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Main / Suggestions / A new thought on a trading block Search Forum
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canonico
posted: 2012-06-08 04:27:02 (ID: 43965) Report Abuse
Turtlemania wrote:
Besides fact that my gut feeling says "trading will hurt game"


Might actually help if done correctly. I repeat correctly. Im not trying to push anything because i want to hurt the game, if we cant find a solution to make it work. To bad but alas lets move on.

Turtlemania wrote:If trading comes than is really need to have "block offers by" feature right from beginning. And also this could be a thing shown on the managers profile like a quality measuring -> the higher the count is on page shown that a manager is blocked by other, the more alerted should be others when get offers by this manager

It will be same like in fantasy football because there will be enough "out there" do offer ridicoulous trades. Even if react polite then you will get statements like "well this is only start" then go through several iterations of counter offers only to be more and more annoyed each time


I like the idea, of decline and block offers from manager X.

But if like i said previously ITT, make it so that there is only a limited amount of trades, say three trades per season, only player for player, and manager rank has to be the same like sfniner08 suggested, also player rating involved in any trade could only diverge from each other in half a star to one star MAX, then trades would be more viable. And a mean to find players for a position you have needs in. Instead of abusing the system trying to trade a player with 1 star rating with a player who has 3 or 4 stars, this using what i descrived wouldnt be possible to do.

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Buffalo
posted: 2012-06-08 07:44:56 (ID: 43984) Report Abuse
I collect some ideas of this tread and like to show a way, that might work (or not).

A manager (anonymously) can put a player on a trading board together with his needs. Example: Manager A offer a 2,5* QB and need a LB

Every manager (also anonymously) could make an offer. There must be a minimum of 3 offers, before the manager can s e l e c t his prefered offer. With competition the market evaluate the value of the offered player. It should be not possible, that a Team can trade a player with a favourite Team, without some other offers.

Examples:

Team B offer a 2,5* LB for the QB
Team C offer a 2* LB + a 2,5* CB for the LB
Team D offer a 2,5* LB + a 1,5* Youthplayer

Now the manager can decide which offer he like most and wich he want to accept. He has to put a short comment about his decision to the trade. The total package will be shown the Admin or a Trading commision. They decide if the trade is plausible or not, without nowing the managers.

I expect not so many trade and the workload should be not so high.

I dislike the idea, that only the managers of the same manager rank can trade players. Maybee a rookie drafted 3 QBs and like to trade one. His chances for a trade a minimal with this limitation.

Until we find a solution you can "trade" you player on the TM. If you a QB and need a LB. Put the QB first on the market, get you 50+Mio$ and wait for a LB and bid your 50+mio$. The market will evaluate the value of both players. For sure i could take a long time for this "trade" but this could also happen with a trading block feature.
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JonnyP
posted: 2012-06-08 08:53:47 (ID: 43997) Report Abuse
Good idea in theory Buffalo, just not using the star ratings as they are no use to anybody...

A 3* CB can be capped at speed <40, and therefore be next to useless in that position. A 2.5* LB might have low Intelligence. If you really need a decent CB or LB, those 2 situations would be a nightmare.
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Buffalo
posted: 2012-06-08 09:04:03 (ID: 44000) Report Abuse
JonnyP wrote:
Good idea in theory Buffalo, just not using the star ratings as they are no use to anybody...

A 3* CB can be capped at speed <40, and therefore be next to useless in that position. A 2.5* LB might have low Intelligence. If you really need a decent CB or LB, those 2 situations would be a nightmare.


You are absolutly right. This were only simple examples. At the end there are more factors for a player evaluation... Physicals, Intelligence, Teamwork, Age, (Talent), non-Physicals, ....

A trade of a young 1,5* Player against a old 2,5* player might be plausible. The job of the controlling authority is, to watch, if the manager took the best option or why he took a worse offer. Strange offers would get a veto and could be removed or opend for other bids.
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bellj
posted: 2012-06-08 09:19:58 (ID: 44003) Report Abuse
Just a note because I haven't seen it mentioned yet:
Most seem to agree that caps are very important when comparing players. However, when a player is on the TM or when you scout a player, you don't see any cap information. Therefore, that information must be made available to everyone for players involved in a trade.

This is probably not a problem, but I thought it should be mentioned.
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andrew2scott2
posted: 2012-06-08 09:40:31 (ID: 44006) Report Abuse
As far as the cap thing goes Leave it alone unless it going to be change in the TM as well. It a risk we all take in the TM it will still be a risk in the trading block.

Sencond As far as approveal of trades go once they are pendding.
Just have open polles on it own page. Or something like those flash game is this fair trade. That pull pending trade and everone vote but only once.
Base on 9 votes 5 for the trade to be approve or disapproved.
Maybe even more.
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slider6
posted: 2012-06-08 17:18:46 (ID: 44034) Report Abuse
andrew2scott2 wrote:
I posted this in other thread not to long ago.

I thought it out a little better now since the last time I made a comment about it.

The trading block should be browning down in to 3 parts

1 your players you wish to trade and are up for trade or pending approval of the owning a awaiting voting.

2 player on the trading block.

3 A review trade.


Section 1 would have all your players that are for trade or trades pending approval. And when putting player up for trade you can list what positions that you are looking for and general attribute range you are looking for.

Section 2 is where you would find player up for trade and make offers for players. I would say best would be one for one only But two for one at max to prevent cheating.
Also to help prevent cheating even further make the trading block anonymous. Mean that know one know who the owners only the players. This way no counter offers can be maybe through the mailing system only through the trading block which should have general feed back about a trade like ( Not what I'm looking for, Or Need to do better than that)

Section 3 is where the veto and approve system come in to play.
Here ever one may vote one time on each pending trades accepted by the owns of the trade.
I would say minimal of 7 to 9 vote for a trade to get a approve or disprove.

But again the only way it works out right if the owners are unlisted in the trade. That means just knowing the players involed in the trade and that is it.

I'm not a big fan of trades at all, but if it were to happen then I really like the idea of anonymous trades. I think that would really cut down on any cheating that could occur.
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Ranagol
posted: 2012-06-08 20:36:20 (ID: 44047) Report Abuse
Then doesn't advertising a trade on the TM forum (or its own trading forum) defeat the whole purpose of anonymity?
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andrew2scott2
posted: 2012-06-09 00:30:16 (ID: 44058) Report Abuse
Well that simple really no trade advertisements of any kind. Other than the fact that the trading block would have.

I'm sure that we could use the current filter system that is use in the TM to search for player could be used in a trading block.

Last edited on 2012-06-09 00:33:02 by andrew2scott2

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Spiff
posted: 2012-06-12 14:48:56 (ID: 44425) Report Abuse
I admit I haven't read the entire thread but one thing to prevent cheating might be a salary cap. Don't know if this has been discussed before but with a salary cap you can allow player-for-player trades without limitations.
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