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Main / Suggestions / a way reduce the inflation of the game Search Forum
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sfniner08
posted: 2012-10-05 16:57:31 (ID: 60182) Report Abuse
What Jack6 is talking about is just about here. The top 3 salary teams on RZA are at a point where they can't sustain that rate of salary for very long. Even if they saved up a bankroll (which they must have because I've not heard of these teams before) it will bleed out.
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andrew2scott2
posted: 2012-10-05 18:36:18 (ID: 60204) Report Abuse
well that makes sence I guess. But this seems like a simple slution to a simple market but it could be done with out flooding the market. Just opening the dipp that is current of let say around the most I seen out of FA of 5 a season to 10-20.
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alexshans84
posted: 2012-10-07 16:54:59 (ID: 60463) Report Abuse
jack6 wrote:
Tarjan wrote:
I bought 2 "draft" players just because i could not because i needed them i still think that the easiest way to get over the money thing is to stop the TM completly.
The "new" managers should get players wich let them start at 40% of strength (passing, rushing, and so on what ever this exactly means on the overview side). New Players only could be brought in through 5-7 rounds of draft and the YA.

Reduce the income of all games let´s say 1/3 and see how the managers work their squad financially, when their players reach a skill of 40+...
just my 2 cents

I once suggested a wage driven FA-market driven by players not managers. Means, you can't sell a player, you only can hire or fire him.
If you want to hire him, what are you willing to spend in wages?
Top player expect top money, if they don't get that, they lower their expectations until they get it from any club.
They money then just vanish from the game, instead of circle around.


Why this is not implemented yet, it would be far better than existing system imo
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bwadders76
posted: 2012-10-07 17:21:53 (ID: 60465) Report Abuse
alexshans84 wrote:
jack6 wrote:
Tarjan wrote:
I bought 2 "draft" players just because i could not because i needed them i still think that the easiest way to get over the money thing is to stop the TM completly.
The "new" managers should get players wich let them start at 40% of strength (passing, rushing, and so on what ever this exactly means on the overview side). New Players only could be brought in through 5-7 rounds of draft and the YA.

Reduce the income of all games let´s say 1/3 and see how the managers work their squad financially, when their players reach a skill of 40+...
just my 2 cents

I once suggested a wage driven FA-market driven by players not managers. Means, you can't sell a player, you only can hire or fire him.
If you want to hire him, what are you willing to spend in wages?
Top player expect top money, if they don't get that, they lower their expectations until they get it from any club.
They money then just vanish from the game, instead of circle around.


Why this is not implemented yet, it would be far better than existing system imo


Teams like the TM as it is. I dont myself but I can't think of a total package to improve things
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Lee1950
posted: 2012-10-08 22:51:50 (ID: 60636) Report Abuse
bwadders76 wrote:
alexshans84 wrote:
jack6 wrote:
Tarjan wrote:
I bought 2 "draft" players just because i could not because i needed them i still think that the easiest way to get over the money thing is to stop the TM completly.
The "new" managers should get players wich let them start at 40% of strength (passing, rushing, and so on what ever this exactly means on the overview side). New Players only could be brought in through 5-7 rounds of draft and the YA.

Reduce the income of all games let´s say 1/3 and see how the managers work their squad financially, when their players reach a skill of 40+...
just my 2 cents

I once suggested a wage driven FA-market driven by players not managers. Means, you can't sell a player, you only can hire or fire him.
If you want to hire him, what are you willing to spend in wages?
Top player expect top money, if they don't get that, they lower their expectations until they get it from any club.
They money then just vanish from the game, instead of circle around.


Why this is not implemented yet, it would be far better than existing system imo


Teams like the TM as it is. I dont myself but I can't think of a total package to improve things


I'm not a huge TM fan, either (although it's better now with the automatic 5% bump in bidding - thanks for listening, Pete!)

We already have something like Tarjan's suggestion....the Assistant Coaches market It seems to work just fine. Conceptually, it's the NFL today - when teams bid for a Free Agent, the money goes to the player, not the old team. More players move via free agency than via trades these days (and almost none of them are sold from one team to another.)

The problem is, lots of managers like the TM, and use it successfully to raise money. If we change that, there will be some outcry.

Last edited on 2012-10-08 22:52:29 by Lee1950

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jack6
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posted: 2012-10-09 05:51:13 (ID: 60672) Report Abuse
alexshans84 wrote:
jack6 wrote:
Tarjan wrote:
I bought 2 "draft" players just because i could not because i needed them i still think that the easiest way to get over the money thing is to stop the TM completly.
The "new" managers should get players wich let them start at 40% of strength (passing, rushing, and so on what ever this exactly means on the overview side). New Players only could be brought in through 5-7 rounds of draft and the YA.

Reduce the income of all games let´s say 1/3 and see how the managers work their squad financially, when their players reach a skill of 40+...
just my 2 cents

I once suggested a wage driven FA-market driven by players not managers. Means, you can't sell a player, you only can hire or fire him.
If you want to hire him, what are you willing to spend in wages?
Top player expect top money, if they don't get that, they lower their expectations until they get it from any club.
They money then just vanish from the game, instead of circle around.


Why this is not implemented yet, it would be far better than existing system imo

Because it would be a huge economical change.
I'm sure it would work, since you only can spend what you have, but it would mean you have to change a lot of code. (I think so, Peter did not check or answer on that, which is OK for me).

And of cause it would basically change the FA-market.
No more selling and buying.
I don't know if this would be Ok for the community.
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E Logic
posted: 2012-10-18 08:16:13 (ID: 62218) Report Abuse
sfniner08 wrote:
What Jack6 is talking about is just about here. The top 3 salary teams on RZA are at a point where they can't sustain that rate of salary for very long. Even if they saved up a bankroll (which they must have because I've not heard of these teams before) it will bleed out.


If this is true then the current setup is ok but maybe wages should go up say 10 or 20 % higher then they currently do each year.

Last edited on 2012-10-18 08:21:04 by E Logic

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scottishbronco
posted: 2012-10-18 10:40:27 (ID: 62242) Report Abuse
i am jumping in to this post without reading everyone else's comments but would it not be an idea to have a scouting allocation every season?

What i mean by this is our x level scout has an allocated sum of money to spend in scouting players. The sum would be based on the forecasted turnover of each team.

The more invested the better or more players you have scouted by the playoffs or some other regular season week that gives us enough time to spend our own money on scouting those players who remain unscouted.

There is a baseball sim i play who use this system not only for draft prospects but also on the main squad. So the more you spend on scouting the more accurate you see the player stats.

It could be a good way to stop teams banking so much money here in RZA
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hobojoe720
posted: 2012-10-19 17:02:40 (ID: 62484) Report Abuse
You could always place a tax on all transfers of 5 or 10%.
The more you spend on players the more money goes "poof"
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Lamumia
posted: 2012-10-19 17:04:45 (ID: 62486) Report Abuse
hobojoe720 wrote:
You could always place a tax on all transfers of 5 or 10%.
The more you spend on players the more money goes "poof"


There is already a 5% tax in effect
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