOTY




Quote   Reply   Edit  
jack6
Leverkusen Leopards

Germany   jack6 owns a supporter account   jack6 is a Knight of RedZoneAction.org

Joined: 2011-09-05/S00
Posts: 7103
Top Manager



 
posted: 2012-04-18 06:32:12 (ID: 36162) Report Abuse
My 2 Cents regarding results and MOTY:

Because of some testing on the testserver I have seen hundreds of games against the same opponent with equal seetings and the results of this games are between wins and losses and 1 point differences and blowouts with lots of points on one side and almost non on the other.
-> a regular game without MOTY does already have a wide range of results possible, but of course we just see 1-3 games in a season against the same team and saying "that games was a hoax, because 2 times I beat him and I should have done that again in the third".
Statistically this is not true, it could have been a real and valid result, maybe an unlikly one, but valid.

Now add to this variations an element like MOTY.
All it does is, it pumps um the skills so the team is now better than before. Of course this changes the range of results and of course it brings more possible wins for that team that before.
There should be also possible defeats in that mix, how many, I don't know.

From the game side of view, MOTY is a way to spice up a very mathematical game.
If you play a game like this and two sides have to dice out results, the side with the better initial values is more likly to win that the other, since with so many dice throws, the odds are very good for the better team.
Means, a 46% team wins more games than a 45% team.
If you go this way very strait, the result is boredome.
Have the better team and you will be champion.
MOTY does bring this better-beats-worse-team rule to a halt.
Since every team can only use it once in a season per competition, it's not that hard.
Of course it is hard to play a whole season and get beaten in the first playoff game.

An the moment MOTY has this cheating image, so maybe it has to be change. But to skrap it means better-beats-worse-almost-the-time. I don't like that.

I don't know if someone reads my previews on the monarchs 1.1 season games. I have a fantastic record. If I could bet on those games money, I would be rich. Why? because the results are almost everytime clear to see. THAT is a game without MOTY.
Quote   Reply   Edit  
sfniner08
posted: 2012-04-18 06:39:34 (ID: 36166) Report Abuse
The better team should win much more than the poorer team, otherwise why build up a good team for nothing?
Quote   Reply   Edit  
jack6
Leverkusen Leopards

Germany   jack6 owns a supporter account   jack6 is a Knight of RedZoneAction.org

Joined: 2011-09-05/S00
Posts: 7103
Top Manager



 
posted: 2012-04-18 06:46:36 (ID: 36168) Report Abuse
sfniner08 wrote:
The better team should win much more than the poorer team, otherwise why build up a good team for nothing?

That is true, it should.

But you would say a 46% team should maybe win out of 100 games against a 45% team, how many? 10 more games? 20? 50?

The higher a the difference between teams, of course the better team should win more often, but at the moment it looks like 80% or more, a 1% better team wins and that is too much I think.
Quote   Reply   Edit  
pete
H2TAGIT4Q

Europe   pete owns a supporter account   pete is a Knight of RedZoneAction.org

Joined: 2011-09-01/S00
Posts: 20517
Top Manager



 
posted: 2012-04-18 07:00:13 (ID: 36169) Report Abuse
jack6 wrote:
sfniner08 wrote:
The better team should win much more than the poorer team, otherwise why build up a good team for nothing?

That is true, it should.

But you would say a 46% team should maybe win out of 100 games against a 45% team, how many? 10 more games? 20? 50?

The higher a the difference between teams, of course the better team should win more often, but at the moment it looks like 80% or more, a 1% better team wins and that is too much I think.


Just a small story from my yesterdays testing.

Jack6 and me are doing some testing series on the test platform for a change on outer rushes, and a better pass/rush balance at all, including a more educated guess on the defense side for the type of play to expect.

So I had a longer session yesterday evening, and had to rerun the simulation of a certain game again and again. To make my test results comparable I switched off the "global randomness" in the calculation. And what happened? The results of several runs of the same game using the same playbooks/settings/teams and so on resulted of losses and wins for both teams, and there was not a single game finishing with the same result.

This happens because based on the distance matrix and the DC we have different speeds on the field, and this results in different progress, and therefore in different game situations.

This makes it hard to judge on a feature like MOTY based on a few games. When we make the stats on these testing games, we play 20 or 30 games on each set, and use only the average of this test run to compare what we have done. You won't be able to get statistical *reliable* data out of the normal season here. The same is the reason you can't say 1 % difference on skills results in X win/loss ratio. This will never work. Keep in mind, during the regular simulation of games, there is a global randomness on top, to make the games more interesting, the downside is the games are less predictable.

IMO this is as it should be.

But of course MOTY is a feature as every other feature in the game, and I have absolutely no problem with changing it - if it is absolutely needed.

After reading all these posts, maybe I should have added another option to the poll:

Allow MOTY only during the regular season and the SC-KO-Round, and make it more like gambling, by allowing randomly negative "advantages"..

negative advantages means: allow an added range from -x% up to +x% for the add on skills...
Quote   Reply   Edit  
Buffalo
posted: 2012-04-18 07:05:14 (ID: 36170) Report Abuse
I don`t like the MOTY thing, but I think it must be a part of RZA. The only thing I would change is the MOTY in the SC-Playoffs. In the SC should the best team of RZA win and not the team with the easiest opponents and the best timing for their MOTY. I miss this voting option.

In your league we need the MOTY in the playoffs or it will be boring. Actually I see 3 teams in the NC who will win the bowl in the next seasons without the MOTY option. The teams in the AC are to weak to have a chance without the possibility to play MOTY in the Bowl.
Quote   Reply   Edit  
reply   Mark this thread unread
Navigation: |<   <   1  2  3  17  18  19  >   >|  
Main / Suggestions / MOTY - just another Poll on Match of the Year feature