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Main / Suggestions / Suggestion: Box Score Enhancement Search Forum
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canonico
posted: 2012-10-10 19:53:54 (ID: 61028) Report Abuse
Offense Box Score:

Targeted/Catches
Ok, we already have Catches, but how many times was the player targeted to make XX amount of catches... that would be valuable information to have in the box score.

Drops
Think that Drops could be added to the box score, under the Catching category to all receivers.


Bad Throws
Also think Bad Throws should be added under the Passing category for the Quarterbacks.

Broken Tackles
Would be showing both for Rushers and eligible receivers (WR's & TE's). Will help managers to judge the ability of a player in breaking a tackle.
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This stats combined would help judge the ability of the QB passing ability in games exclusively, and independent of the ability of the receiving group on the field. Would naturaly also help judge better our receivers individualy.
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Sacks Allowed
A good stat for the Offensive Line players. When a player is beaten 1 on 1 and allows a sack this stat would account for that.

Hurries Allowed
Just like Sacks allowed, it would be a good measurement to rate our OLine ability against the pass rush.
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Defense Box Score:

Pass Deflections
This in my opinion is a must have in any Football game, Pass Deflections (PD) are a very important stat to analyse the entire defense, because all of the players on the defense can indeed deflect passes, albeit some more than others.

Targeted/Receptions Allowed
Another great statistic information to have on the ability of our DB's and LB's. Having the amount of times a player is targeted with a pass and the amount of times he allows the completion. This in my opinion would be very valuable to implement.

Tackles For Loss
Been suggested before I believe, but couldn't leave it out do to it's importance.

Hurries
A good measure on the success of our pass rushing players is the number of times a QB had to make a hurried throw because of preassure.
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Side note, some of these could and should in my opinion be added to the PBP description. I say this because we currently have a PBP that blames the receiver for every pass that is incomplete (sorry Pete but it does). It's always the "Receiver was not able to make the catch" and that's it, no explanation to what actualy happened, was it a Bad Throw, did the receiver Dropped the Ball or was the Pass Deflected.

See this could come to play in the PBP to.

EDIT - To add Sacks Allowed, Hurries Allowed & Hurrys & Broken Tackles.

Last edited on 2012-10-26 21:29:10 by canonico

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pete
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posted: 2012-10-10 20:11:41 (ID: 61029) Report Abuse
canonico wrote:
Side note, some of these could and should in my opinion be added to the PBP description. I say this because we currently have a PBP that blames the receiver for every pass that is incomplete (sorry Pete but it does). It's always the "Receiver was not able to make the catch" and that's it, no explanation to what actualy happened, was it a Bad Throw, did the receiver Dropped the Ball or was the Pass Deflected.


I am sorry...this is wrong, canonico.

The difference is:
Complete:
who catches the ball
the receiver of this outer left pass catches the ball

Overthrown (QB mistake)
pass is incomplete, overthrown
overthrown outer right pass, incomplete

Wrong catch, receivers mistake or great DB action
incomplete, he was not able to make the catch
is incomplete, the receiver was not able to make the catch
the receiver can not catch this outer right pass, incomplete

Last edited on 2012-10-10 20:12:05 by pete

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canonico
posted: 2012-10-10 20:18:02 (ID: 61030) Report Abuse
pete wrote:

I am sorry...this is wrong, canonico.

The difference is:
Complete:
who catches the ball
the receiver of this outer left pass catches the ball

Overthrown (QB mistake)
pass is incomplete, overthrown
overthrown outer right pass, incomplete

Wrong catch, receivers mistake or great DB action
incomplete, he was not able to make the catch
is incomplete, the receiver was not able to make the catch
the receiver can not catch this outer right pass, incomplete



Ah yes you are correct, this time you rascal!

Yet might want to be a bit more specific in some of them, like when a Defender deflects the pass, it should be described as such. Small improvements I think.

But that was a side note, the real suggestion was the Box Score Enhancement. Hopefully it's not to hard to implement (if tracked by the engine) some of those stats.
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cantalupe
posted: 2012-10-10 20:28:16 (ID: 61032) Report Abuse
I agree with Canonico, some of these would be nice to have while passes defended is a must in my view. Right now it's hard to evaluate how good CBs are so this extra stat would be of great help.
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holmeboy
posted: 2012-10-10 20:36:41 (ID: 61035) Report Abuse
cantalupe wrote:
I agree with Canonico, some of these would be nice to have while passes defended is a must in my view. Right now it's hard to evaluate how good CBs are so this extra stat would be of great help.


This. Especially with teams starting to pass more and the new engine.
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phareux
posted: 2012-10-10 21:24:27 (ID: 61040) Report Abuse
great suggestion
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bwadders76
posted: 2012-10-10 23:32:21 (ID: 61053) Report Abuse
while the suggestion is great. I think it should be on the nice to have section. I think that there are far more pressing needs right now
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canonico
posted: 2012-10-10 23:48:09 (ID: 61055) Report Abuse
bwadders76 wrote:
while the suggestion is great. I think it should be on the nice to have section. I think that there are far more pressing needs right now


Never in any of my suggestions did I mention any sort of urgency in them, this one doesn't escape that train of thought.

However if you think about it, it actualy should be imperative to have some of these stats once we have the V2 of the game engine ready to roll, that engine will allow for a more balanced game and hence more passing analysis will be required, in order to actually analyse what's happening on the field, since we can't see it.

That beeing said, it's totaly up to Pete and Preechie on the timing and on the viability to implement this suggestion or part of it.
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bwadders76
posted: 2012-10-11 00:11:11 (ID: 61057) Report Abuse
mate chill this isnt your $23m kicker here where I had a pop at every opportunity. This is a fantastic suggestion but I believe the viability or lack of for the new engine should take priority and I was merely pointing that out.

Youre a stat freak I can see that (I am too by the way) but there have been quite a few suggestions recently that have been really good. Unfortunately god only blessed Pete with the one pair of hands though. In my opinion the priorities should be

1 Engine
2 Playbook enhancements
3 Sorting the financials
4 Stats
5 Cosmetics

Agree or disagree I dont mind but PM me either way lets keep this as what it is. A very good suggestion.

Man I have never been bo******d for agreeing with a suggestion before
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canonico
posted: 2012-10-11 00:21:38 (ID: 61060) Report Abuse
bwadders76 wrote:
mate chill this isnt your $23m kicker here where I had a pop at every opportunity. This is a fantastic suggestion but I believe the viability or lack of for the new engine should take priority and I was merely pointing that out.

Youre a stat freak I can see that (I am too by the way) but there have been quite a few suggestions recently that have been really good. Unfortunately god only blessed Pete with the one pair of hands though. In my opinion the priorities should be

1 Engine
2 Playbook enhancements
3 Sorting the financials
4 Stats
5 Cosmetics

Agree or disagree I dont mind but PM me either way lets keep this as what it is. A very good suggestion.

Man I have never been bo******d for agreeing with a suggestion before



Either my english wasn't very clear or you definatily read more than what I wrote.
Either way, I just stated I have no urgency in it, aldo, when you actualy think about it, it might be a good thing to have once the 2V of the engine goes live (if this suggestion is even viable). But that's always up to the developers, not to me.

So you can relax really, wasn't sending any messages to you Bwadders!
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