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Main / Discussions / Draft preference Search Forum
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Poster Message
Nogard
posted: 2012-10-11 18:05:13 (ID: 61181) Report Abuse
Hey guys,

I know there are some similar threads about the draft but the new season isn´t far away and the next draft is in 3 weeks.

what I want to know or discuss are your preference. What is more important for you? high physicals or the age?

Example DL/LB:
Do you prefer a 45/45 guy in physics who is 22 years old or do you prefer a 35sp/47str who is 20yo?

the problem in every draft is, you don´t know if a physical is capped or not.

So how many skillpoints especially physicalskillpoints a year is worth?

How high have to be tw of your liners?

Is 35 tw for a draft DL/OL to low?
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petef
posted: 2012-10-11 18:34:38 (ID: 61184) Report Abuse
Nogard wrote:
Hey guys,

I know there are some similar threads about the draft but the new season isn´t far away and the next draft is in 3 weeks.

what I want to know or discuss are your preference. What is more important for you? high physicals or the age?

Example DL/LB:
Do you prefer a 45/45 guy in physics who is 22 years old or do you prefer a 35sp/47str who is 20yo?

the problem in every draft is, you don´t know if a physical is capped or not.

So how many skillpoints especially physicalskillpoints a year is worth?

How high have to be tw of your liners?

Is 35 tw for a draft DL/OL to low?



YES
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Lee1950
posted: 2012-10-12 00:30:23 (ID: 61230) Report Abuse
For a new team, I would weight high Str/Speed higher than age. A 22yo has 8+ seasons to play for you, so don't worry about age - get the best players you can.

For a more mature team, like mine in it's fifth season, I'm starting to look at age a bit more, and giving it more weight. My roster is fairly strong, so I can afford to draft a lower skilled 18yo over a higher skilled 22yo.

One caveat: an 18yo with low Teamwork won't develop as fast as a 19yo with great Teamwork.

So for me, its: Age v. Skills v. Teamwork when evaluating players


(for OL/DL, it's the same: Age v. Skills v. Teamwork ... but you have to buff Teamwork in your evaluation. For me, <30 TW is too low for OL/DL, but sometimes you can't be picky.)

Last edited on 2012-10-12 00:33:55 by Lee1950

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Swordpriest1
posted: 2012-10-12 18:07:13 (ID: 61320) Report Abuse
I'm with Lee basically. The main factor for me is the physicals and TW. Age is basically just the tie breaker. Because of the way the economics work + the fact that players performance and skills dont decrease as they age.. the difference in a player four years older than the next isnt nearly as heavy as it would be in real life.

My first draft I did 0 scouting and just arranged guys based on name and position... I dont know how it happened but I swear I drafted a player already 23yo. He came into training camp whistling Andy Griffith's theme song. Still on the roster though
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sfniner08
posted: 2012-10-12 18:31:23 (ID: 61334) Report Abuse
I consider age highly in terms of comparing players.

I estimate a player will grow on average of 10 skill points a season. So, if I have a set of 4 qb's to choose from for example I would look at how that younger player would stack up to the older player when he reaches that age.

So if I had 3 qb's with the same intelligence and

1. QB 1 37 strength, 24 passing, 27 vision and 22 years old

vs

2. QB 2 35 strength, 20 passing, 20 vision and 19 years old

I would always take qb 2.

In this example qb 1 has a total sp advantage of 13. So, yes now, he is better.

When qb 2 reaches 22 years old he will have 30 more sp than he does now. So after taking the 13 sp deficit into account I have 17 more sp by that time so the qb that is inferior now in 3 seasons will look more like this

40 strength, 35 passing, 30 vision and 22 years old.
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sfniner08
posted: 2012-10-12 18:37:38 (ID: 61335) Report Abuse
I'd separate the scouting into 3 steps.

First, take them and come up with a composite sp of trainable skills.

Then rank them by static attribute levels.

Finally use the age to determine the composite score ranking.

In the end within each position you'd rank them using 2 combined rankings. 1. static attribute ranking. 2. Adjusted by age composite score ranking.

After that then I prioritize the overall by taking all of my top 3 or 4 at the positions and rank them based on my own perceived ideas of rarity at that position.

Takes a while until we are able to download the batch idea Pete is working on. Then it will take a mere half hour.
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Swordpriest1
posted: 2012-10-12 20:27:26 (ID: 61349) Report Abuse
What!... S F if anyone here could give a damn about age I figure you right at the top. I dont check your roster like that but if a single player even stays for 4 seasons build that man a statue outside the stadium.

I cant go into it that detailed. I basically just compare and contrast a player against others in his position and stack them accordingly. I cant look at age like that because of the sheer numbers of players that come in. On avg I'd say I promote atleast 4 YA players that are solid starter calibre.. when you include the 3 draft players thats 7 starting level players every year.

I'd prefer the younger man for sure but if I'm looking at things realistically.. a player at 18 vs a player at 22 four seasons down the road isnt going to make that much a difference.
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Solana_Steve
San Diego Blitz

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posted: 2012-10-12 20:39:45 (ID: 61350) Report Abuse
Lee1950 wrote:
One caveat: an 18yo with low Teamwork won't develop as fast as a 19yo with great Teamwork.


Let's be honest, Pete created Low TW players to drive us all insane. I find them maddening how slow they train.


Steve
SD Blitz
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sfniner08
posted: 2012-10-12 20:41:37 (ID: 61351) Report Abuse
I would challenge you then to go through your draft board and s e l e c t a position where there is several players in various ages. Then, use the 10 sp rule of thumb I spoke of. Compare where the players would be at the same age (the oldest one is the comparison). You may find the younger ones have the most potential. They don't always, but some do and I look for them.
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Solana_Steve
San Diego Blitz

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posted: 2012-10-12 20:45:34 (ID: 61352) Report Abuse
Also, keep in mind, some player are easier to build than others. A punter for example, you can just train punting (and maybe you want somebody with more strength). But I wouldn't recommend drafting a punter. Maybe this is why my punter sucks...

On the other hand, some positions may require higher talent (maybe you want to train your QB to 45+ passing) or a combination of permanent/capable skills.


Steve
SD Blitz
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