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Main / Rookie Area / N00b Question Search Forum | |
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Poster | Message |
PJRAVENS
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posted: 2018-09-21 07:24:08 (ID: 100132857) Report Abuse |
Thanks for both your replies
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MonsterT95
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posted: 2018-10-03 09:26:01 (ID: 100133183) Edits found: 1 Report Abuse |
How much time do you need to kick the ball at the end of both half ?
It just cost me a (Home) playoff game... Last edited on 2018-10-03 09:26:48 by MonsterT95 |
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PJRAVENS
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posted: 2018-10-03 09:59:53 (ID: 100133185) Report Abuse |
In my last 2325 plays
Passing plays duration AVG 23 sec MAX 46 Rushing plays duration AVG 26 sec MAX 43 If you set "any down <45 sec kick" you are quite sure but you can give your opponent two or three ore more plays after your kick and you give away at least a play to try to score a TD. On the contrary if you set less time you have more chance to score a TD and you leave less time to your opponent after the kick but you risk the time finishes before kicking. |
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Mücke
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posted: 2018-10-03 10:50:55 (ID: 100133187) Report Abuse |
MonsterT95 wrote:
How much time do you need to kick the ball at the end of both half ? It just cost me a (Home) playoff game... Good question i once asked myself and then Pete. Since i had a couple of those close games (lost) when my team managed to cross the desired fieldgoal range with round about 15 seconds left on the clock, but not even went for a try. Game Over! As Pete stated something similar PJRAVENS found out, namely, that teams consumes time to reset before the next snap. I answered I should fire my HCoach for not taking a timeout ("virtually"), or my QB for not hurry up and spike the ball. Whatever. But curious, since I thought "hurry up plays" were active within the final 2 minutes of a game. Maybe im wrong. But tbh, the "game clock <15 seconds" PB-setting is obsolete at times, which is frustrating. On the other hand (which is just a small consolation), you will be happy if your opponent struggles with the same issue in the final seconds of a game. |
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posted: 2018-10-03 11:55:12 (ID: 100133192) Report Abuse | |
to be sure under all circumstances, you would have to go with <60 secs...
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PJRAVENS
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posted: 2018-10-03 11:57:01 (ID: 100133194) Edits found: 1 Report Abuse |
Mücke wrote:
But curious, since I thought "hurry up plays" were active within the final 2 minutes of a game. Maybe im wrong. Thanks for the advice In my last 2325 plays Q4 less then 2 minutes on the clock Passing plays duration AVG 16 sec MAX 34 Rushing plays duration AVG 23 sec MAX 36 Last edited on 2018-10-03 12:01:19 by PJRAVENS |
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PJRAVENS
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posted: 2018-10-03 12:00:53 (ID: 100133195) Edits found: 2 Report Abuse |
In my last 2325 plays
Q2 less then 2 minutes on the clock Passing plays duration AVG 19 sec MAX 41 Rushing plays duration AVG 24 sec MAX 42 In my last 2325 plays Q2 less then 1 minutes on the clock Passing plays duration AVG 18 sec MAX 41 Rushing plays duration AVG 20 sec MAX 32 In my last 2325 plays Q4 less then 1 minutes on the clock Passing plays duration AVG 14 sec MAX 22 Rushing plays duration AVG 18 sec MAX 32 Last edited on 2018-10-03 12:04:52 by PJRAVENS |
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MonsterT95
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posted: 2018-10-03 12:02:34 (ID: 100133196) Report Abuse |
pete wrote:
to be sure under all circumstances, you would have to go with <60 secs... I am familiar with KR touchdowns... |
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posted: 2018-10-03 12:07:42 (ID: 100133197) Report Abuse | |
yes, pros and cons...
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PJRAVENS
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posted: 2018-10-03 12:12:28 (ID: 100133198) Edits found: 1 Report Abuse |
MonsterT95 wrote:
pete wrote:
to be sure under all circumstances, you would have to go with <60 secs... I am familiar with KR touchdowns... If you score a FG despite the time remaining on the clock there is always a Kick and so a KR ... If you miss a FG (from long distance) and you have left enough time on the clock to your opponent after a kick he can try to score even a TD ... If you are already behind in the end of the Q4 it doesn't matter but in the end of the Q2 it does. Last edited on 2018-10-03 12:14:26 by PJRAVENS |
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