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Main / Suggestions / More realistic player experience Search Forum
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bwadders76
posted: 2012-08-06 18:05:53 (ID: 50539) Report Abuse
pete wrote:
bwadders76 wrote:
I think I need a beer


(cold Guinness)


I'll be in The Pub if you walk in before closing just shout "Go Shard End Sharks" and I'll buy you your pint
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pete
H2TAGIT4Q

Europe   pete owns a supporter account   pete is a Knight of RedZoneAction.org

Joined: 2011-09-01/S00
Posts: 20505
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posted: 2012-08-06 18:08:34 (ID: 50542) Report Abuse

I will try to remember
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Swordpriest1
posted: 2012-08-06 20:37:39 (ID: 50570) Report Abuse
bwadders76 wrote:
Just like moving a player here from QB to CB the same applies to Tom -G.O.A.T-. His physical limitations will affect how well he plays the position more than his experience.

Moving Tom -G.O.A.T- to another position isn't going to be like watching Bambi on Ice just because he's moved position. His intelligence will probably be enough for him to play that position effectively considering his physicals but lets say you play him at DE. He will probably make the right pass rush, block the correct running lanes and everything because after his experience at QB he has probably seen every move ever made by a DL. But the 400lb OL beast he's up against will just flatten him because he isn't up to the job physically. The same would apply to CB maybe even more so after watching all these CBs over the years trying to stop him hitting his receivers


That is EXACTLY what it will be like.... regardless of his physical capabilities or not. Lets just forget that Tom -G.O.A.T- example because its so irrational and will never happen. I just threw it out there figuring it was the most crazy of position switches and people would be forced to admit his experience would be relegated to 0. But let's provide one that will atleast stand to a little more reason. Physically OL/DL arent that far off... so why is it that more teams don't have their players switch between the two? Isn't the "experience" of the two sides compatible in that they must rush each other and beat the man infront of them? Why dont guys who fail at making the team at one of these positions try their hand at another side? These guys are world-class athletes.. if they train hard enough they should be able to learn fairly quickly the fundamentals of a new position. But we dont see these things happening at even a semi-pro level. Football is too detail oriented for experience to be washed away wholesale or treated as some sort of vast cumulative. The amount of time it would take to gain the relative experience (not technique) is not worth the investment.

I think one of the things that experience teaches is that it builds a certain tolerance. While a non-QB player may be able to throw the ball nicely and understand the playbook... he doesnt have the experience of feeling a rush coming from the blindside.. he doesnt know when to throw the ball away or when to hold on to it... when to call the audible.. when to look off the WR.. etc. Its those subtle things that can only come from experience. Its why even though rookies come into the league at their physical peaks.. they by and large never perform according to their measurable ("Having experience less than 5* is a penalty to performance). No player can know how they will react/perform without first being put in that situation. Rookies come in with 0 experience. Everything that happens afterward is what you gain in know how.

Last edited on 2012-08-06 20:40:38 by Swordpriest1

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sfniner08
posted: 2012-08-06 20:55:48 (ID: 50574) Report Abuse
You can throw all the real life examples out there, it doesn't matter unless you can make the idea work here. I don't really care if you use Tom -G.O.A.T- or Peter -G.O.A.T- as an example.

While keeping close to real life football is ideal it isn't always possible.

Now, as to making something like that work here...it still hasn't really been answered. I'd asked about how to get around the fact that by doing this you do in fact pigeon hole a player into a position. There would be no switching of positions without it costing you a lot of playing time. You may say so what, but it changes a big part of the game here. Right now you can take a player and mold them how you want to. TM buys, youth academy, and even Draft players can change positions to fit your team. With the new system it would highly discourage this. I do like the flexibility to change positions. This is still a computer simulation game and not real life football. In a video game I prefer fleixibility over rigidity for the sake of staying to "real life." I put real life in parentheses as it doesn't seem like in real life a football player should make 15 million in a season lol. That seems more like fantasy than anything! lol
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Lamumia
posted: 2012-08-06 21:12:38 (ID: 50577) Report Abuse
sfniner08 wrote:
While keeping close to real life football is ideal it isn't always possible.


And sometimes when it is possible, it is still not the best for the game. Its a trade between RL and the best gaming experience
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Swordpriest1
posted: 2012-08-07 04:00:33 (ID: 50623) Report Abuse
sfniner08 wrote:
You can throw all the real life examples out there, it doesn't matter unless you can make the idea work here. I don't really care if you use Tom -G.O.A.T- or Peter -G.O.A.T- as an example.

While keeping close to real life football is ideal it isn't always possible.

