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Main / Suggestions / Caps in Training Report Search Forum | |
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slider6
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posted: 2012-07-11 22:08:50 (ID: 47396) Report Abuse |
Yes, I'm pretty sure everything here has been on physicals only. Speed & Strength to be exact.
If I'm understanding Pete correctly, a player YELLOW caps at x.0 that player will RED cap at x+5.0 (based on our top level scouts, we know its +5). The problem people are asking about is how a player is red at x.7. |
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posted: 2012-07-11 22:11:27 (ID: 47398) Report Abuse | |
slider6 wrote:
If I'm understanding Pete correctly, a player YELLOW caps at x.0 that player will RED cap at x+5.0 (based on our top level scouts, we know its +5). To make that a correct one a player RED caps at x.0 that player will YELLOW cap at x-(min=0, max=5.0), in 0.25 steps (based on our top level scouts, we know its max -5) on speed, strength or agility. Last edited on 2012-07-11 22:12:46 by pete |
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Lamumia
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posted: 2012-07-11 22:17:10 (ID: 47400) Report Abuse |
I was thinking the physical caps, sorry for not clarifying that earlier, the skills based on talent should be fairly straight forward. And of course I am assuming level 20 scout, as it would make no sense to talk about the nuances without it.
pete wrote:
on random capped skills the skill caps always on x.0 That is what confuses me. If that is true how can I have physical skills capped on x.2, x.8 etc? And the second question, is it true that on the physical skills the red cap is exactly 5 points more than when the yellow cap appeared? training progress from for instance 36.0 to 36.5!, here the yellow cap could have kicked in anywhere inbetween the two numbers, so i am not necessarily 5 points above 36.5 I hope I am making myself clear, cause I have the same trouble asking the question right as you have explaining it |
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Lamumia
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posted: 2012-07-11 22:18:48 (ID: 47401) Report Abuse |
pete wrote:
slider6 wrote:
If I'm understanding Pete correctly, a player YELLOW caps at x.0 that player will RED cap at x+5.0 (based on our top level scouts, we know its +5). To make that a correct one a player RED caps at x.0 that player will YELLOW cap at x-(min=0, max=5.0), in 0.25 steps (based on our top level scouts, we know its max -5) on speed, strength or agility. That explained it, I was just slow writing the other post. Thanks |
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posted: 2012-07-11 22:21:21 (ID: 47402) Report Abuse | |
Lamumia wrote:
I was thinking the physical caps, sorry for not clarifying that earlier, the skills based on talent should be fairly straight forward. And of course I am assuming level 20 scout, as it would make no sense to talk about the nuances without it. pete wrote:
on random capped skills the skill caps always on x.0 That is what confuses me. If that is true how can I have physical skills capped on x.2, x.8 etc? And the second question, is it true that on the physical skills the red cap is exactly 5 points more than when the yellow cap appeared? training progress from for instance 36.0 to 36.5!, here the yellow cap could have kicked in anywhere inbetween the two numbers, so i am not necessarily 5 points above 36.5 I hope I am making myself clear, cause I have the same trouble asking the question right as you have explaining it LOL See, assumption is skill caps at x.0. Since you see it after the progress, of course it could be that you see the cap at something else than x.0. Let's say you get 50 training points, and the cap is at 42.0, before the training the guy was at 41.9. He is 42.4 now, and you get notified on x.4 Maybe we should switch to dansk....oh no, I suck much more at that language |
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posted: 2012-07-11 22:22:14 (ID: 47403) Report Abuse | |
Lamumia wrote:
pete wrote:
slider6 wrote:
If I'm understanding Pete correctly, a player YELLOW caps at x.0 that player will RED cap at x+5.0 (based on our top level scouts, we know its +5). To make that a correct one a player RED caps at x.0 that player will YELLOW cap at x-(min=0, max=5.0), in 0.25 steps (based on our top level scouts, we know its max -5) on speed, strength or agility. That explained it, I was just slow writing the other post. Thanks Great, finally we solved it, it seems... and now over and out |
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sfniner08
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posted: 2012-07-11 22:34:23 (ID: 47408) Report Abuse |
wait! Peter, what about the op? lol, we went on the rounding/when caps happen tangent, but not much was said about the possibility of putting that info on the reports.
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slider6
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posted: 2012-07-11 22:38:46 (ID: 47409) Report Abuse |
sfniner08 wrote:
wait! Peter, what about the op? lol, we went on the rounding/when caps happen tangent, but not much was said about the possibility of putting that info on the reports. Oops! Sorry about that! |
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razor34
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posted: 2012-07-11 22:52:57 (ID: 47411) Report Abuse |
I would like to offer my team up 'purely for experimental services', the good of the game and benefit of all.
Like maybe make ....All.....my players yellow cap - but at 40ish skills minimum as a starting point. I'll diligently keep track of all attribute canges of course. We've had a team talk, and to a man, all have volunteered and willing to self sacrifice for this project. Just in case this post gets lost in translation. btw Loving the game. Willng to work with 39.......But prefer ....`Even Numbers`. |
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posted: 2012-07-12 06:48:29 (ID: 47429) Report Abuse | |
sfniner08 wrote:
wait! Peter, what about the op? lol, we went on the rounding/when caps happen tangent, but not much was said about the possibility of putting that info on the reports. there is no yes or no for the moment. |
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