Community - American Football Management Simulator
AdBlocker active? It seems you are using software to block advertisements. You could help us if you could switch it off when visiting redzoneaction.org. The reason is very simple: Advertisements help us running the site, to offer you the game in a good quality for free. So if you like the game, please support us by purchasing a Supporter Account or disabling the AdBlocker on this site. Thank you very much!
Main / Suggestions / A new thought on a trading block Search Forum
Navigation: |<   1 2  3  4  5  6  >   >|  
Rating:
Rating
Poster Message
andrew2scott2
posted: 2012-05-05 00:59:17 (ID: 38505) Report Abuse
To make things A little easier on the matter have a trading block that allow any one to trade with anyone.

But to help prevent cheating The players involve must be around the same value. For the trade to be legal

using a equations base on Overall rating,talent, and age

Overall + talent - age= giving you a value to base the trades fairness.

now this is example if the final number would allow 3 point lead way to be accepted.
overall talent age
1=10 1=1 16= 0
2=20 2=4 19= -5
3=30 3=6 22= -10
4=40 4=8 25= -20
5=50 5=10 28= -30

so player a lets say is
A is 3 overall and has a talent of 4 and is 26
30+8-20=18
B is 2.5 overall has 4 talent but is 22 years old
25+8-10= 23
So this would be a invalid trade

But this values youth.


Using something like this would allow mangers to trade player of close to simlar value.
But I would set it up for only one for one trades. That way to prevent people from cheating the system of trading 10 player for 1


Quote   Reply   Edit  
JonnyP
posted: 2012-05-05 08:31:43 (ID: 38512) Report Abuse
A decent idea in theory, but how do you truly define the useful skills?

Take talent for example - it is a total non-consideration when I look for players.

And the overall * ratings are not trustworthy... easy to get a 3* CB, but have you any idea what an array of skills a 3* TE needs? Plus PC affects *.

Last edited on 2012-05-05 08:32:53 by JonnyP

Quote   Reply   Edit  
andrew2scott2
posted: 2012-05-05 14:18:47 (ID: 38540) Report Abuse
True but we would need to come up with a formally that would be used to find a trade value. But using that type of system would only allowed that are close in overall at lest to be traded.


If you real want a complex one you could use something like this instead

INT+ streaght+ Speed+ top three non pyscal skills then - value of age
1-50 1-50 1-50 1-50 16=0 28=-120

value for age is (age -16) x10

Now this would need a bigger acceptable trade range. May be as much as 10 to 20 point lead way

let compare three players with this one
22A 50int+39str+41spe+25+19+17 -60 do to age= 131
24B 50int+42str+43spe+27+24+24 -80 do to age= 130
26C46int+48Str+32spe+28+22+18 -100 do to age= 94

So in this senrio A And B would work but C would not

Last edited on 2012-05-05 14:21:05 by andrew2scott2

Quote   Reply   Edit  
andrew2scott2
posted: 2012-05-05 14:24:34 (ID: 38544) Report Abuse
Then plus who say you have to accpet the trade of a 3 star cb for a 3 star Tight in.

The mangers would still have the final say so wather to accpet the trade or not.

This is just to help prevent cheating and add fairness of one on one trades only.
Quote   Reply   Edit  
sh8888
posted: 2012-05-05 16:14:37 (ID: 38550) Report Abuse
Sorry to appear really negative on this one, but "Player Trading" in any way shape or form will NEVER work imho, here's why I think this way :-

I've played Fantasy American Football quite a lot .... apart from the Draft and the "waiver wire", player trading is the only way to get players. There is so much cheating going on it's unbelievable.

There are 2 ways in Fantasy Football of "policing" the swaps/player trades...and I think that neither of them work very well

(a) in the "public" leagues, the system is basically that a majority vote is required from other members of the league to overturn a suspicious trade (or a trade that is deemed to be "one-sided"). In all the leagues that I've played in, I've hardly ever seen a trade overturned by majority vote ...you just never get enough managers who care enough to do anything about it.

(b) in some of the more 'advanced' leagues (Keeper leagues/Dynasty Leagues), the system is policed by "Commissioner Review" ...this means the guy who founded/owns the league has a set period of time (1/2/3 days) to overturn a trade if he sees fit.
The big big problem here is that it is so subjective ... I've seen trades overturned that look fine....I've seen trades that, to me, are very one-sided and the trade has been approved.

I think there are two basic problems with "player trading"

(1) It is a system/concept that is wide open to Cheating
(2) The ways put in place to prevent cheating usually involve very 'subjective' decisions on how much a player is 'worth' and what is a "fair trade" and what is an "unfair trade".

Quote   Reply   Edit  
Swordpriest1
posted: 2012-05-08 04:54:31 (ID: 38798) Report Abuse
sh8888 wrote:
Sorry to appear really negative on this one, but "Player Trading" in any way shape or form will NEVER work imho, here's why I think this way :-

I've played Fantasy American Football quite a lot .... apart from the Draft and the "waiver wire", player trading is the only way to get players. There is so much cheating going on it's unbelievable.