Now, as to making something like that work here...it still hasn't really been answered. I'd asked about how to get around the fact that by doing this you do in fact pigeon hole a player into a position. There would be no switching of positions without it costing you a lot of playing time. You may say so what, but it changes a big part of the game here. Right now you can take a player and mold them how you want to. TM buys, youth academy, and even Draft players can change positions to fit your team. With the new system it would highly discourage this. I do like the flexibility to change positions. This is still a computer simulation game and not real life football. In a video game I prefer fleixibility over rigidity for the sake of staying to "real life." I put real life in parentheses as it doesn't seem like in real life a football player should make 15 million in a season lol. That seems more like fantasy than anything! lol


See.... an honest answer to a honest suggestion. None of that "Its too -TOG-" or "Wait... Tom -G.O.A.T- DOES have experience at CB" to justify basically what was said above. I can respect that because what we have is basically a difference in philosophy.

I dont mind giving up a certain amount of control in order for things to make "sense". I'm a penalty proponent in almost everything. I think we have too many choices.. too much sway in what we do with players. We're basically living in this fantasy world players are lifeless shells. There are going to be VERY few suggestions on this board that propose a increase in manager flexibility because we're already pretty damn flexible as is. And we know these ideas aren't going away. Others will come to this board and question why their 28yr old QB still has the same experience when they position change him. It doesnt pass the smell test. I'll even speak the converse and say Who is going to speak up and complain when if they make a position switch their player loses relative experience as well?

As for practicality.. I dont see why you couldnt calculate it a long the same lines as amount of plays on the field in position. It would also pivot strategies in the TM because you could see rather explicitly how that player was used previously and whether he fits your team needs.
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hosh13
posted: 2012-08-07 04:42:22 (ID: 50629) Report Abuse
Swordpriest1 wrote:
I think one of the things that experience teaches is that it builds a certain tolerance. While a non-QB player may be able to throw the ball nicely and understand the playbook... he doesnt have the experience of feeling a rush coming from the blindside.. he doesnt know when to throw the ball away or when to hold on to it... when to call the audible.. when to look off the WR.. etc. Its those subtle things that can only come from experience. Its why even though rookies come into the league at their physical peaks.. they by and large never perform according to their measurable ("Having experience less than 5* is a penalty to performance). No player can know how they will react/perform without first being put in that situation. Rookies come in with 0 experience. Everything that happens afterward is what you gain in know how.


This is exactly what many refuse to understand. You have skills, yes. But there is a ton of other "bits and pieces" that go with the actual playing of any specific position and that is called "EXPERIENCE".

Frig, some LBs only like to play left or right!

Last edited on 2012-08-07 04:50:41 by hosh13

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hosh13
posted: 2012-08-07 04:50:02 (ID: 50630) Report Abuse
sfniner08 wrote:
This is still a computer simulation game and not real life football. In a video game I prefer fleixibility over rigidity for the sake of staying to "real life." I put real life in parentheses as it doesn't seem like in real life a football player should make 15 million in a season lol. That seems more like fantasy than anything! lol


Yes, what I like about computer games is -

a) they recreate our favourite sports

b) we can then manipulate things as we please (or the devs at least)

But, if you want to use the word "simulation" and actually "simulate" the experience of the sport then you only deviate from reality when reality forces certain situations upon you due to practicality but this is not one of those.

Physics is physics - sim is sim.
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alexshans84
posted: 2012-08-07 07:50:29 (ID: 50644) Report Abuse
sfniner08 wrote:
You can throw all the real life examples out there, it doesn't matter unless you can make the idea work here...
Now, as to making something like that work here...it still hasn't really been answered. I'd asked about how to get around the fact that by doing this you do in fact pigeon hole a player into a position. There would be no switching of positions without it costing you a lot of playing time. You may say so what, but it changes a big part of the game here. Right now you can take a player and mold them how you want to. TM buys, youth academy, and even Draft players can change positions to fit your team. With the new system it would highly discourage this. I do like the flexibility to change positions.


I like the flexibility too. My suggestion means not to kill the flexibility in player building, but to make it more realistic.

Why this idea can't work here? Players in Youth Academy have no experience, and you can train them in any position. But when a youngster becomes a senior he gains experience by playing games. As now after season in seniors in CB pos. he will have, for example, 1* exp. in all positions.

I suggest to calculate exp. in another way. This guy would have 1* exp. in CB pos., 0.9* exp. in SF pos., 0.75* in LB pos., 0.65* in DL pos., 0.9* in G pos., and 0.2* in other pos. (numbers are approximate). It would better reflects (simulate) RL player experience IMO


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hosh13
posted: 2012-08-07 14:14:40 (ID: 50687) Report Abuse
I think when a player enters the YA that his pos-exp should reflect what positions he has played in high school and during his stay in the YA, where he plays in college. I think his pos-exp should increase in the YA in accordance with what positions he is playing in college.

As I mentioned earlier, his team could request he plays a certain position. Also, the scout should report what position YA players appear to have most potential in, the accuracy of such reports related to scout level (based on his probably unknown physical caps).
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