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Main / Discussions / The All-Singing All-Dancing New Passing Engine Thread Search Forum
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bwadders76
posted: 2012-08-20 18:28:45 (ID: 53142) Report Abuse
On Friday most of mine were 20-50 yards unfortunately in the wrong direction as they were being returned for TDs
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slider6
posted: 2012-08-20 19:56:47 (ID: 53148) Report Abuse
Question for Pete:
I seem to remember you saying that the new engine was based on Down/Distance & Formation, correct?

For example, if I rush on 1st Down out of Pro set every time then after x number of times the Defense is going to be biased towards rushing. But if I rush on 1st Down out of all formations, then the D is going to take longer to react since it has to build "history" on each position.
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pete
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posted: 2012-08-20 20:03:52 (ID: 53151) Report Abuse
Basically this is true
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slider6
posted: 2012-08-20 21:13:13 (ID: 53173) Report Abuse
pete wrote:
Basically this is true

OK, I have 2 small examples that I would like to know what is happening.

1st game:
Only looking at 1st down in Shotgun 2WR, my opponent ran the ball 3 times in a row. No problem, my defense was set to be biased towards run and it was picked as run all 3 times. My opponent then passed the ball 7 times in a row. Here is the problem, my defense picked run all 7 times!

2nd game:
Again, only looking at 1st down in Shotgun 2WR, my opponent ran the ball 4 times then passed it 7 times in a row. This is the same opponent with the same offensive tactics chosen. I changed my defense to be biased toward passing in this situation. For all 4 runs, my defense was pass biased. I understand that. Then on the 1st pass, my defense adjusts to run. Again, I understand that. 2nd pass, my defense adjusts back to pass. Working perfectly so far. Pass 3 through 7, my defense adjusts to run. Um, what?

I've only looked closely at these 2 games against the same opponent. In the 2nd game, Proset, Big I, & Wishbone on 1st down all seem to react as I would expect given your explanation of the engine using Down/Distance & Formation and my tactics being biased toward passing on 1st down.
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bwadders76
posted: 2012-08-20 23:34:58 (ID: 53189) Report Abuse
slider6 wrote:
pete wrote:
Basically this is true

OK, I have 2 small examples that I would like to know what is happening.

1st game:
Only looking at 1st down in Shotgun 2WR, my opponent ran the ball 3 times in a row. No problem, my defense was set to be biased towards run and it was picked as run all 3 times. My opponent then passed the ball 7 times in a row. Here is the problem, my defense picked run all 7 times!

2nd game:
Again, only looking at 1st down in Shotgun 2WR, my opponent ran the ball 4 times then passed it 7 times in a row. This is the same opponent with the same offensive tactics chosen. I changed my defense to be biased toward passing in this situation. For all 4 runs, my defense was pass biased. I understand that. Then on the 1st pass, my defense adjusts to run. Again, I understand that. 2nd pass, my defense adjusts back to pass. Working perfectly so far. Pass 3 through 7, my defense adjusts to run. Um, what?

I've only looked closely at these 2 games against the same opponent. In the 2nd game, Proset, Big I, & Wishbone on 1st down all seem to react as I would expect given your explanation of the engine using Down/Distance & Formation and my tactics being biased toward passing on 1st down.


im trying to explain it in my own head first but I think Pete has a fine line between the engine working out a player and doing the homework for the player if that makes sense.

tomorrow I play a 100% pass player so you wont see a 5-3 from me
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hosh13
posted: 2012-08-21 03:23:34 (ID: 53202) Report Abuse
I'd like to see this go further.

Not only would I like to see the engine better predict run/pass based on in game history, but if a team was 100% running then the run D should also get a boost. Ditto for 100% (or therabouts) passing attacks.

If you run all the time then the D players think run. After a while, unless you're the Eric Dickerson lead LA Rams, you're going nowhere!

And further, if the last x games show that your opponent is a run moron, then this factor is in play from the opening snap!

and/or

have % in the playbook for run/pass which would basically set the initial values until the ingame history took over.
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ptossell
posted: 2012-08-21 03:39:54 (ID: 53203) Report Abuse
hosh13 wrote:


And further, if the last x games show that your opponent is a run moron, then this factor is in play from the opening snap!
.


It's not up to the match engine to determine what plays your opponent ran in the last x games......that's your job! If you want the ME to do it for you that's just lazy and takes away from the hardwork of those who bother to spend the time checking these things.

I am all for stopping those teams that just run the same plays all the time, and the new ME will allow for that in-game adjustment whilst also rewarding those who spend time adapting their play book to fit their opponent.
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hosh13
posted: 2012-08-21 03:47:42 (ID: 53204) Report Abuse
then you might like -

"have % in the playbook for run/pass which would basically set the initial values until the ingame history took over."

Again, I'd like this to go hand in hand with the players orientation, not just the chosen formation. (ie a boost to the D player's run stopping skills).
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ptossell
posted: 2012-08-21 04:22:16 (ID: 53205) Report Abuse
That's a better idea. I would like to be able to set my D any playbook to say what percentage run or pass Defence I will use in each formation. At the moment, we can just chose prefer run or pass but to have a weighting for each would give more fkexibility.
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dark_wing
posted: 2012-08-21 06:19:41 (ID: 53216) Report Abuse
Nogard wrote:
Thats wrong.

your own last friendly

pass, this inner left pass goes to the receiver, who catches the ball, the tackle was missed by Mykola Kazancev (CB/R), Luís Henriques (CB/R) tackled him, forward progress: 15 yards, New first down (I-formation vs. Dime 4DL MLB 4CB 2SF)

the receiver of this outer left pass catches the ball, Mykola Kazancev (CB/R) tackled him, forward progress: 12 yards, New first down (Shotgun 2 WR vs. Dime 4DL MLB 4CB 2SF)

this outer right pass goes to the receiver, who catches the ball, tackled by Luís Henriques (CB/L), forward progress: 14 yards, New first down (Shotgun 2 WR vs. 3-4-4)

this inner right pass goes to the receiver, who catches the ball, Djadi Haddad (CB/L) tackled him, forward progress: 12 yards, New first down (Shotgun 4 WR vs. Dime 4DL MLB 4CB 2SF)

the receiver of this outer right pass catches the ball, Ruslan Skorobagatko (CB/L) tackled him, forward progress: 14 yards, New first down (Shotgun 2 WR vs. 3-4-4)

the receiver of this outer right pass catches the ball, tackled by Ruslan Skorobagatko (CB/L), forward progress: 14 yards, New first down (I-formation vs. 3-3-5)

this inner right pass goes to the receiver, who catches the ball, Ruslan Skorobagatko (CB/L) tackled him, forward progress: 12 yards, New first down (Shotgun 2 WR vs. 3-4-4)

pass goes to the receiver, who catches the ball, Ruslan Skorobagatko (CB/L) made the tackle, forward progress: 14 yards, New first down (Shotgun 2 WR vs. 3-4-4)

pass goes to the receiver, who catches the ball, Anton Pugach (CB/R) tackled him, forward progress: 12 yards, New first down (Shotgun 2 WR vs. 3-4-4)

pass goes inner left to the receiver, who catches the ball, Djadi Haddad (CB/R) tackled him, forward progress: 14 yards, New first down (Shotgun 2 WR vs. 3-4-4)

that are 10 passes between 11 and 19 yrds


Oops! I am sorry.
I won this game 70-7 and I do not looks oposition team stats.
Yes it all "normal" passes but all of them made by weak team...
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