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Main / Suggestions / Be able to trade Search Forum
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bwadders76
posted: 2012-08-08 19:53:17 (ID: 51074) Report Abuse
hosh13 wrote:
Now - TM. If players A and B have players the other want (inxs) then they could make the players they need available on the TM and buy each others players for the same amount (possibly).
rosters.


The problem with this is when one player goes for $1000 and the other goes for $500,000 personal greed kicks in.

I read it and it seems decent enough but with the TM no one can try to sign a player unless he is put up for sale.

I like the idea of an elected panel having the final say on trades maybe you could take one from each league and you have a say on trades involving teams outside your league.

I dont want to blow my own trumpet but I am liking my suggestion though as an addition to the TM.
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hosh13
posted: 2012-08-08 19:58:53 (ID: 51076) Report Abuse
pete wrote:
how the heck a computer could do the veto?


Make sure it is not a lop sided trade.

But if you assign teams as "reputable" then you can also allow unlimited trading between them - no need for veto or any restriction at all. Who want's to give a rival an edge?

here is a paste from my spreadsheet -

SUM(A16;B16;C16;D16;L16;M16;N16) + (30 - R16) * Q16/10 * 1.2

A = pos, B = Vis, C = INT, D = Foot, L = Str, M = Spd, N = Ag.
R = Age, Q = TW

This gives an overall number for a player when he reaches age 30. There are no position specific skills involved.

If a position specific skill was large then it could also be added in an appropriate way.

This way all players can be rated no matter what their age. So a rookie that is not that good now will be rated as highly or higher than a good veteran since he would be projected to be better at the same age.

Then you could "veto" a trade where the ratings of the 2 players is too different.

Again though, I would only impose this sort of restriction between teams of repute and the suss.
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canonico
posted: 2012-08-08 20:12:54 (ID: 51081) Report Abuse
Nogard wrote:
Without the cheating-discussion. The big problem for me are the non expierienced new managers.

At the moment new managers couldn´t pay too much money on the transfermarket because they haven´t that much at the beginning. But if you can trade players you could do this on your first day in RZA without expierience.

But if you are new you mostly don´t know much about the right skills, the caps and so on. So it is easy to make a disadvantage trade as newbie. We also shouldn´t forbit newbies a trade. I think this would be unfair.

The system with the scouting of a player and than decide if you would make the trade is also a big disadvantage for newbies because they only have a level 1 scout.



Your point is valid, a warning could be added when you are a new owner trying to make a trade. Just like there is already warnings when you try to do stuff when you are a "Bloody Noob" "Rookie Manager" etc. It takes a while until you are a "Top Manager". Has for the scouting, i only now added a level 20 scout to my staff to scout the draft, i did all my aquisitions for the season with a level 5 scout it is worst and inacurate, and i got some bad deals out of it, and some good ones but it is what it is and you don't ear me complain or calling it cheating, while you don't have the meanings to have a level 20 scout you should avoid trading.
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bwadders76
posted: 2012-08-08 20:17:00 (ID: 51082) Report Abuse
canonico wrote:
Nogard wrote:
Without the cheating-discussion. The big problem for me are the non expierienced new managers.

At the moment new managers couldn´t pay too much money on the transfermarket because they haven´t that much at the beginning. But if you can trade players you could do this on your first day in RZA without expierience.

But if you are new you mostly don´t know much about the right skills, the caps and so on. So it is easy to make a disadvantage trade as newbie. We also shouldn´t forbit newbies a trade. I think this would be unfair.

The system with the scouting of a player and than decide if you would make the trade is also a big disadvantage for newbies because they only have a level 1 scout.



Your point is valid, a warning could be added when you are a new owner trying to make a trade. Just like there is already warnings when you try to do stuff when you are a "Bloody Noob" "Rookie Manager" etc. It takes a while until you are a "Top Manager". Has for the scouting, i only now added a level 20 scout to my staff to scout the draft, i did all my aquisitions for the season with a level 5 scout it is worst and inacurate, and i got some bad deals out of it, and some good ones but it is what it is and you don't ear me complain or calling it cheating, while you don't have the meanings to have a level 20 scout you should avoid trading.


I joined with two regular season games remaining in season 3 and hired my level 20 scout at the last possible chance to scout all the players in the draft in time. I havent fired him and its only since season 4 ended and I went on a rampage in the TM upgrading my players that I have come close to being a little short of cash.
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canonico
posted: 2012-08-08 20:30:51 (ID: 51084) Report Abuse
bwadders76 wrote:
canonico wrote:
Nogard wrote:
Without the cheating-discussion. The big problem for me are the non expierienced new managers.

At the moment new managers couldn´t pay too much money on the transfermarket because they haven´t that much at the beginning. But if you can trade players you could do this on your first day in RZA without expierience.

But if you are new you mostly don´t know much about the right skills, the caps and so on. So it is easy to make a disadvantage trade as newbie. We also shouldn´t forbit newbies a trade. I think this would be unfair.

The system with the scouting of a player and than decide if you would make the trade is also a big disadvantage for newbies because they only have a level 1 scout.



Your point is valid, a warning could be added when you are a new owner trying to make a trade. Just like there is already warnings when you try to do stuff when you are a "Bloody Noob" "Rookie Manager" etc. It takes a while until you are a "Top Manager". Has for the scouting, i only now added a level 20 scout to my staff to scout the draft, i did all my aquisitions for the season with a level 5 scout it is worst and inacurate, and i got some bad deals out of it, and some good ones but it is what it is and you don't ear me complain or calling it cheating, while you don't have the meanings to have a level 20 scout you should avoid trading.


