Community - American Football Management Simulator
AdBlocker active? It seems you are using software to block advertisements. You could help us if you could switch it off when visiting redzoneaction.org. The reason is very simple: Advertisements help us running the site, to offer you the game in a good quality for free. So if you like the game, please support us by purchasing a Supporter Account or disabling the AdBlocker on this site. Thank you very much!
Main / Suggestions / Faster player development and ageing Search Forum
Navigation: |<   1 2  3  >   >|  
Rating:
Rating
Poster Message
alexshans84
posted: 2012-10-11 08:09:15 (ID: 61097) Report Abuse
There were much talk about: 1) increasing gaps between "veteran" managers and newer ones; 2) engine "flaws", that can be explained (at least partly) by underdeveloped players who have not enough skill level to play as expected by game design.

My suggestion: by increasing a speed of player development and ageing we can solve at some extent the issues mentioned above.

I suggest to raise a development speed by 3. So in 8 RZA weeks players will gain the same training as in 24 RZA weeks now. I understand that it must be related to ageing, therefore players will age every 8 RZA weeks (not so realistic, but I can't see another way but changing all the season schedule that's probably not possible).
Quote   Reply   Edit  
pete
H2TAGIT4Q

Europe   pete owns a supporter account   pete is a Knight of RedZoneAction.org

Joined: 2011-09-01/S00
Posts: 20505
Top Manager



 
posted: 2012-10-11 08:12:49 (ID: 61098) Report Abuse
we can discuss about a slightly increase of player progress, but the aging has to stay as it is
Quote   Reply   Edit  
hosh13
posted: 2012-10-11 09:05:24 (ID: 61104) Report Abuse
I like the idea - I made a very similar suggestion in the past.

But a factor of 3 seems extreme. Or maybe not.

I suppose in any case, a team will reach it's individual salary cap eventually so this factor will dictate when equilibrum is reached and how much churn there is thereafter. So I like this idea mostly because it makes it possible to get to the top faster.

But I think simply a better team to start with is best.
Quote   Reply   Edit  
Lamumia
posted: 2012-10-11 11:06:43 (ID: 61116) Report Abuse
Factor 3 seems way to much. If any I would say it should be a slight increase. It could be linked to age, so that it is only increased for younger players.
Quote   Reply   Edit  
dark_wing
posted: 2012-10-11 11:13:52 (ID: 61117) Report Abuse
I think it is good idea!
Quote   Reply   Edit  
Kottan
Bretzfeld Bandits

Germany   Kottan owns a supporter account   Kottan acts as Mentor for beginners

Joined: 2011-09-04/S00
Posts: 1078
Top Manager



 
posted: 2012-10-11 11:16:50 (ID: 61119) Report Abuse
I would agree with a factor of 3. But only for players in the YA.
Quote   Reply   Edit  
dark_wing
posted: 2012-10-11 11:43:03 (ID: 61121) Report Abuse
Kottan wrote:
I would agree with a factor of 3. But only for players in the YA.


Factor 3 for YA.
Factor 2 for main roster.
For example.
Quote   Reply   Edit  
Tarjan
posted: 2012-10-11 11:57:34 (ID: 61124) Report Abuse
and with an age of 28 the physicals should decrease...

and btw give the new guys a roster with let´s say 55 on the overallranking it´s hard to start here and i think we should give every rookie a full stadium and a ya of 20 for free with only 50 int/TW players so they have the small chance to compete ^^

sometimes i hate the modern society....

Last edited on 2012-10-11 11:58:31 by Tarjan

Quote   Reply   Edit  
Ranagol
posted: 2012-10-11 11:57:37 (ID: 61125) Report Abuse
Factor 3? So you mean instead of 0,5-0,7 skill points on 90% training, a YA player will get 1,5-2,1 per update? That's friggin ridiculous.
Quote   Reply   Edit  
sh8888
posted: 2012-10-11 12:09:35 (ID: 61129) Report Abuse
dark_wing wrote:
Factor 3 for YA.
Factor 2 for main roster.
For example.


so ... an 18 year old on the main roster gets x2 and his identical twin brother in the YA gets x3 ?? ...... sorry, that's not logical.
Quote   Reply   Edit  
reply   Mark this thread unread
Navigation: |<   1 2  3  >   >|  
Main / Suggestions / Faster player development and ageing