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Main / Suggestions / Training affected by anthropomorphic parameters Search Forum
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alexshans84
posted: 2012-09-17 06:58:09 (ID: 57186) Report Abuse
Its for the ones who wants to see the players in this game with "flesh and bones".

My suggestion:

Give players two anthropomorphic parameters (height and weight) not only for visual purpose, but to specify training of physical and tactical skills.

Weight of a player would affect training of strength and speed. The more weight player has, the faster he would train strength and the lower - speed, and otherwise.

Height of a player would affect training of agility and tacticals (positioning and vision). The more height player has, the faster he would train positioning and vision and the lower - agility, and otherwise.

No problem with existing players: they would have average parameters.

I need to ask you, no sarcasm, jokes or other offtopic, please
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hosh13
posted: 2012-09-17 07:40:15 (ID: 57193) Report Abuse
alexshans84 wrote:
I need to ask you, no sarcasm, jokes or other offtopic, please


So no disagreeing with you then?

Sorry for the sarcasm.

And the off topic.

But you made this the topic.

Sorry for the jokes.

Now that we got that out of the way, I am all for this, but to do this b4 run blocking FB/TE/RB/WR, pass rushing DTs and receiving RB/FB seems trivial to me.
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Grzymisław
posted: 2012-09-17 09:17:24 (ID: 57208) Report Abuse
To be honest I think we don't need it. And giving average parametres to already existing players would mean nothing is changed.
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sneaky_minotaur
posted: 2012-09-17 14:23:10 (ID: 57233) Report Abuse
I really like the idea of using Height and Weight as an attribute of some sort.

Whether it affects training or maybe is just something more along the lines of a small penalty for a player if they are outside the normal 'range' for size at their position doesn't make too much difference to me.

However, I understand that height and weight are a sensitive topic on these boards, so...

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hosh13
posted: 2012-09-17 14:43:43 (ID: 57235) Report Abuse
Yeah, this would be in line with pos-exp to a point since the heights/weights would limit players to certain positions. I'm warming to it a little more.
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sh8888
posted: 2012-09-17 15:08:41 (ID: 57237) Report Abuse
sneaky_minotaur wrote:
a small penalty for a player if they are outside the normal 'range' for size at their position


and what is the 'normal range' for the size at any given position ?

For a WR .... Calvin Johnson is 6-5, weighs 236 .... Wes Welker is 5-9, weighs 185 ..... Mike Thomas is 5-8, weighs 198 ...... Brandon Banks is 5-7, weighs 153 ...... Trindon Holliday is 5-5, weighs 169 ..... Vincent Jackson is 6-5 weighs 230 ..... David Nelson is 6-5 weighs 214

so ... who is a 'normal' WR and what is the 'range' ?

and 2 great examples at RB ........

Sproles is 5-6, weighs 190 ..... Brandon Jacobs is 6-4, weighs 264

Basically, I think you'd struggle to come up with a 'range' ... apart from a range that is so widespread that it becomes meaningless .... and that applies to both height and weight.

The other point is .... does it increase the Game-play experience ? or does it just add complication and obfuscation for no real benefit ?

Looks like window-dressing to me .... let's add Height & Weight because we can ... even though it would make little sense to do so and would add nothing to the game and nothing to the game-playing experience.
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hosh13
posted: 2012-09-17 16:24:44 (ID: 57245) Report Abuse
That's a matter of implementation.

If weight also meant ingame momentum.....................

If height meant batting passes/kicks for DL and more range for defenders and receivers................

Without that though, I'd agree it'd be pretty pointless.
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sneaky_minotaur
posted: 2012-09-17 17:02:25 (ID: 57252) Report Abuse
sh8888 wrote:
sneaky_minotaur wrote:
a small penalty for a player if they are outside the normal 'range' for size at their position


and what is the 'normal range' for the size at any given position ?

For a WR .... Calvin Johnson is 6-5, weighs 236 .... Wes Welker is 5-9, weighs 185 ..... Mike Thomas is 5-8, weighs 198 ...... Brandon Banks is 5-7, weighs 153 ...... Trindon Holliday is 5-5, weighs 169 ..... Vincent Jackson is 6-5 weighs 230 ..... David Nelson is 6-5 weighs 214

so ... who is a 'normal' WR and what is the 'range' ?

and 2 great examples at RB ........

Sproles is 5-6, weighs 190 ..... Brandon Jacobs is 6-4, weighs 264

Basically, I think you'd struggle to come up with a 'range' ... apart from a range that is so widespread that it becomes meaningless .... and that applies to both height and weight.

