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Main / Discussions / Running QB s Search Forum
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canonico
posted: 2012-06-02 20:07:39 (ID: 43310) Report Abuse
Is there any intent on adding plays that can allow QB's to run with the ball?

It would be nice to have the option when using the Wishbone or the Flexbone (If added) to run with the QB. After all they are a triple option offense.

Currently the Wishbone runs with both HB's and the FB i think, but there is no play for the QB to run. Was thinking of suggesting it, but wanted to know the comunity thoughts on this, even if this isnt the suggestion forum i dont see any problem to discuss it as such.

A way to add it and also add an option to make it easyer to know or to s e l e c t who will rush the ball in a certain play, you could add this to the Playbook:

This is what is currently showing in the offensive playbook options:

quarter - on down - yards to go - distance to GL - score - clock - formation - pass/rush - direction - Rusher* [Insert Option]

*Why not add the option of selecting whos the rusher of the play, like (Option) RB1/RB2/FB1/FB2/QB1/QB2.

Is this viable?
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pete
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posted: 2012-06-02 20:09:29 (ID: 43311) Report Abuse
The question for me is how to control it. It should be in the playbook, but even if you say "use QB" it shouldn't use the QB on each try, IMO
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huskerbrave
posted: 2012-06-02 20:41:53 (ID: 43318) Report Abuse
pete wrote:
The question for me is how to control it. It should be in the playbook, but even if you say "use QB" it shouldn't use the QB on each try, IMO


What if there were percentages like there are with blitzes?
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canonico
posted: 2012-06-02 20:51:06 (ID: 43319) Report Abuse
pete wrote:
The question for me is how to control it. It should be in the playbook, but even if you say "use QB" it shouldn't use the QB on each try, IMO


How about adding percentages of times to run with QB/HB/FB, all together add to come to 100%.

EX:

quarter - on down - yards to go - distance to GL - score - clock - formation - pass/rush - direction - Rusher = [QB1] - Rush [10%] Of the time

quarter - on down - yards to go - distance to GL - score - clock - formation - pass/rush - direction - Rusher = [QB2] - Rush [10%] Of the time

quarter - on down - yards to go - distance to GL - score - clock - formation - pass/rush - direction - Rusher = [HB1] - Rush [40%] Of the time

quarter - on down - yards to go - distance to GL - score - clock - formation - pass/rush - direction - Rusher = [HB2] - Rush [40%] Of the time

quarter - on down - yards to go - distance to GL - score - clock - formation - pass/rush - direction - Rusher = [FB1] - Rush [0%] Of the time

quarter - on down - yards to go - distance to GL - score - clock - formation - pass/rush - direction - Rusher = [FB2] - Rush [0%] Of the time




Last edited on 2012-06-02 20:52:15 by canonico

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Warlord99
posted: 2012-06-03 22:48:44 (ID: 43393) Report Abuse
honestly i think it should be random because, unless the play calls for the qb sneak which is rare, a qb can run anytime the play breaks down, so i think it should just be with vision and intelligence rather than a specific play unless the qb sneak play gets added
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canonico
posted: 2012-06-03 23:13:15 (ID: 43396) Report Abuse
Warlord99 wrote:
honestly i think it should be random because, unless the play calls for the qb sneak which is rare, a qb can run anytime the play breaks down, so i think it should just be with vision and intelligence rather than a specific play unless the qb sneak play gets added


Why should it be random, when you can call for the play? Just becasue in the NFL QB's rarely run that doesnt mean that RZA is got to copy that. Imagine i want to build a QB specificly to run not to throw only run the ball, if it was random then there is no point on building a Scrambler.

The more ability you have to s e l e c t the play you want in each play of a deteminated game, the best the game will (should imo) be. Afterall this is management, beeing that you can manage your stadium seats, player salary, staff, transfers etc..etc.. in every way, but you prefer to have something like a QB run happening randomly?

I disagree.

Warlord99 wrote:unless the qb sneak play gets added


You and everyone else that plays RZA already have the Wishbone formation, that formation as im sure you know, its a triple option formation, so the QB/RB's/FB can run. QB sneak isnt really a running QB play has he doesnt really run its more a dive behind the big guys to gain that 1 yard or sometimes inches.


Last edited on 2012-06-03 23:14:37 by canonico

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JeremiahK
posted: 2012-06-04 01:45:56 (ID: 43409) Report Abuse
Actually every single formation we can currently use can be used for option plays. The term "option" is used when the QB can choose post snap whether to hand off to a back or run the ball himself by how the defense is playing.

Now this simulation I assume doesn't go as deep at to whether the read DE crashes inside or plays contain, so the choice of who carries the ball would have to be random (with some control) at least for now.

We don't have to specify every player on depth chart just a % for carries for the backs who are actually in the formation in question.

By default the % runs assigned can stay as currently is and only specify "option %" inside the playbook.

To keep it real, at most allow QB's to have 60%.
HB/FB can of course be 100%, that after all is their primary role.

For example you could set QB 30% FB 20% HB 50% if you want to run option plays out of the I Formation or QB 50% HB 50% out of my Spread Formation (in suggestions) or QB 60% FB40% out of the Shot Gun Formations we currently have or any combinations within the above restriction on QB's

Also if offence is allowed to specify who carries, maybe allow the defence to focus on a particular back.

The 2 formations I added in suggestions are alternate Shot Gun / Spread Option type formations, a single back and 2 back set for QB that can run and pass equally like Cam Newton.

Additional. If you wanted to specify a particular (Wildcat) QB to be the Option guy have a check box on his player page as I think as Canonico I think is getting at. The engine if it is to run a play with QB above 0% running would choose the highest depth (Wildcat) QB available.

Last edited on 2012-06-04 01:54:29 by JeremiahK

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canonico
posted: 2012-06-04 02:59:26 (ID: 43410) Report Abuse
JeremiahK wrote:

Also if offence is allowed to specify who carries, maybe allow the defence to focus on a particular back.



I like all the ideas you posted, just picked this one, because of the importancy of the defense beeing able to stop QB runs and option plays.

That seems only logical that if Pete does want at some point implement the QB run as an option/strategy not as something random like we currently have, that we have to come up with a way to be able to stop it (if there isnt one already), your idea is very good imo, beeing able to specify an opposing Runner by the other team could be important, and bring much more strategy into the game.

Maybe allow the option for the defense to have a specific focus on only 1 RB/FB/QB of the opposing team.


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dgrid
posted: 2013-06-23 03:57:37 (ID: 99330) Report Abuse
Yes! I love this idea! This would add a new dimension to the game.
It would introduce QB runs as part of the game plan, not just sneaks.
I suggested the same thing here, including the percentage drop-down.
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MonteDrago
posted: 2013-06-23 08:33:21 (ID: 99338) Report Abuse
The Idea is not Bad, but not with set percentage with option.
If a QB run is more he "see" that he must run self.

so i think 3 Attributes checking in the Engine is a better Way.
Vision,Carrying and is the Defense on Pass Defenses.

e.g.
QB has Vision about e.g. 15 so he can "see" that the Defense is on Pass.
(the chance to see can depend on the high of Vision!)
If he now sufficiently Carrying Points he run self.

So you can Create a running QB if you train Vision an Carrying enough.

my 2 cents to that.
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