Community - American Football Management Simulator
AdBlocker active? It seems you are using software to block advertisements. You could help us if you could switch it off when visiting redzoneaction.org. The reason is very simple: Advertisements help us running the site, to offer you the game in a good quality for free. So if you like the game, please support us by purchasing a Supporter Account or disabling the AdBlocker on this site. Thank you very much!
Main / Suggestions / A new thought on a trading block Search Forum
Navigation: |<   <   1  2 3  4  5  6  >   >|  
Rating:
Rating
Poster Message
Lee1950
posted: 2012-05-08 21:24:27 (ID: 38930) Report Abuse
sfniner08 wrote:
We have a very good community here and I would hate to see it spoiled because of silly arguments about trades.

+1
..because that would be the outcome...
Quote   Reply   Edit  
Dinoweb
posted: 2012-06-07 15:19:09 (ID: 43886) Report Abuse
OK, this is the third thread I have found about trading players in the last 10 minutes, so I figured I would put in my thoughts on the matter.

The argument against trading is that managers will abuse the system by making one sided trades with their friends, and this is a concern that I fully agree with.

The problem is that the potential for this style of cheating already exists in the current transfer market. Players can bid well above current market value for a player to transfer money to their friends. If someone outbids them, even better.

I see that both problems are similar, and could be adressed with a similar solution.

The best system I have found for avoiding the transfer market money scam is where you sell your player to a "bank" for a value determined by the program. Value is estimated daily based on age, experience, ability and a random factor, is always shown in the player stats, and is paid instantly to the seller.

The program also monitors current purchase prices and adjusts its standard values accordingly. That means that certain positions will always have a naturally higher value than others. Most managers will pay more for a good QB than a good punter for example, and after an initial settling in period, this will be automatically reflected in the players value.

The bank then attempts to sell the players with an initial value slightly less than what it paid, using a standard bidding system, like the one already used here. All money used to purchase the player goes to the bank. None goes to the initial seller.

Advantages are that you always get a reasonable market value for players you no longer want, new managers shouldn't waste too much money on bad players, though they still can if they want to, there can be no collusion between managers for making illegal transfer deals, and you dont get good players being sold for rediculously low prices simply because there were not enough bidders at the time.

If managers want to implement a trading system, I'd suggest putting players into a "trade" market place. Trade players would have the same value calculated by the program as detailed above. All other managers could then nominate players they are willing to trade in return on a 1-1 basis only.

This nominated player would need a value within 10% of the trade player. It would not be possible for players outside this range to be nominated, or perhaps they could, and if the trade goes through, the cash difference in value could be automatically transfered between managers, not enough cash, no trade.

After a set period of time (keep it to 3 days like the current transfer system?), the initial manager would be given a maximum of 24 hours to s e l e c t a trade that he was willing to make. Anything longer, and the trade falls through.

I can not think of any way that either system could be seriously abused, there is no need for an arbitrary ruling by any "trade committee", and everything is handled automatically by the system.

Last edited on 2012-06-07 15:24:27 by Dinoweb

Quote   Reply   Edit  
sh8888
posted: 2012-06-07 15:25:01 (ID: 43887) Report Abuse
Dinoweb wrote:
The problem is that the potential for this style of cheating already exists in the current transfer market. Players can bid well above current market value for a player to transfer money to their friends. If someone outbids them, even better.


Could you explain exactly how this is done, because it isn't obvious to me how this would be achieved without quite a few people working together to do it.
Quote   Reply   Edit  
Dinoweb
posted: 2012-06-07 15:37:59 (ID: 43890) Report Abuse
Imagine you have been playing for a little while and have reasonable income.

You have a friend who joins, or you become friends with a new manager, and decide you want to help them out by giving them some cash.

All you have to do is get them to put their worst player up for sale, and make an above market price bid on that player. It doesn't even need to be a particularly huge bid. Just get them to put 4 or 5 players up and you can easilly transfer a sizeable amount of cash (or at least sizeable for a newbie), giving them an unfair advantage against other new managers in their league.

It only takes 2 people, one buyer and one seller.
Quote   Reply   Edit  
sh8888
posted: 2012-06-07 15:47:30 (ID: 43892) Report Abuse
Dinoweb wrote:
Imagine you have been playing for a little while and have reasonable income.

You have a friend who joins, or you become friends with a new manager, and decide you want to help them out by giving them some cash.

All you have to do is get them to put their worst player up for sale, and make an above market price bid on that player. It doesn't even need to be a particularly huge bid. Just get them to put 4 or 5 players up and you can easilly transfer a sizeable amount of cash (or at least sizeable for a newbie), giving them an unfair advantage against other new managers in their league.

