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Main / Suggestions / Faster player development and ageing Search Forum
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alexshans84
posted: 2012-10-11 12:55:36 (ID: 61132) Report Abuse
Ranagol wrote:
Factor 3? So you mean instead of 0,5-0,7 skill points on 90% training, a YA player will get 1,5-2,1 per update? That's friggin ridiculous.


To wait more than 1 real life year to see my players developed enough to play on pro level is more ridiculous (boring, sad) for me
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hosh13
posted: 2012-10-11 13:40:30 (ID: 61146) Report Abuse
Tarjan wrote:
and with an age of 28 the physicals should decrease...

and btw give the new guys a roster with let´s say 55 on the overallranking it´s hard to start here and i think we should give every rookie a full stadium and a ya of 20 for free with only 50 int/TW players so they have the small chance to compete ^^

sometimes i hate the modern society....


I think a new team should have an old granny asleep in a wheelchair and wait about 4 seasons for her to wake up and say -

"Awe, I know! I think I'll start an 'iron team!"

This would need a graphic though, of granny, sitting asleep in her wheelchair in the middle of a field. Then we could just sit there and gaze at it for hours on end. Probably a little mall music to go with it. Might get a bit boring otherwise.
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Ranagol
posted: 2012-10-11 14:29:27 (ID: 61151) Report Abuse
alexshans84 wrote:
To wait more than 1 real life year to see my players developed enough to play on pro level is more ridiculous (boring, sad) for me

This is already probably the fastest online sports sim out there and 1 real life year is only true for 16 and 17 year old players, so the very new of YA recruits. Even new managers could get 1-2 well developed older players after a season if they got them from the TM and dump all their training points into them. And those players would help these new teams a lot.

You on the other hand should be getting a couple of (weakish) draft type players per season by now, but if you do the same and focus mainly on 1-2 players per season then real monsters. I know this becasue we both registered at the same date and I started promoting my YA players into my senior team last season...

But let me give you an example on what's wrong with this 3x or 2x factor.
Let's have a very average assistant coach:
EXP: 2,5*
CON: 2,5*
CP: 70

Now a weak 16 y/o youth pull:
Strength: 22
Speed: 22
Agility: 5
Every skill: 6
TW: 25

He can be trained in the YA for 5 seasons if you pulled him at the start of the season. That's 5x24 = 120 updates.
On each u p d a t e you get about 0,4 skill points for this player due to his low TW and low exp/con of the AC. So by the time he has to leave the YA that's 120x0,4 = 48 skill points to play around with.

IMO the easiest position to train is the OL, so let's assume we have an OL AC and we want to make this kid into a beast. Just play around with the numbers, here is what I've got:
Strength: 40
Speed: 22
Agility: 5
Positioning: 16
Blocking: 16
Footwork: 16
Every other skill: 6

We could boost him with a couple of training points gained from our HC, but currently that looks like a total waste, so I'd have no second thought about firing this player from my YA after the pull.

Now imagine that 3x factor, so 3x48 = 144 points to spread among the skills. I don't know about you, but IMO suddenly the draft would be there to get second string guys, not your starters...

With 144 points to spread (not taking talent and physical caps into consideration) here is the previous youth pull after he hits 21 y/o.
Strength: 50
Speed: 22
Agility: 20
Positioning: 35
Vision: 20
Blocking: 35
Footwork: 35
Every other skill: 6

Is this what you think a 21 year old player's skills should look like? I hope not, plus I'm pretty sure Pete thought the current system through when making it, but as open he is to suggestions, he said he'd be willing to increase the training SLIGHTLY. Not multiplying the whole thing by 3...

So if this is really happening I'd say make them small increases which are decreasing by age groups. Something like:
16-18: x1,4
19-21: x1,3
22-24: x1,2
25-27: x1,1
28-30: x1
30+: x0,9

My 2 cents.
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Lamumia
posted: 2012-10-11 14:34:35 (ID: 61152) Report Abuse
Ranagol wrote:
So if this is really happening I'd say make them small increases which are decreasing by age groups. Something like:
16-18: x1,4
19-21: x1,3
22-24: x1,2
25-27: x1,1
28-30: x1
30+: x0,9

My 2 cents.


+1
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sfniner08
posted: 2012-10-11 14:40:16 (ID: 61153) Report Abuse
A sliding scale is the most realistic way to do this. You do learn more the newer you are, at a faster rate anyway.
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Grzymisław
posted: 2012-10-11 16:03:39 (ID: 61158) Report Abuse
Agree ageing must stay without changes for sure. Faster development: maybe, but factor 3* is really extreme. 1,3 would be already very much. Possibly to much.
Better keep it without change.
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Tarjan
posted: 2012-10-11 16:07:24 (ID: 61159) Report Abuse
hosh13 wrote:
Tarjan wrote:
and with an age of 28 the physicals should decrease...

and btw give the new guys a roster with let´s say 55 on the overallranking it´s hard to start here and i think we should give every rookie a full stadium and a ya of 20 for free with only 50 int/TW players so they have the small chance to compete ^^

sometimes i hate the modern society....


I think a new team should have an old granny asleep in a wheelchair and wait about 4 seasons for her to wake up and say -

"Awe, I know! I think I'll start an 'iron team!"

This would need a graphic though, of granny, sitting asleep in her wheelchair in the middle of a field. Then we could just sit there and gaze at it for hours on end. Probably a little mall music to go with it. Might get a bit boring otherwise.


Season1:
no full stadiums- - -> low income in friendlygames
no money - - -> nobodys giving 100 mio+ for an average Draftplayer
slow developing of the team cause no AC and no money to build facilitys or YA

Season 5:
3 days after the draft: sold a draftplayer for lets say 150 mio
- - > full stadium
- - > full YA
- - > HC and Assistant Coaches
- - > Facilitys


so show me where have the newer guys a disadventage?

If it is true what the admin preaches in 2-3 seasons the "older" teams get in financiell problems and the younger teams would benefit on that and close the gap.
To lazy to wait for 2 Seasons? Stay in Div 2 and win something.
Look at the top 100 salaries the top 5 didn´t win a lot despite spending a lot of money and being around a long time, so what does it help to be here a long time?
If I read your postings i think the best thing would be to have perfect players from the beginning with everything build to the max...
Look at the NFL, the Texans needed 10 Years to win their own division, not even there they get a winning Team from the getgoing....

Last edited on 2012-10-11 16:08:47 by Tarjan

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phareux
posted: 2012-10-11 21:19:35 (ID: 61201) Report Abuse
Ranagol wrote:
So if this is really happening I'd say make them small increases which are decreasing by age groups. Something like:
16-18: x1,4
19-21: x1,3
22-24: x1,2
25-27: x1,1
28-30: x1
30+: x0,9

My 2 cents.

+1

Last edited on 2012-10-11 21:19:47 by phareux

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bwadders76
posted: 2012-10-11 23:13:31 (ID: 61227) Report Abuse
I am undecided on this one while it would speed up a teams progress from a rating of 35% - 40% etc would it not also have the same effect on a team rating of 55% achieving 60% so really the gap isnt closing. In fact it would probably still be widening as a team with a rating of 35% is likely to be new and not have coaches to make best use of this increase.

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hosh13
posted: 2012-10-12 06:18:27 (ID: 61241) Report Abuse
Tarjan wrote:
Look at the NFL, the Texans needed 10 Years to win their own division, not even there they get a winning Team from the getgoing....


Again, this is a simple matter of being good enough. Just because it will be faster for a good manager to get to the top does not mean all managers will. Some will never make it, some will make it fast. How quickly it can be done has no bearing on whether or not it ever will be.
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