I joined with two regular season games remaining in season 3 and hired my level 20 scout at the last possible chance to scout all the players in the draft in time. I havent fired him and its only since season 4 ended and I went on a rampage in the TM upgrading my players that I have come close to being a little short of cash.


Yes but doing so you did not followed the warnings and could lead you to financial trouble, my point is, if there are warnings when you go to either the Transfer Market or a possible Trade Market, that its on you for then on to take the risk of buying a player or Trade a player.
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Ranagol
posted: 2012-08-08 20:52:04 (ID: 51087) Report Abuse
hosh13 wrote:
Make sure it is not a lop sided trade.

But if you assign teams as "reputable" then you can also allow unlimited trading between them - no need for veto or any restriction at all. Who want's to give a rival an edge?

here is a paste from my spreadsheet -

SUM(A16;B16;C16;D16;L16;M16;N16) + (30 - R16) * Q16/10 * 1.2

A = pos, B = Vis, C = INT, D = Foot, L = Str, M = Spd, N = Ag.
R = Age, Q = TW

This gives an overall number for a player when he reaches age 30. There are no position specific skills involved.

If a position specific skill was large then it could also be added in an appropriate way.

This way all players can be rated no matter what their age. So a rookie that is not that good now will be rated as highly or higher than a good veteran since he would be projected to be better at the same age.

Then you could "veto" a trade where the ratings of the 2 players is too different.

Again though, I would only impose this sort of restriction between teams of repute and the suss.

I've tried your formula on my players hosh13, and what immediately stood out is one of my season 3 draft players having a score of 162 against a guy I recently moved up from the YA for extra space (but still needs some training on his skills) with 220 points. The YA guy is 1 year younger, has 8 points more in TW, but for the rest every physical and play skill is lower. And I mean a lot lower. So the formula needs a rework IMO, but player vs player evaluation without knowing the exact physical caps of those palyers is a no go IMO.
And about the "serious" teams suggestion...let it go man, it was worth a try, it got shot down, you might be upset by the way it got, but put it behind you and move on to the next idea.

As for trading draft player for draft player, I like this idea a lot!
Maybe restrict it to only be able to trade same season draftees, since they've had the same time to train (and not doing something like trade a season 1 draft monster for a season 5 draft rookie). I mean even if the player names change after the draft, the player ID stays the same, and such restrictions between player IDs could be made, right?
This way there really is no need for any player evaluation and I don't see all too many ways to cheat. But just in case put a veto button in there to prevent trading the worst K in draft history for the stud of all LBs (in that same draft of course)
Plus with this draft trading we could get players we sorted to the end of the board since their physicals were too low and "what if it's already yellow/red?" We picked a guy we didn't really need, but someone who got the low physical player tells us "hey, turns out this dude is yellow-free, wanna trade?" so the draft could become less lottery like too.

Edit: On second thought, forget what I've said about the 162 vs 220. I've made a mistake, looked at a different row in the excel sheet But I stand by everything else I've written.

Last edited on 2012-08-08 21:04:25 by Ranagol

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Swordpriest1
posted: 2012-08-08 22:24:57 (ID: 51100) Report Abuse
JonnyP wrote:
A quick question...

Do people keep suggesting the introduction of trading because it is in real american football?

Or do they genuinely think it will improve the gameplay in RZA?

And don't most real trades usually involve the trading of picks, something that is probably not workable here?


This is a good question and its difficult for one person to answer for all so I'll answer for myself.

Trades in football are nominal at best. I'm guessing quite a bit of us here play Fantasy Football where trades take on a new life of their own so by extension I'd assume many want for that option to be here.. no matter how dissimilar the two engines are.

I think a trading system would add a little more substance to how managers build their teams because as of now acquiring players in the TM is just too difficult in comparison to how teams in R/L build their teams. Short of changing the fundamentals of how the TM works... a trade system seems like the other favored alternative to acquiring a senior player (as is evident in other sports leagues).

I wouldnt promote or subscribe to a suggestion if I didnt think it would be beneficial to THIS game regardless of my own interest or what is or isnt factual in real life. Case in point, I dont believe in heavy restrictions on trades because we all place value on different things depending on our team. Typically I want restrictions on EVERYTHING.

MTS made a worthwhile suggestion.... Hosh's "serious" team proposal probably set the whole trade debate back months on end. But all of that is cool because eventually a compromise will be reached some way or how. I think we all agree that any trade system wouldnt serve as a substitute or a replacement to the TM but a second option. With that solid understanding we can move forward. Atleast I hope we have that solid understanding after about 6 threads and 10235701230 posts on the subject.
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Lee1950
posted: 2012-08-08 22:41:40 (ID: 51103) Report Abuse
Swordpriest1 wrote:With that solid understanding we can move forward. Atleast I hope we have that solid understanding after about 6 threads and 10235701230 posts on the subject.

(no sarcasm)
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hosh13
posted: 2012-08-09 05:54:45 (ID: 51149) Report Abuse
Not sure if this has been mentioned or considered.

What happens when a manager decides to quit? Should he be allowed to make multiple trades to his buddies?

Seems we'd need limits on trades between the same managers in a season for sure.
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hosh13
posted: 2012-08-09 06:09:13 (ID: 51150) Report Abuse
Swordpriest1 wrote:
I think we all agree that any trade system wouldnt serve as a substitute or a replacement to the TM but a second option.


There is no doubt that having a player to trade will typically be more powerful than just about any amount of money.

eg. a player has 5 great LBs but does not really think of puting any on the TM because he likes the depth and rotates them in games and does not want to take a chance of getting peanuts for one of them on the TM.

This same player, however, has a need for a TE and sees someone offering a good one in exchange for a LB - done deal. The player with the TE could have as much money as he likes but it would be no good to him if no good LBs are on offer on the TM for cash only.
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