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Main / Suggestions / Be able to trade Search Forum
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sfniner08
posted: 2012-08-07 01:07:57 (ID: 50611) Report Abuse
Trading is subjective.

You have either people who don't care and say "hey, it is their teams."

others say,

"no trading, it is going to lead to cheating."

and then others say...

the trades come down to case by case basis.

You would have to have a system that satisfies all three types. In other games where trading is there at the beginning those types of people either quit or adjust. Here Peter is trying to build a game that the community is good with at large. The final say is his of course, but he is trying to include everyone to any reasonable extent. I want you to know think about this for a moment...what other games out there exist where the developer is waiting on such a large community consensus before making changes? Do you think if his community is split into these three main categories that trading is going to exist? If he remains consistent then the answer is most likely no. UNLESS a system can be created that satisfies everyone.

There really is no need for further should there or should there not be trading. The need is there for creating a system that will work.

To those who want the trading...work together to come up with a plausible solution and then there can be serious talk.
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bwadders76
posted: 2012-08-07 01:16:53 (ID: 50613) Report Abuse
sfniner08 wrote:
Trading is subjective.

You have either people who don't care and say "hey, it is their teams."

others say,

"no trading, it is going to lead to cheating."

and then others say...

the trades come down to case by case basis.

You would have to have a system that satisfies all three types. In other games where trading is there at the beginning those types of people either quit or adjust. Here Peter is trying to build a game that the community is good with at large. The final say is his of course, but he is trying to include everyone to any reasonable extent. I want you to know think about this for a moment...what other games out there exist where the developer is waiting on such a large community consensus before making changes? Do you think if his community is split into these three main categories that trading is going to exist? If he remains consistent then the answer is most likely no. UNLESS a system can be created that satisfies everyone.

There really is no need for further should there or should there not be trading. The need is there for creating a system that will work.

To those who want the trading...work together to come up with a plausible solution and then there can be serious talk.


even more so if shes serious and cute

joking aside
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canonico
posted: 2012-08-07 01:37:33 (ID: 50618) Report Abuse
sfniner08 wrote:Here Peter is trying to build a game that the community is good with at large. The final say is his of course, but he is trying to include everyone to any reasonable extent. I want you to know think about this for a moment...what other games out there exist where the developer is waiting on such a large community consensus before making changes?


Only one that i know of, but it's a baseball SIM not a football.

sfniner08 wrote:
There really is no need for further should there or should there not be trading. The need is there for creating a system that will work.

To those who want the trading...work together to come up with a plausible solution and then there can be serious talk.


Ive given some thoughts to it, you put on some thoughts of your own to it also, maybe a fresh prespective might be needed. At this point i don't have much to add to what ive already suggested in other threads about trades, some agree others don't, it is what it is, i think some ideas generated in those threads were good, but apparently not good enough. Maybe someone with a clear set of ideas might come up with something, who knows...

Last edited on 2012-08-07 01:38:06 by canonico

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andrew2scott2
posted: 2012-08-07 02:31:41 (ID: 50619) Report Abuse
I know that pete trying to please ever one. But the fact remains that for long term that some sort of trading system needs to be in stalled. When I say long term it doesn't mean next season or 2 But within the nest 5-10. We should try to come up with something. Instead of basically blow it off ever time some one brings it up.

But what ever form of trading comes about weather a once season trade or a true trading block with Commttie approval and disapproval.
I just would like to see is a poll to find out for sure where the commite stands on weather we want trading and when we might need it.

Do we need trading in some form?

1 yes
2 no, but would be nice
3 don't care
4 no
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sfniner08
posted: 2012-08-07 02:47:39 (ID: 50621) Report Abuse
If you are going to have trading I personally think it should be a one for one deal. No cash or draft picks should change hands. If the player is within a rating of 1 star then that might be a reasonable trade off. There is a way around that if a person changed the position of the player...I don't know if there is a way to head that off.

Here would be my proposal...

Trading is enabled during the season in a one for one deal. The players must be either within 1 star of rating or 1/2 star of experience of each other.
During the season you can trade with only one manager max. So you can trade more than 1 time in a season but only once with a specific manager. Max number of 5 trades in a season.

