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PJRAVENS
posted: 2018-09-21 07:24:08 (ID: 100132857) Report Abuse
Thanks for both your replies
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MonsterT95
posted: 2018-10-03 09:26:01 (ID: 100133183)  Edits found: 1 Report Abuse
How much time do you need to kick the ball at the end of both half ?

It just cost me a (Home) playoff game...

Last edited on 2018-10-03 09:26:48 by MonsterT95

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PJRAVENS
posted: 2018-10-03 09:59:53 (ID: 100133185) Report Abuse
In my last 2325 plays
Passing plays duration AVG 23 sec MAX 46
Rushing plays duration AVG 26 sec MAX 43
If you set "any down <45 sec kick" you are quite sure but you can give your opponent two or three ore more plays after your kick and you give away at least a play to try to score a TD.
On the contrary if you set less time you have more chance to score a TD and you leave less time to your opponent after the kick but you risk the time finishes before kicking.
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Mücke
posted: 2018-10-03 10:50:55 (ID: 100133187) Report Abuse
MonsterT95 wrote:
How much time do you need to kick the ball at the end of both half ?

It just cost me a (Home) playoff game...



Good question i once asked myself and then Pete. Since i had a couple of those close games (lost) when my team managed to cross the desired fieldgoal range with round about 15 seconds left on the clock, but not even went for a try. Game Over!

As Pete stated something similar PJRAVENS found out, namely, that teams consumes time to reset before the next snap.

I answered I should fire my HCoach for not taking a timeout ("virtually"), or my QB for not hurry up and spike the ball. Whatever.

But curious, since I thought "hurry up plays" were active within the final 2 minutes of a game. Maybe im wrong.

But tbh, the "game clock <15 seconds" PB-setting is obsolete at times, which is frustrating.

On the other hand (which is just a small consolation), you will be happy if your opponent struggles with the same issue in the final seconds of a game.

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pete
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posted: 2018-10-03 11:55:12 (ID: 100133192) Report Abuse
to be sure under all circumstances, you would have to go with <60 secs...
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PJRAVENS
posted: 2018-10-03 11:57:01 (ID: 100133194)  Edits found: 1 Report Abuse
Mücke wrote:

But curious, since I thought "hurry up plays" were active within the final 2 minutes of a game. Maybe im wrong.



Thanks for the advice

In my last 2325 plays
Q4 less then 2 minutes on the clock
Passing plays duration AVG 16 sec MAX 34
Rushing plays duration AVG 23 sec MAX 36

Last edited on 2018-10-03 12:01:19 by PJRAVENS

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PJRAVENS
posted: 2018-10-03 12:00:53 (ID: 100133195)  Edits found: 2 Report Abuse
In my last 2325 plays
Q2 less then 2 minutes on the clock
Passing plays duration AVG 19 sec MAX 41
Rushing plays duration AVG 24 sec MAX 42

In my last 2325 plays
Q2 less then 1 minutes on the clock
Passing plays duration AVG 18 sec MAX 41
Rushing plays duration AVG 20 sec MAX 32

In my last 2325 plays
Q4 less then 1 minutes on the clock
Passing plays duration AVG 14 sec MAX 22
Rushing plays duration AVG 18 sec MAX 32

Last edited on 2018-10-03 12:04:52 by PJRAVENS

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MonsterT95
posted: 2018-10-03 12:02:34 (ID: 100133196) Report Abuse
pete wrote:
to be sure under all circumstances, you would have to go with <60 secs...


I am familiar with KR touchdowns...
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pete
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posted: 2018-10-03 12:07:42 (ID: 100133197) Report Abuse
yes, pros and cons...
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PJRAVENS
posted: 2018-10-03 12:12:28 (ID: 100133198)  Edits found: 1 Report Abuse
MonsterT95 wrote:
pete wrote:
to be sure under all circumstances, you would have to go with <60 secs...


I am familiar with KR touchdowns...


If you score a FG despite the time remaining on the clock there is always a Kick and so a KR ...
If you miss a FG (from long distance) and you have left enough time on the clock to your opponent after a kick he can try to score even a TD ...
If you are already behind in the end of the Q4 it doesn't matter but in the end of the Q2 it does.

Last edited on 2018-10-03 12:14:26 by PJRAVENS

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