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Main / Suggestions / MOTY - make it more realistic Search Forum
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sh8888
posted: 2012-09-18 11:32:38 (ID: 57416) Report Abuse
MOTY is a piece of crap ....simple really.

I'd like to leave it like that, so ...end of Forum Post

unfortunately, as this is the Suggestions Forum, I feel compelled to offer a Suggestion. So .. my Suggestion is straightforward .....until people wake up and realise how crap MOTY actually is and lobby Admin to remove it ... the next best thing is to actually make MOTY more realistic ... and here's how :-

Have a read at this quote (below) from Sfniner08 (link here) :-

"I can personally vouch for the fact that the emotional impact with an inspirational/motivational talk can definitely impact performance. Football players are people, not robots. There are times when you don't give you max effort, be honest. They are human, you don't think there are plays where they think it isn't coming to me so I relax a little bit?

I whole heartedly disagree that is crap to think that a coach can motivate his players to perform above their norm. A big part of the game is the mental aspect. They are all strong and/or fast. "

Ok .... compare and contrast the bold section with the Manual definition :- "match of the year (factor 1.02-1.05) - raises all trainable skills"

Now ... why should it raise all Trainable skills by a set factor for every player ?

In reality .... it wouldn't ! , in reality this is what would happen :-

(a) Some players take notice of the Coach and react positively. The skills are raised to a level of 102% to 105% of 'normal'

(b) Some players dislike the coach, or they don't rate the coach, or they don't listen to the coach, or they're leaving soon so they don't care what the coach says or what happens in the game, i.e. the talk from the Coach has been ignored ..... Net Result ? .... 0% gain ... i.e player performance is 100% of 'normal'

(c) Some players are nervous, or temperamental, or inconsistent, or fearful, or highly-strung. These players listen intently to the coach ... but they think about it too much, they worry, they are poor at absorbing high-pressure situations ........ Net Result ? a performance decrease ! .... these players let the occasion get to them and 'choke' ..... so player performance will be minus 2% - 5% .... i.e. player performance is 95% to 98% of 'normal'.

MOTY should take these 3 player types (a), (b), and (c) into account ... and each player should be randomly assigned one of these 3 (hidden) player types when MOTY is being used.

Now tell me that's not real life.
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Turtlemania
posted: 2012-09-18 12:36:38 (ID: 57419) Report Abuse
I like it

I suggested it before and was disliked

So thanks for bringing up again!
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Firenze
posted: 2012-09-18 12:37:46 (ID: 57420) Report Abuse
Turtlemania wrote:
I like it
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Warlord99
posted: 2012-09-18 12:43:45 (ID: 57421) Report Abuse
very good suggestion, would make it more of a risk/reward type deal instead of just the pc hit.
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sh8888
posted: 2012-09-18 13:03:06 (ID: 57424) Report Abuse
Turtlemania wrote:
I like it

I suggested it before and was disliked

So thanks for bringing up again!


have you got a link ? I'd like to read what you originally said.
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hosh13
posted: 2012-09-18 13:22:43 (ID: 57430) Report Abuse
There is already randomness from the ACs so how is this suggestion anything other than requesting a lesser effect from MOTY?

I think MOTY is fine as is. Use it only when losing is not an option.
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sh8888
posted: 2012-09-18 13:48:02 (ID: 57431) Report Abuse
hosh13 wrote:
There is already randomness from the ACs so how is this suggestion anything other than requesting a lesser effect from MOTY?


Your comment is off-topic and irrelevant. This is nothing whatsoever to do with randomness or Assistant Coaches. The suggestion is about making MOTY realistic.

Also, if you'd actually read the topic, you'd notice that I didn't necessarily say that there would be a 'lesser effect' .... what I actually said was that the reaction to a Coach's speech would not necessarily be positive from all players as the current MOTY is.

The current MOTY regime is some sort of locker-room Utopia where all players slavishly dote on the coach's every word .... in real life, the player reactions to coach's speeches/instructions would be mixed ; i.e. good/bad/predictable/unpredictable.

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hosh13
posted: 2012-09-18 13:54:26 (ID: 57434) Report Abuse
Well my point, and the moty concept, are pretty straight forward.

A team gets revved up for a big, meaningful game. Again, the randomness you suggest is already there via ACs and can be interpreted in exactly the same way as you suggest, right now.

How much difference do you think having individual players taken into consideration would make?

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sh8888
posted: 2012-09-18 14:00:30 (ID: 57436) Report Abuse
hosh13 wrote:
Again, the randomness you suggest is already there via ACs and can be interpreted in exactly the same way as you suggest, right now.


Wrong.

Not every Manager has AC's.
All Managers who have AC's will have no AC's in certain positions ... different positions.

As already said (and conveniently ignored) ...AC's are nothing to do with this suggestion .... nice attempt at a smokescreen, but a failure nonetheless.

and now ... back on-topic ......
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hosh13
posted: 2012-09-18 14:18:37 (ID: 57440) Report Abuse
I am not so sure the randomness is not in play in the case of no AC -

"factor=((AC CP + 45 + 1000) / 1100) + (rand(-50,50) / 10000)"

Who's to say that the "(rand(-50,50) / 10000)" part is not still in play.

But this is pedantic on both our parts anyway.

Again, how much difference will your suggestion make? You even said - "you'd notice that I didn't necessarily say that there would be a 'lesser effect' "

So what would there be? Is it worth the effort?
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