The other point is .... does it increase the Game-play experience ? or does it just add complication and obfuscation for no real benefit ?

Looks like window-dressing to me .... let's add Height & Weight because we can ... even though it would make little sense to do so and would add nothing to the game and nothing to the game-playing experience.



Well I don't think we need to re-invent the wheel here most NFL scouts have an 'ideal size' for players at the various positions, it could just be based on that. Sproles would be a perfect example of a guy who was considered "too small." So he might subject to the size penalty but obviously his other stats more than make up for it.

Ultimately all attributes are window dressing. We don't really need Strength, Speed, etc, it could all just be summed up in one stat ranked 1-10 for how good a player is and that would be enough. BUT we are playing a management sim so having a number of different attributes to consider for your players is more fun (as is a little complication and obfuscation ).

For me at the most basic level adding Height and Weight and having them have some sort of effect on the sim would add to my enjoyment of the game.

When people talk about evaluating players in real life they always talk about height and weight. Therefore to me, it will simply 'feel' a lot more like a football sim if we have to at least consider height and weight when evaluating a player.


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bwadders76
posted: 2012-09-17 17:47:45 (ID: 57266) Report Abuse
sneaky_minotaur wrote:
sh8888 wrote:
sneaky_minotaur wrote:
a small penalty for a player if they are outside the normal 'range' for size at their position


and what is the 'normal range' for the size at any given position ?

For a WR .... Calvin Johnson is 6-5, weighs 236 .... Wes Welker is 5-9, weighs 185 ..... Mike Thomas is 5-8, weighs 198 ...... Brandon Banks is 5-7, weighs 153 ...... Trindon Holliday is 5-5, weighs 169 ..... Vincent Jackson is 6-5 weighs 230 ..... David Nelson is 6-5 weighs 214

so ... who is a 'normal' WR and what is the 'range' ?

and 2 great examples at RB ........

Sproles is 5-6, weighs 190 ..... Brandon Jacobs is 6-4, weighs 264

Basically, I think you'd struggle to come up with a 'range' ... apart from a range that is so widespread that it becomes meaningless .... and that applies to both height and weight.

The other point is .... does it increase the Game-play experience ? or does it just add complication and obfuscation for no real benefit ?

Looks like window-dressing to me .... let's add Height & Weight because we can ... even though it would make little sense to do so and would add nothing to the game and nothing to the game-playing experience.



Well I don't think we need to re-invent the wheel here most NFL scouts have an 'ideal size' for players at the various positions, it could just be based on that. Sproles would be a perfect example of a guy who was considered "too small." So he might subject to the size penalty but obviously his other stats more than make up for it.

Ultimately all attributes are window dressing. We don't really need Strength, Speed, etc, it could all just be summed up in one stat ranked 1-10 for how good a player is and that would be enough. BUT we are playing a management sim so having a number of different attributes to consider for your players is more fun (as is a little complication and obfuscation ).

For me at the most basic level adding Height and Weight and having them have some sort of effect on the sim would add to my enjoyment of the game.

When people talk about evaluating players in real life they always talk about height and weight. Therefore to me, it will simply 'feel' a lot more like a football sim if we have to at least consider height and weight when evaluating a player.




First bold very true but the ideal height and weight required for a WR in Miami is very different to what SF 49ers are looking for whuch will be differrent to what the Giants want etc. Also you find that your stereotypical heights and weights change every 3-5 years as the game evolves etc.

Second bold we dont need strength and speed? How is my RB going to get through the DL and past the LB if he has no speed but 50 carrying? give them a star rating for combined?

I hate to say it but I agree with SH8888 on this one.
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sneaky_minotaur
posted: 2012-09-17 18:00:24 (ID: 57275) Report Abuse
bwadders76 wrote:
Second bold we dont need strength and speed? How is my RB going to get through the DL and past the LB if he has no speed but 50 carrying? give them a star rating for combined?


The point was that when people say we don't 'need' height and weight the same could be said of any, and ALL other attributes. You don't 'need' any attribute outside of maybe one all inclusive "How good is this player" stat. Every player could just be ranked 1 -10 and that would be all we 'need' to run a sim.

But having more attributes make the game more fun. In my mind, since height and weight are always talked about when evaluating players in real life it would be more fun if we had to consider them here.

Frankly I'm kind of baffled that this is a controversial subject in a football sim. Just about every other football game that I am aware of uses height and weight in some way.


bwadders76 wrote:I hate to say it but I agree with SH8888 on this one.


OMG, what is this game coming to!

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