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Sisko
posted: 2012-04-26 11:26:51 (ID: 37415) Report Abuse
I don't know, if I do get everybody exactly right, but:

How can it be a surprise, that there is ongoing developement in the background?

The whole game was born out of frustration that another game had a one-sided offense... and there was no sign of improvement! So, okay, a similir problem popped up here. I'm not happy about it, but I definitely know, here is somebody around, who cares for his 'product' and his 'customers' (Using quotation marks cause I think, he does not see it this kind of heartless way).

To cut a long story short: Everybody who is building his team to use flaws in the engine, to exploit, call it whatever you want... It's all your own fault. I like to try to build something like a real football team and hope that it works here too. With or without the current engine. Maybe it's idealistic. But I think the whole idea behind this game is idealistic, and that's what I love about it.

@ Pete: I'll nevertheless mop the floor of my stadium with your team on saturday!
Hope I can still edit this post on sunday...
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Tarjan
posted: 2012-04-26 11:33:04 (ID: 37418) Report Abuse
Feel yourself hugged

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sh8888
posted: 2012-04-26 11:36:07 (ID: 37419) Report Abuse
Sisko wrote:
I don't know, if I do get everybody exactly right, but:

How can it be a surprise, that there is ongoing developement in the background?

The whole game was born out of frustration that another game had a one-sided offense... and there was no sign of improvement! So, okay, a similir problem popped up here. I'm not happy about it, but I definitely know, here is somebody around, who cares for his 'product' and his 'customers' (Using quotation marks cause I think, he does not see it this kind of heartless way).

To cut a long story short: Everybody who is building his team to use flaws in the engine, to exploit, call it whatever you want... It's all your own fault. I like to try to build something like a real football team and hope that it works here too. With or without the current engine. Maybe it's idealistic. But I think the whole idea behind this game is idealistic, and that's what I love about it.

@ Pete: I'll nevertheless mop the floor of my stadium with your team on saturday!
Hope I can still edit this post on sunday...


In principle, I agree with this post, but where I differ is this .....I think "one-sided" offenses are bordering on an exploit ...if anybody wants to go down that route, don't be surprised if/when it's blocked.
However, the quote also mentioned "all-rush attacks" .... in real life there are some good examples of great NFL teams that were all rush.
I see "all-rush" as a tactic, a realistic real-life tactic and not an exploit.
I suppose it's a question of balance in the engine i.e. pass vs rush, but teams that have built an "all-rush" team aren't "exploiters", not in my opinion.

"we are working on an u p d a t e for making it much harder to win by "one sided" or "all rush" attacking"
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alexshans84
posted: 2012-04-26 12:53:28 (ID: 37426) Report Abuse
Tarjan wrote:
I like it when my russian Friend is scared

no let me think about it i think i LOVE it


Let's meet in the Conference final : Maykop All-Rushers vs Wurzburg CleverBalancedTacticFish
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JonnyP
posted: 2012-04-26 13:48:46 (ID: 37430) Report Abuse
Sisko wrote:
To cut a long story short: Everybody who is building his team to use flaws in the engine, to exploit, call it whatever you want... It's all your own fault. I like to try to build something like a real football team and hope that it works here too. With or without the current engine. Maybe it's idealistic. But I think the whole idea behind this game is idealistic, and that's what I love about it.



Throughout history, finding a way to win has always been key, from medieval warfare (bows, armour, gunpowder), to sport (England's 1930's Bodyline cricket tour of Australia, the genius of Colin Chapman's F1 Lotus cars in the 60s), to gaming - the original Civ could be won easily by churning out settlers and flooding the game with chariots before the opposition could develop adequate defenses.....

And it can be argued that the most successful have always been those who 'exploit' the resources they have at their disposal in the most effective way. Here, the current conditions in the game greatly favour a running game - currently.

I have far from an 'all run' team - in fact I had planned to have a Shotgun only, balanced run/pass offense, with no RBs - until I drafted a good RB in the 3rd round and decided to keep some Wishbone/Proset/Big-I to use him and provide variety. I had looked for speed in the last draft to fit in with my plans and have not signed an RB coach.

But I use the 'dark-wing', and imho I'd be stupid not to.

I'm not sure everyone who has posted about it knows exactly why the 'dark wing' offense works so well (in fact I am sure quite a few people have completely the wrong end of the stick), but the logic behind it is available for all to see if you look hard enough, it's far from rocket science - Pete knows exactly why I use it, and I even suggested an easy short-term workaround to prevent it - but there are more important things right now - the development/testing of a new engine.

