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Main / Discussions / The All-Singing All-Dancing New Passing Engine Thread Search Forum
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sh8888
posted: 2012-08-19 18:26:10 (ID: 53015) Report Abuse
What do you think about it ? and why ?

notice anything weird ?

which formations work and which formations are s**t (*cough* 5-3-3 *cough )

but please don't just post "The New Engine is great" or "The New Engine is crap" ..... please also say WHY !

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Admin

Contact
posted: 2012-08-19 18:43:56 (ID: 53016)
And stay away from any sarcasm...or I will lock the thread faster you could say "beeeep"...
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canonico
posted: 2012-08-19 18:45:46 (ID: 53017) Report Abuse
Well microscopic sample size for my team with only one of the friendlys my team played where I setup the playbook to pass heavier.

And I played against a much better team then mine so not much accuracy in this, yet I noticed that when you don't have the right Defensive formation to stop the offense formation you get pounded with 40,50 and 60+ yard passing plays on the regular basis, this is very unrealistic, sure it should happen a percentage of time if you have the wrong Defensive scheme on the field but to happen so often I don't think it brings realism, but again my only example came from a game against a far superior team so I might be totaly mistaken and this might of been do to the personel diferencial between the two teams.

Didn't even tried to use the 5-3-3, but from the defensive formations I used the 5-2 and the 4-3-4 and those colapsed agaisnt the I-Formation and against the SG 2WR.

I can tell you that the opposite team average on those formations on pass plays was 41 yards AVG in 8 plays!!! And 43 in 2 plays.
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sh8888
posted: 2012-08-19 19:10:50 (ID: 53022) Report Abuse
I'm going to go immediately off-topic (actually , it is related) and say that I've noticed more teams this season (in both League & SC) that are passing the ball (using the Old Engine)....and doing it quite successfully (compared with last season) ...... don't know if managers are trying to 'pre-empt' the new engine or if managers are just starting to get to that 'sweet spot' on a roster where you feel that you have the right number of draftees or near draft-quality players in positions such as QB/WR etc to head more down the passing route and diminish the reliance on 'ground and pound'.


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TombKing
posted: 2012-08-19 19:43:32 (ID: 53024) Report Abuse
In my last friendly I scorched the opposing team for 396 passing yards on 37 attempts (20 completions). I was playing my back-ups, and he was playing his starters on relaxed intensity.
We will repeat this game this friday on the same conditions, but he will play on normal intensity, we'll see how that ends.
What I'm still missing is the defense-reaction to unbalanced offenses (e.g. 1 formation, 1 play).
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bwadders76
posted: 2012-08-19 22:54:17 (ID: 53036) Report Abuse
Admin wrote:
And stay away from any sarcasm...or I will lock the thread faster you could say "beeeep"...


i can say beep pretty fast

not read past petes post yet but i think its a seaosn 7 entry not 6.

yes its easier to pass but I stll see hardly any 11 yard + passes unless they go to the end zone. in fact I see none

i like to be able to have a balanced offence and defence but lets make sure we get it right (or pete does) first. I dont know if everyone shares my opinion but in RL its harder to pass down the middle for huge gains than the outside (more bodies etc) yet thats where the best gains are with this engine. what we dont want to see is a beast of a QB and a beast of a TE rules all (remind anyone of anything?)

Pete lets keep the sarcasm as long as its in jest it helps

Last edited on 2012-08-19 22:55:06 by bwadders76

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hosh13
posted: 2012-08-20 01:58:04 (ID: 53042) Report Abuse
I give it a thumbs up so long as it is further tuned. If we see the running game be not so effective due to the D adaption that is now in place (which will be critical since otherwise the run game will be nuts due to the 5-3-3 being all but dead except for short yardage, as it should be).

I think we need to give everyone a chance to adapt there D tactics b4 we say to much - I have had good D success if I have 4 DBs and 3 or 4 LBs on the field most of the time. There will be completions but you don't get smoked much that way.

But what I really want is a "proper" engine with run blocking FB/WR/TEs and receiving backs. And, of course, good balance. Going to all the management trouble to assemble a good team, only to get them to a crude engine, might render the process uninspirational in the long to medium term so I hope they fix this within a few seasons. Otherwise it will be fundamentally just another TOG with a few extra frills.
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Solana_Steve
San Diego Blitz

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posted: 2012-08-20 04:56:24 (ID: 53045) Report Abuse
I guess I've harped on this a few times both here and at the other game. The payoffs (yardage) for each type of play needs to approach the real world distribution for the game to "feel" like real football.

My opinion of the new game engine (and to some degree with the current one), is that the rushing seems reasonable (when opponents are equally matched). However, I think the passing plays yield to many long TDs on medium passes.

I would check out this site...great discussion on this issue of yardage distribution for rushing and passing plays: #comment-3464" target="_blank">Rush/Pass Distribution and Drive Success


Steve
SD Blitz
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ptossell
posted: 2012-08-20 05:13:02 (ID: 53046) Report Abuse
Solana_Steve wrote:
I guess I've harped on this a few times both here and at the other game. The payoffs (yardage) for each type of play needs to approach the real world distribution for the game to "feel" like real football.

My opinion of the new game engine (and to some degree with the current one), is that the rushing seems reasonable (when opponents are equally matched). However, I think the passing plays yield to many long TDs on medium passes.

I would check out this site...great discussion on this issue of yardage distribution for rushing and passing plays: #comment-3464" target="_blank">Rush/Pass Distribution and Drive Success


Steve
SD Blitz


I have to agree. My observations on the new engine are that we still get passes that either go for 10 yards or less, or all the way for a touchdown. There still doesn't seem to be that balance where you can have a mid-range passing game with passes of 15 to 30 yards. If this issue can be addresses then I think we will be able to get the perfect balance between the rushing and passing game which will allow teams to define their own tactics and build their Offence accordingly.
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dark_wing
posted: 2012-08-20 10:08:18 (ID: 53058) Report Abuse
Beep!

Why we are speaking about new engine in passing and rushing?
This is the old engine in passing and rushing!
This is the new engine in defence formation choosing only!
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