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Main / Suggestions / MOTY - make it more realistic Search Forum
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pete
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Joined: 2011-09-01/S00
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posted: 2012-09-18 16:59:48 (ID: 57458) Report Abuse
No name, mainly numbers...I guess he has no idea about what a real name is...
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cantalupe
posted: 2012-09-18 17:23:34 (ID: 57460) Report Abuse
All this per player random factor sounds really like introducing consistency.
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bwadders76
posted: 2012-09-18 18:19:10 (ID: 57477) Report Abuse
pete wrote:
No name, mainly numbers...I guess he has no idea about what a real name is...


Oh Pete, you should really know better and keep on topic

As for the original post. I cant believe I am saying this live in a forum TWO days running. But I agree with SH8888 wholeheartedly. This is consistent to any sport and not just to listening to the coaches but also raising the game for the opposition. When I played competitive sports I could never raise my game for a team who was totally useless. However when the good teams come to town. I have an idea when it comes to consistency also but I'll save that for another post.

SH8888 I hate you!! This is probably the best suggestion I've seen in ages.
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hosh13
posted: 2012-09-18 22:28:59 (ID: 57500) Report Abuse
Buffalo wrote:
The original suggestion and the actual MOTY-setting are both blackboxes.

The suggestion: Trainer motivate players - - -> Player react - - -> game= blackbox; Player play worse or better - - -> End of game= result - - -> Manager know nothing. You don't know which player played better or worse, how this influenced the outcome of the game positive or negative. You know nothing, only that there was a random influence.

Acuall: Trainer motivate team - - -> Team react - - -> game= blackbox; team play more or less better - - -> End of game= result - - -> Manager know nothing. You don't know how big the bonus was and how this the outcome of the game had influenced. You know nothing, only that there was a random influence.

There is only a small difference. You suggest a negative impact, which is actually not possible.

If you want reality, than there must be a known factor (Moral, TW, INT), which influence the respose of the player. So the manager can decide if he want to play with a player in a MOTY-game, who will play worse.


I can't work out how the OP and his supporters don't seem to get this. How would there be any difference and how would you know?

So we have randomness due to moty and ACs already, and so now we want to have a spread of random within moty as well?

And all this for a feature that may or may not be used by managers, and if used, only once per season per comp?

How about MAAN - much ado about nothing?
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Warlord99
posted: 2012-09-19 01:15:23 (ID: 57527) Report Abuse
your not getting it, moty as it is is a BOOST ONLY for the entire team, meaning there is no risk to using it, the AC coaches do provide a small boost but what sh8888 was suggesting was to make it to where the new setting would make it to where some players are helped, some pay no attention, some lose performance, thus making it more true to life, the AC coaches don't add that much of a boost so it would make games much more interesting and have more strategy behind them, and with his suggesting being random risk/reward, it could be implemented more than once per season, it could be a check box in the game settings and since it's not a straight boost it wouldn't be a pure advantage to any team using it.
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sh8888
posted: 2012-09-19 07:50:34 (ID: 57544) Report Abuse
Warlord99 wrote:
your not getting it, moty as it is is a BOOST ONLY for the entire team, meaning there is no risk to using it, the AC coaches do provide a small boost but what sh8888 was suggesting was to make it to where the new setting would make it to where some players are helped, some pay no attention, some lose performance, thus making it more true to life, the AC coaches don't add that much of a boost so it would make games much more interesting and have more strategy behind them, and with his suggesting being random risk/reward, it could be implemented more than once per season, it could be a check box in the game settings and since it's not a straight boost it wouldn't be a pure advantage to any team using it.


As already said (numerous times), the Assistant Coaches are nothing to do with this Suggestion whatsoever, and if anyone thinks they are then probably best to leave that person to wallow in his/her own ignorance.

As for using MOTY more than once .... NO ! I really think not .... if you use it more than once then it's not match of the Year any more.

Just to re-iterate, as there still seems to be one or two Managers who don't quite get things the first time ..... the whole idea is to make the player's reaction to MOTY mirror real-life i.e. each player would have one of three reactions to MOTY : - positive/neutral/negative ....... the current concept of every player reacting positively (and by 102 to 105% also) is not credible in the slightest. That's why the current MOTY scenario is artificial and an open invitation to constant ridicule.
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JeremiahK
posted: 2012-09-19 07:59:44 (ID: 57549) Report Abuse
You say in reality sh8888. This is a game. A simulation.

In reality people do not have numbers painted on their heads. 50 STR, 45 SPD etc...

MOTY is a simple way to express something that is actually tangible. I've seen it happen first hand.

Your idea replaces a simple straight % concept MOTY with a consistency based one. That brings in another factor to fret over and why hide the player "type". Apart from Phys caps nothing else is hidden.

I suspect the majority of those who oppose it hate the randomness this can bring in general which I always thought was actually a good thing. The surprise result "How come my team a 46% lost by 1 point to a team at 42% shouldn't I win my teams better." Also scared division one champions that every opponent will slap the MOTY tag on them.

Anyway some middle ground.......

Make the boost a 0 - 5% per player instead of 2 - 5% boost so some players don't hype up and others do. Maybe make the PC hit a little randomly larger but leave the rest of MOTY's function as is.

This at least would be simple to implement than bringing in an unnecessary wholesale change to something that is as far as I can see is not broken while we still have backs that don't block or catch.

bwadders76 "I could never raise my game for a team who was totally useless. However when the good teams come to town."..........MOTY concept in a nutshell.
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sh8888
posted: 2012-09-19 08:10:27 (ID: 57552) Report Abuse
JeremiahK wrote:
You say in reality sh8888. This is a game. A simulation.

In reality people do not have numbers painted on their heads. 50 STR, 45 SPD etc...

Hmmm ..... looks like the same could be applied to Height & Weight then. Interesting.
So ... little point trying to add Height & Weight to players then as this is only a game, a simulation, ... and in reality some WR's are not tall etc etc.
I presume then that in reality, QB's don't have 'Not tall enough to be a QB' painted on their head ?
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oddball
posted: 2012-09-19 08:18:09 (ID: 57558) Report Abuse
its not random its an out and out boost. if your going to make it random make it random, sh888 idea isnt too bad pos/net/neg. do wot you like make it a one on one with the coach so the player selects who should have the MotY.

just like tanking seasons MotY is just an accepted part of the game with no negatives. SCRAP IT.
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hosh13
posted: 2012-09-19 08:40:13 (ID: 57568) Report Abuse
sh8888 wrote:
Just to re-iterate, as there still seems to be one or two Managers who don't quite get things the first time ..... the whole idea is to make the player's reaction to MOTY mirror real-life i.e. each player would have one of three reactions to MOTY : - positive/neutral/negative ....... the current concept of every player reacting positively (and by 102 to 105% also) is not credible in the slightest. That's why the current MOTY scenario is artificial and an open invitation to constant ridicule.


What do you think about moty being a 98-105% penalty/boost i.e. so a probable boost but also a chance the team tries too hard and screws up?

Is that the sort of thing you're going for?

Or simple individual reaction to moty, which frankly, on average, would be no different at all practically.

Again though, I think this is MAAN - we are talking about a thing that applies to probably about 1 game in 50, if that!
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