Last edited on 2012-04-26 13:49:51 by JonnyP

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Tarjan
posted: 2012-04-26 14:22:26 (ID: 37435) Report Abuse
alexshans84 wrote:
Tarjan wrote:
I like it when my russian Friend is scared

no let me think about it i think i LOVE it


Let's meet in the Conference final : Maykop All-Rushers vs Wurzburg CleverBalancedTacticFish


Predicted Result:

Russian Allstars : Würzburg Noobs 35:03
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pete
H2TAGIT4Q

Europe   pete owns a supporter account   pete is a Knight of RedZoneAction.org

Joined: 2011-09-01/S00
Posts: 20507
Top Manager



 
posted: 2012-04-26 14:34:37 (ID: 37437) Report Abuse
JonnyP wrote:
Pete knows exactly why I use it, and I even suggested an easy short-term workaround to prevent it - but there are more important things right now - the development/testing of a new engine.


Just to avoid further confusion

There are 2 issues with the current version: the rush exploit by attacking one side heavily, and the pass/rush balance AFTER fixing the exploit thing. Therefore I had to freeze the current engine, no new function are added at the moment. This stays as it is until we fixed the things

I found myself talking about a "new engine", but much it should be something like "newer version of the existing engine".
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lasso22
posted: 2012-04-26 16:05:38 (ID: 37448) Report Abuse
For me, the best thing about this game is that Peter and some other guys are (more than) highly motivated to make this game even better than it already is.

As some of you might expect, I spent quite some time to improve my play and team settings. Thereby, I thought about this "one-side" tactic and decided to use the other way around. Hence, my key running tactic is "variety". And well 'till now I don't have the feeling to suffer from any drawbacks.

Concerning the pass/run issue, I still believe in Peters comment from the very beginning that a bunch of bloody noobs will have some problems with pass plays and will learn it on their long way. For me this holds true... my QBs success/failure ratio is improving from season to season. This makes me implementing pass plays more and more as well.

To sum up, I don't have the feeling that many changes on the engine are necessary because of run/pass in general. Nevertheless, whenever they will improve this game, I'm happy to see them implemented. And if this means I have to adjust my tactics, well, I have never heart of a real team playing the very same playbook year over year.

Well, just my thoughts on this topic.
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Lee1950
posted: 2012-04-26 21:04:14 (ID: 37495) Report Abuse
lasso22 wrote:
For me, the best thing about this game is that Peter and some other guys are (more than) highly motivated to make this game even better than it already is.

As some of you might expect, I spent quite some time to improve my play and team settings. Thereby, I thought about this "one-side" tactic and decided to use the other way around. Hence, my key running tactic is "variety". And well 'till now I don't have the feeling to suffer from any drawbacks.

Concerning the pass/run issue, I still believe in Peters comment from the very beginning that a bunch of bloody noobs will have some problems with pass plays and will learn it on their long way. For me this holds true... my QBs success/failure ratio is improving from season to season. This makes me implementing pass plays more and more as well.

To sum up, I don't have the feeling that many changes on the engine are necessary because of run/pass in general. Nevertheless, whenever they will improve this game, I'm happy to see them implemented. And if this means I have to adjust my tactics, well, I have never heart of a real team playing the very same playbook year over year.

Well, just my thoughts on this topic.

Another great post on this thread.

I mostly run; that's my preference (I was a 95% running team in -TOG-until halfway thru this season when I got tired of losing ), and I'll continue to. My high school coach always said more things can go wrong with a pass (fumble, sack, interception, bad snap in shotgun) than with a run.

On the other hand, I went out and bought a draftee QB and a WR last season so I have the foundation for a passing game. I just need to hire someone to hack NI Ravens' playbook!!

My long-range goal is to run 60% and pass 40%. But atm I don't own a WR or TE asst coach , so short-term, I'm more 90%/10%.

Last edited on 2012-04-26 21:04:52 by Lee1950

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Nestoro
posted: 2012-04-30 19:40:53 (ID: 38011) Report Abuse
lasso22 wrote:
For me, the best thing about this game is that Peter and some other guys are (more than) highly motivated to make this game even better than it already is.

As some of you might expect, I spent quite some time to improve my play and team settings. Thereby, I thought about this "one-side" tactic and decided to use the other way around. Hence, my key running tactic is "variety". And well 'till now I don't have the feeling to suffer from any drawbacks.

Concerning the pass/run issue, I still believe in Peters comment from the very beginning that a bunch of bloody noobs will have some problems with pass plays and will learn it on their long way. For me this holds true... my QBs success/failure ratio is improving from season to season. This makes me implementing pass plays more and more as well.

To sum up, I don't have the feeling that many changes on the engine are necessary because of run/pass in general. Nevertheless, whenever they will improve this game, I'm happy to see them implemented. And if this means I have to adjust my tactics, well, I have never heart of a real team playing the very same playbook year over year.

Well, just my thoughts on this topic.

+1, totally agree
Is logical improvement over time plays and the "trust" in others ways to plays with. And consistent with real life i think.
I increase my pass plays too with more sucess
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