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alexshans84
posted: 2012-04-26 07:02:01 (ID: 37378) Report Abuse
pete wrote:
... we are working on an u p d a t e for making it much harder to win by "one sided" or "all rush" attacking


Oh, I'm scared by this (not only me though)
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Tarjan
posted: 2012-04-26 07:05:00 (ID: 37379) Report Abuse
I like it when my russian Friend is scared

no let me think about it i think i LOVE it

Last edited on 2012-04-26 07:05:11 by Tarjan

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Turtlemania
posted: 2012-04-26 07:10:54 (ID: 37381) Report Abuse
alexshans84 wrote:
pete wrote:
... we are working on an u p d a t e for making it much harder to win by "one sided" or "all rush" attacking


Oh, I'm scared by this (not only me though)


For me it sounds more like "ok it does not work as expect so we need to do something against"

Hello GLB with only difference: in GLB you can adjust by get the player needed, here "you are doomed" for 2-3 season to adjust to the adjusted.

What makes my "angry" a bit is that this type of information is not put on the bloq! So if i miss this out here "i" lose time for adjustment.
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Tarjan
posted: 2012-04-26 07:26:38 (ID: 37382) Report Abuse
Turtlemania wrote:
What makes my "angry" a bit is that this type of information is not put on the bloq! So if i miss this out here "i" lose time for adjustment.


Why oh why was i sure that something like that will be mentioned.

Pete i thnk it´s time to make a daily newsletter where everything wich is posted in the forums is mentioned.

You are surprised that there will be something done against those pure running style offenses??

Improving Passplay would be something interesting to read ...

And i still think it is a American Football sim not an how to run an egg around sim ^^
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pete
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Joined: 2011-09-01/S00
Posts: 20507
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posted: 2012-04-26 07:34:58 (ID: 37384) Report Abuse
Turtlemania wrote:
For me it sounds more like "ok it does not work as expect so we need to do something against"

Hello GLB with only difference: in GLB you can adjust by get the player needed, here "you are doomed" for 2-3 season to adjust to the adjusted.

What makes my "angry" a bit is that this type of information is not put on the bloq! So if i miss this out here "i" lose time for adjustment.


GÄHN!

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Buffalo
posted: 2012-04-26 08:01:30 (ID: 37385) Report Abuse
Turtlemania wrote:
For me it sounds more like "ok it does not work as expect so we need to do something against"

What makes my "angry" a bit is that this type of information is not put on the bloq! So if i miss this out here "i" lose time for adjustment.


Yes, some managers found a "bug" in the engine. You can't test every situation, which managers could think about. And there was a small advantage, if you run only over one side.

Pete does everything to solve this problem and if he is ready he will inform the total RZA-community. But why should he send informations, when he is not ready and don't know if he will fix it until the seasonrollover.

The managers with "normal" playbook over all sides with run and pass will have no problems I hope. Only the "one sided"-managers must adjust their tactic.
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sh8888
posted: 2012-04-26 08:14:08 (ID: 37386) Report Abuse
Buffalo wrote:
Only the "one sided"-managers must adjust their tactic.


That's not how I read it ....and I'm wondering if this should be in the "improving passing play" thread, because if you are working on an engine u p d a t e to make it harder to win by rushing (see quote below) that seems almost like an admission that passing isn't working too well (or Rushing is working TOO well) ...if you lessen the impact of rushing I think you are bound to increase the impact of passing.Maybe dark_wing was right all along ....maybe passing doesn't work ? I'd like to think that it does, but now I've seen the quote below I'm not so sure anymore .......


"we are working on an u p d a t e for making it much harder to win by "one sided" or "all rush" attacking"

Last edited on 2012-04-26 08:15:08 by sh8888

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JonnyP
posted: 2012-04-26 08:24:18 (ID: 37388) Report Abuse
Buffalo wrote:
Turtlemania wrote:
For me it sounds more like "ok it does not work as expect so we need to do something against"

What makes my "angry" a bit is that this type of information is not put on the bloq! So if i miss this out here "i" lose time for adjustment.


Yes, some managers found a "bug" in the engine. You can't test every situation, which managers could think about. And there was a small advantage, if you run only over one side.

Pete does everything to solve this problem and if he is ready he will inform the total RZA-community. But why should he send informations, when he is not ready and don't know if he will fix it until the seasonrollover.

The managers with "normal" playbook over all sides with run and pass will have no problems I hope. Only the "one sided"-managers must adjust their tactic.


What about those who run and pass already, but only to one side

Is it a "bug"? I think it is better defined as being a "design flaw". To fix it is actually very very simple with no need for a new engine, but doing so during an active season would be wrong.
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pete
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posted: 2012-04-26 08:26:44 (ID: 37389) Report Abuse
sh8888 wrote:
Buffalo wrote:
Only the "one sided"-managers must adjust their tactic.


That's not how I read it ....and I'm wondering if this should be in the "improving passing play" thread, because if you are working on an engine u p d a t e to make it harder to win by rushing (see quote below) that seems almost like an admission that passing isn't working too well (or Rushing is working TOO well) ...if you lessen the impact of rushing I think you are bound to increase the impact of passing.Maybe dark_wing was right all along ....maybe passing doesn't work ? I'd like to think that it does, but now I've seen the quote below I'm not so sure anymore .......


"we are working on an u p d a t e for making it much harder to win by "one sided" or "all rush" attacking"



For me "making it much harder to win by "one sided" or "all rush" attacking" and "having a more balanced pass/rush play" ist quite the same from the engines point of view.

Thanks Buffalo, exactly what I was thinking.

@Turtle: if you are "angry" the way it is handled here, why not giving up playing RZA and playing -TOG-full time, where the admins fix all problems in time, and are "in the community" every free minute.

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pete
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Europe   pete owns a supporter account   pete is a Knight of RedZoneAction.org

Joined: 2011-09-01/S00
Posts: 20507
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posted: 2012-04-26 08:28:28 (ID: 37390) Report Abuse
JonnyP wrote:

Is it a "bug"? I think it is better defined as being a "design flaw". To fix it is actually very very simple with no need for a new engine, but doing so during an active season would be wrong.


Exactly. This is why we are working in the background on it, and since I am not sure if we can make it for this offseason including some testing during friendly games (as we are doing usually with such engine changes), I did not mention more details.

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