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Main / Suggestions / Caps in Training Report Search Forum
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sfniner08
posted: 2012-07-11 19:29:34 (ID: 47353) Report Abuse
Ok, I admit it is a bit because I'm a little lazy about it. However it is a pain in the ass when I want to find when a guy changed from no caps to yellow caps.

My suggestion is for in the training report it would show if the cap was there before the number and after the number.

Example of how it is now:

Vigen Kehrli (TE) speed from 42.4 to 42.5 !

He went yellow 3 training updates before.

In my suggestion it would now be

Vigen Kehrli (TE) speed from 42.4 ! to 42.5 !

That way I can look at a training report and see that the change was before instead of having to go through each report one by one to find when it happened.
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Monkey
posted: 2012-07-11 19:33:30 (ID: 47359) Report Abuse
agreed but they shouldnt come up unless the skill went up(35.5 going to 35.7 should not be there at all IMO) it just clutters the training report and makes it harder to spot the important increases
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sfniner08
posted: 2012-07-11 19:37:02 (ID: 47361) Report Abuse
I was also wondering what the hell the purpose is in having in the training report when the skill doesn't change:

Example

Filippo Hildebrand (DL) strength from 47.9 to 47.9!
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pete
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posted: 2012-07-11 19:39:31 (ID: 47362) Report Abuse
Rounding issues. I fixed lots of them - but wasn't able to find all it seems.
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slider6
posted: 2012-07-11 19:39:40 (ID: 47363) Report Abuse
Something I've been wondering for a while and this is the perfect place to ask.

When a player goes to yellow, does it happen on the even numbers or can it happen at any fraction?

I always see people saying "He went yellow between 38.7 and 39.1".
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pete
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posted: 2012-07-11 19:40:44 (ID: 47364) Report Abuse
Usually it should happen at x.0!

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sfniner08
posted: 2012-07-11 19:42:03 (ID: 47365) Report Abuse
To fix the rounding could you just have it show the next decimal place or 2?
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slider6
posted: 2012-07-11 19:43:04 (ID: 47366) Report Abuse
pete wrote:
Usually it should happen at x.0!


Thank you! That is exactly as I thought it was.

Another question, does the engine recognize the decimal numbers or is it like another unnamed game that only relies on whole numbers?
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Lamumia
posted: 2012-07-11 19:56:32 (ID: 47369) Report Abuse
pete wrote:
Usually it should happen at x.0!



If that is true the normal assumption that the cap is 5 points higher than the initial yellow cap must be wrong. I have red capped players on uneven numbers, if they yellow capped 5 points lower, that would have been on an uneven number as well or am I missing something
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pete
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posted: 2012-07-11 20:11:30 (ID: 47371) Report Abuse
slider6 wrote:
pete wrote:
Usually it should happen at x.0!


Thank you! That is exactly as I thought it was.

Another question, does the engine recognize the decimal numbers or is it like another unnamed game that only relies on whole numbers?


We are working on the decimals, not rounded. This is why this whole think breaks down to a visual bug, more or less. But I assure you there is no influence on the gameplay itself.
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