It only takes 2 people, one buyer and one seller.


The maximum listing price is $16k.
So , if there are only 2 managers involved, how does Manager A transfer much more than $16k to Manager B ?

I don't call $16k "sizeable" , it's peanuts even for a newbie.
Quote   Reply   Edit  
Nogard
posted: 2012-06-07 15:56:18 (ID: 43895) Report Abuse
and the maximum of the next bid is also limited by 25% or 50% of the previous bid I think.
Quote   Reply   Edit  
sh8888
posted: 2012-06-07 16:01:37 (ID: 43896) Report Abuse
Nogard wrote:
and the maximum of the next bid is also limited by 25% or 50% of the previous bid I think.


Exactly.
And a manager cannot bid on his own player, therefore the "classic money transfer" i.e Team A - - - - -> Team B falls down at the first hurdle (unless you want to waste your time transferring money in chunks of $16k ....it would take you a lifetime, and become very very obvious on the Transfer History page).
Quote   Reply   Edit  
sh8888
posted: 2012-06-07 16:15:52 (ID: 43897) Report Abuse
Dinoweb wrote:
The best system I have found for avoiding the transfer market money scam is where you sell your player to a "bank" for a value determined by the program. Value is estimated daily based on age, experience, ability and a random factor, is always shown in the player stats, and is paid instantly to the seller.


OK, one by one ....

Age:- Almost irrelevant to some managers, very important to others.I bought a 28 year old when I first started, he's doing a good job, I probably wouldn't buy one now.Each manager has different player needs. Some managers will pay the earth for a good player for their YA, some wouldn't.

Experience : - Again, means something to some managers, means little to other managers.

Ability :- How do you judge ability ? is it current ability, is it potential ability ? Is it weighted towards physicals ? or weighted towards trainable skills ? Too subjective to put a valuation on.

A Random Factor: - lol ...enough said, I think. I'm not paying transfer money based on 'random factors' !

Seems like a very vague suggestion to me, and it has something in common with most of the other suggestions for a 'new transfer market method' that have been already proposed i.e. it's much more complicated than the current system and it doesn't add any value to the process.

Sorry, but ......Fundamentally flawed.
Quote   Reply   Edit  
canonico
posted: 2012-06-07 17:02:52 (ID: 43901) Report Abuse
sh8888 wrote:


The maximum listing price is $16k.
So , if there are only 2 managers involved, how does Manager A transfer much more than $16k to Manager B ?

I don't call $16k "sizeable" , it's peanuts even for a newbie.


That stops nothing if you have a multis. Imagine i have two multi accounts besides my legit. (And by two i could say 10.)

I could be all day sending raises from one account then from the other, untill i depleat one account from a team.

And this was one of the points to shut down trades to begin with. Multi Accounts taking advantage of trades, when they can much easyer take advantage of the TM.

Last edited on 2012-06-07 17:06:26 by canonico

Quote   Reply   Edit  
canonico
posted: 2012-06-07 17:08:18 (ID: 43902) Report Abuse
Here is a simple suggestion that i posted in the Discussion forum, since nobody went there to discuss it, im bringing it here.


canonico wrote:

I think people are to obssesed by cheating possibilities. Thats why i suggested an FPA that can overlook any trade.

This Quote over here descrives what a trade is:

sfniner08 wrote:
This is where it gets difficult. A "fairness" mechanism is difficult to have. Say you have 3 stud wr's and need a MLB really bad. I would trade 2 wr's like that for the MLB if that is all I needed to round out my team. Team need is VERY relative. The point of trades is to get all you can out of them to upgrade your team. It isn't often that a trade works equally for both teams in real life.


This is the reality, if i really need a MLB and i have 5 Awesom WR's i would trade two WR's for a stud MLB in a heart beat. No doubts.

Then it would be up to the FPA to acept this trade or not.

Now tell me were is the cheating here??? Why would i give the two WR's studs for only one LB?? Because thats what i need in my team, what do i have to gain by making the other team stronger?? My gain is Im Also making my team stronger.

Elect an FPA, allow only player for player trades up to a MAX of X involved in any trade of any kind.

Limit Number of Trades per Season.


And even if guys are playing with multi-accounts, it will be hard to cheat when theres limits, and an FPA to overlook any trade, and the final Call/Veto belonging to Admin.
Quote   Reply   Edit  
reply   Mark this thread unread
Navigation: |<   <   1  2 3  4  5  6  >   >|  
Main / Suggestions / A new thought on a trading block