There are 2 ways in Fantasy Football of "policing" the swaps/player trades...and I think that neither of them work very well

(a) in the "public" leagues, the system is basically that a majority vote is required from other members of the league to overturn a suspicious trade (or a trade that is deemed to be "one-sided"). In all the leagues that I've played in, I've hardly ever seen a trade overturned by majority vote ...you just never get enough managers who care enough to do anything about it.

(b) in some of the more 'advanced' leagues (Keeper leagues/Dynasty Leagues), the system is policed by "Commissioner Review" ...this means the guy who founded/owns the league has a set period of time (1/2/3 days) to overturn a trade if he sees fit.
The big big problem here is that it is so subjective ... I've seen trades overturned that look fine....I've seen trades that, to me, are very one-sided and the trade has been approved.

I think there are two basic problems with "player trading"

(1) It is a system/concept that is wide open to Cheating
(2) The ways put in place to prevent cheating usually involve very 'subjective' decisions on how much a player is 'worth' and what is a "fair trade" and what is an "unfair trade".



SH if your talking about Fantasy Football and not a Football Simulator then those methods of policing trades have nothing to do with how trades would be calculated on this game. They are not even the same game...

Fantasy Football is the reason why I looked and found this... I hate it and the only reason I play in a league is because my peeps are in it...
Quote   Reply   Edit  
sh8888
posted: 2012-05-08 07:59:12 (ID: 38813) Report Abuse
Swordpriest1 wrote:
SH if your talking about Fantasy Football and not a Football Simulator then those methods of policing trades have nothing to do with how trades would be calculated on this game. They are not even the same game...

Fantasy Football is the reason why I looked and found this... I hate it and the only reason I play in a league is because my peeps are in it...


So you obviously didn't read my post, which is fine .... but it's then a bit dumb to comment about my post if you didn't actually read it, and judging by your reply .. I doubt if you did.. If you had read it you'd see this comment (see below) which is quite clearly relevant to Fantasy Football, a Football Sim or any kind of game that has player trading or is thinking of including player trading.

If you want to debate the pros/cons of player trading then do so, but to simply say "Fantasy Football is not relevant to RZA" kind of misses the point ...especially for aspects of the game where Fantasy Football and RZA clearly do share similarities.

"I think there are two basic problems with "player trading"

(1) It is a system/concept that is wide open to Cheating
(2) The ways put in place to prevent cheating usually involve very 'subjective' decisions on how much a player is 'worth' and what is a "fair trade" and what is an "unfair trade"."

Last edited on 2012-05-08 09:26:13 by sh8888

Quote   Reply   Edit  
jack6
Leverkusen Leopards

Germany   jack6 owns a supporter account   jack6 is a Knight of RedZoneAction.org

Joined: 2011-09-05/S00
Posts: 7081
Top Manager



 
posted: 2012-05-08 09:35:45 (ID: 38820) Report Abuse
sh8888 wrote:"I think there are two basic problems with "player trading"

(1) It is a system/concept that is wide open to Cheating
(2) The ways put in place to prevent cheating usually involve very 'subjective' decisions on how much a player is 'worth' and what is a "fair trade" and what is an "unfair trade"."

Very true.

Funny thing is, it even can happen that all involved parties are OK with a deal, even if it is a large difference in the players value, because the strategie of roster building is different.

I'm afraid a cool trading system is not possible.
Quote   Reply   Edit  
andrew2scott2
posted: 2012-05-08 10:37:30 (ID: 38826) Report Abuse
People are so worried about cheating. So something simple and amutomated would have to be in place to help keep that from happening.

I'm worried down the road that I or some esle will get a draftee that be in the back spot because that postions is filled.

And selling him or trainging him could not work out in the end.
But haveing the ablility to tradeing. Is something that should be.

Ablilty to trade would help most people. As many people get a drafty that they do not need or may not even want. But instead of them gambling on the TM they could then trade them for other player that they fell is worth it. But with in reason.


With the check and blance system of which ever stats we deside to use in. There should be a forgivness zone which would allow some flexableilty on what player could be traded for other players. But at the same time would not all trades that are not unfair.


Last but not lest while I want trades to be add only one for one trades should be allowed that would limilt cheating down to minumal

Quote   Reply   Edit  
sfniner08
posted: 2012-05-08 13:41:21 (ID: 38858) Report Abuse
The fact there are so many complications says it all. It comes down to one thing and one thing only, trust.

Either A: You trust people and let trading happen


or

B: You don't trust people and don't let it happen.

Sadly in today's world, especially with anonominity online, it is difficult to trust everyone.

No matter the steps you put in place, if someone wants to cheat they will find the way to do so.

The final thing is, that trading involves subjectivity no matter what mechanisms you put in place. So if cheating isn't the issue then the ridiculous "fairness" is questioned.

We have a very good community here and I would hate to see it spoiled because of silly arguments about trades.
Quote   Reply   Edit  
reply   Mark this thread unread
Navigation: |<   1 2  3  4  5  6  >   >|  
Main / Suggestions / A new thought on a trading block