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Main / Suggestions / Extend the first SC-K.O-round to 64 teams Search Forum
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Buffalo
posted: 2012-06-14 06:47:14 (ID: 44651) Report Abuse
jodla wrote:
i am saying, that 8% is a lot, when you dont have PC boosting buildings activated.


But it is not possible to loose 8% PC in one or two playoffgames, because you can't use the MOTY anymore.

If you have your PC at 95% or more before the playoffs, than you can recover the PC with every trainingu p d a t e in the playoffs.
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Meitheisman
posted: 2012-06-14 15:15:43 (ID: 44681) Report Abuse
Even 64 teams in the PO would not be enough imo, there are 720 teams competing for 48 places only so something like 90% of the Supercup games are meaningless, more meaningful games would be a major improvement to the competition I reckon.
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Lee1950
posted: 2012-06-14 15:23:29 (ID: 44682) Report Abuse
Meitheisman wrote:
Even 64 teams in the PO would not be enough imo, there are 720 teams competing for 48 places only so something like 90% of the Supercup games are meaningless, more meaningful games would be a major improvement to the competition I reckon.

But perhaps the primary reason for Supercup is to generate additional revenue, especially on the weeks your team is not hosting a league game.

So the playoffs are a bonus, in a way. I think 64 is a nice add, as it does not affect the calendar. Adding more rounds to the Supercup playoff messes with the calendar.
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Meitheisman
posted: 2012-06-14 17:21:07 (ID: 44697) Report Abuse
Revenue is nice but the main point of the game should be about winning or losing on the field, not on the balance sheet, shouldn't it?

Anyway, currently we have 21 SC games (15 divisional + 6 PO games max for the finalists) 768 teams and only 48 in the POs which is 6.25% of teams only.

With 768 teams in the competition I think we could have at least 3 different groups of playoffs with 64 teams each. Alternatively we could have smaller divisions for more PO rounds.

Here's how these things could work imo.

- Keep 48 divisions of 16 teams, top 64 make it to the Gold POs, 65th to 128th make it to the Silver PO, 129th to 192nd make it to the Bronze POs. Bronze POs would generate less revenue than Silver POs obviously and Silver less than Gold. 192 PO teams means 25% of teams in the POs which means 30/35% of the teams would still be hoping to make the POs near the end of the season instead of under 10% today.

- Have 64 divisions of 12 teams so you get 4 extra PO weeks so you could have the top 640 teams in and introduce seeding so that every game would matter.
Teams 1st to 128th get 2 bye weeks.
Week 12: Team 129th faces team 640th, team 130th faces team 639th...
Week 13: The 256 teams that won Week 12 face each other (seeding remains)
Week 14: We get 128 teams + the top 128 teams enter the POs
Week 15: 64 games
Week 16: 32 games
Week 17: 1/16th Final
Week 18: 1/8th Final
Week 19: Quarter
Week 20: Semi
Week 21: Final


Just a couple of suggestions obviously with room for improvement but most games being meaningless (finances aside) is a bit of an issue I think.


Edit: jeez so many typos, I hope this makes sense now

Last edited on 2012-06-14 17:25:01 by Meitheisman

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pete
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posted: 2012-06-14 18:41:25 (ID: 44704) Report Abuse
Not to answer a specific post: Whatever you suggest, just keep in mind we will add a good portion of SC divisions when introducing leaguelevel 3. Then we have much more divisions than playground in the playoffs. At the latest this is the point where we can't provide a playoff spot for each division winner - no matter if he is 16-0 or not...
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Meitheisman
posted: 2012-06-14 19:33:49 (ID: 44721) Report Abuse
I think this is the issue Pete, if some 15-0 teams won't make the POs what is the incentive to keep on trying for a team starting 0-2?
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Firenze
posted: 2012-06-14 20:38:00 (ID: 44723) Report Abuse
My understanding of the supercup is that every team in RZA is mixed together.

It may be better to have a cup for each rank (all teams in 1.x leagues have their own supercup, and so on)
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pete
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posted: 2012-06-14 20:48:30 (ID: 44725) Report Abuse
Meitheisman wrote:
I think this is the issue Pete, if some 15-0 teams won't make the POs what is the incentive to keep on trying for a team starting 0-2?


Money! The SCDivisiongames are part of the economical basics...

Experience! 15 games extra...

But if you wanna make it to the KO, you have to be exceptional good - this includes PD as well...
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Quimriera
posted: 2012-06-14 20:56:22 (ID: 44726) Report Abuse
Meitheisman wrote:
I think this is the issue Pete, if some 15-0 teams won't make the POs what is the incentive to keep on trying for a team starting 0-2?


Incentives?
The SC is money, money and finish more money.
Win the SC? If you're among the Top25 not have real possibilities.



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Meitheisman
posted: 2012-06-15 02:26:17 (ID: 44744) Report Abuse
pete wrote:
Meitheisman wrote:
I think this is the issue Pete, if some 15-0 teams won't make the POs what is the incentive to keep on trying for a team starting 0-2?


Money! The SCDivisiongames are part of the economical basics...

Experience! 15 games extra...

But if you wanna make it to the KO, you have to be exceptional good - this includes PD as well...


I think I didn't express my point properly because that's not what I meant. I understand that teams earn money in the SC and that players gain experience... however, a team gets the money and the players get the experience whether the team wins or loses so my question should have been "what is the incentive to try to win your SC games once you know you won't make the POs?"

The problem isn't that weaker teams have no chance of winning the SC, it's that the competition results will get skewed by teams giving up and playing on Relaxed. For example, say I play Team A week 1 and try my best but lose by 20pts, then week 5 I play Team B which is just as strong as Team A but because I know I'm out of the PO race I play on Relaxed and lose by 70pts. Team B just got an advantage of 50 PD over Team A simply because I don't have any incentives to try to win or even simply try my hardest. See what I mean?
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