During the offseason (as long as that manager is not in the playoffs or the trading manager is not in the playoffs) you can trade an additional X amount of times ( I think 3 would be good).

Some people had mentioned you trade only with manages of your rank such as "top manager" or "bloody newb" but it is fairly easy to get to top manager, within a season tops. The above rating or experience provisions along with restrictions of number of trades with a manager and overall help to prevent the possible cheating that could occur.

This proposal is in place to help those managers who want to trade a strength to help a weakness. It also is there for those times when you can't negotiate a contract within 5 tries.

As far as the mechanics of it...I suppose a forum message board for advertisements. The actual making of proposals and accepting and denying would be up to the developers...


other things to consider: Retired players to be aren't allowed to be traded. I also think that when a player has been traded he can not be used in the next game. Reason? A manager has game planned a defense or offense only to find that a change was put in and messed up the game plan. It isn't necessary as the player will have low TC as it is.
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hosh13
posted: 2012-08-07 04:11:04 (ID: 50624) Report Abuse
sfniner08 wrote:
To those who want the trading...work together to come up with a plausible solution and then there can be serious talk.


Hear hear!

It is hard to get a subjective conversation going at times where the goal is to simply explore avenues and seek solutions.

Personally I'm not fussed either way - present system is fine with me.

In fact, if I had my way, the devs would be focused 100% on the physics engine until we had -

run blocking FBs
receiving backs
penalties
timeouts/clock management (playbook)

I am very happy with the same run stuffing test in friendlies for example.
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hosh13
posted: 2012-08-07 04:16:11 (ID: 50625) Report Abuse
andrew2scott2 wrote:
But what ever form of trading comes about weather a once season trade or a true trading block with Commttie approval and disapproval.
I just would like to see is a poll to find out for sure where the commite stands on weather we want trading and when we might need it.


I find the "approval" idea frightening. It's a shocka!
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hosh13
posted: 2012-08-07 04:28:57 (ID: 50626) Report Abuse
sfniner08 wrote:
If you are going to have trading I personally think it should be a one for one deal. No cash or draft picks should change hands. If the player is within a rating of 1 star then that might be a reasonable trade off. There is a way around that if a person changed the position of the player...I don't know if there is a way to head that off.


Nah - I'd like everything to be "currency". I think it's an intriguing prospect.

Money
Player trades
Draft picks
Fan shop items
YA slots and YPs
Coaches

I can see the dilemma though - the more stuff the more impact of cheating. I still say though, money is well and truely most prominent when it comes to cheating. Everything else simply helps a player catch up but a financial advantage allows them to overtake.
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hosh13
posted: 2012-08-07 04:34:12 (ID: 50627) Report Abuse
sfniner08 wrote:
As far as the mechanics of it...I suppose a forum message board for advertisements. The actual making of proposals and accepting and denying would be up to the developers...


I must admit, this is a concern. If players could throw trade offers at you it could get very tedious and time consuming.

Maybe you could mark certain players as "not for trade" or declare your entire organisation as "out of the trade loop"?
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holmeboy
posted: 2012-08-07 07:59:22 (ID: 50646) Report Abuse
hosh13 wrote:
A serious team is one in the same division as you and not in the running for relegation. Works well for div 1 and who cares about the rest?


I've just been promoted and have one of the (if not the) weakest teams in my league. So it's going to be a struggle for me to survive this year and coming up I was expecting I might go back down. This doesn't mean I'm going to roll over and wait for it to happen. I'm going to try and fight for survival but if it does happen then I'll be top if the draft order and next year I'll start getting YA players through so will come back stronger. But because I'm in the running for relegation I'm not a serious team?

Trading could work. It does in csfbl for example where ppl can trade with others in the same league only. And buy free agents from those in the same league only. The thing about that is ALL the teams are formed at the same time. If we were to impliment the same league rule it'll only serve to increase the gap between newer and established teams imo.

While it is a nice to have feature we have to think of the community as a whole and it would suck for newer teams. Plus like hosh said there are other features I'd like to see first.
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Main / Suggestions / Be able to trade