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sfniner08
posted: 2012-10-16 03:42:11 (ID: 61838) Report Abuse
Outside the technical issues and major shifting I would consider the idea. Although it does sound a little more like that other game...but there were some good things in that game and this idea of 32 teams makes it better. 10 in a TD was a little silly.
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pete
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posted: 2012-10-16 06:35:05 (ID: 61844) Report Abuse
dark_wing wrote:

pete wrote:
It is like this, and the regions are there to spread the workload during simulation.


I think, it can be solved.


I don't think so, at least not without rewriting major parts again.

Sorry

Last edited on 2012-10-16 06:52:45 by pete

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dark_wing
posted: 2012-10-16 06:54:52 (ID: 61846) Report Abuse
pete wrote:
dark_wing wrote:

I think, it can be solved.


I don't think so, at least not without rewriting major parts again.

Sorry


In this season in my supercup division was teams from from Europe, USA and Australia.
Games was playing from 12-00 up to 20-00 server time.
We can play in leagues like in supercup.

Last edited on 2012-10-16 06:55:41 by dark_wing

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pete
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posted: 2012-10-16 06:58:28 (ID: 61847) Report Abuse
dark_wing wrote:

In this season in my supercup division was teams from from Europe, USA and Australia.
Games was playing from 12-00 up to 20-00 server time.
We can play in leagues like in supercup.


The kickoff time is depending on the region of the hometeam. We made this due

1.) managers should be able to s e l e c t their major kickoff time on registration: done

2.) to spread the workload on simulating games...

If I would follow your suggestion:

1.) Managers cannot selec t their kickopfftime anymore, sonce it has to be random due #2.

Don't get me wrong, but rewriting these parts again would kick me back into 2009, when I started writing this stuff. I am absolutely not interested in getting kicked back

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dark_wing
posted: 2012-10-16 07:20:30 (ID: 61849) Report Abuse
pete wrote:
dark_wing wrote:

In this season in my supercup division was teams from from Europe, USA and Australia.
Games was playing from 12-00 up to 20-00 server time.
We can play in leagues like in supercup.


The kickoff time is depending on the region of the hometeam. We made this due

1.) managers should be able to s e l e c t their major kickoff time on registration: done

2.) to spread the workload on simulating games...


I am understand it.

pete wrote:
If I would follow your suggestion:

1.) Managers cannot selec t their kickopfftime anymore, sonce it has to be random due #2.

Don't get me wrong, but rewriting these parts again would kick me back into 2009, when I started writing this stuff. I am absolutely not interested in getting kicked back



New managers will join into low level leagues.
Low lelel leagues can be distributed by kick-of ftime and new managers still can s e l e c t kick-of time.

Last edited on 2012-10-16 07:21:27 by dark_wing

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pete
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posted: 2012-10-16 07:33:20 (ID: 61852) Report Abuse
TBH: I don't see any benefit out of this huge task.
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dark_wing
posted: 2012-10-16 07:48:38 (ID: 61854) Report Abuse
pete wrote:
TBH: I don't see any benefit out of this huge task.


So in the future the same boredom

Last edited on 2012-10-16 07:49:02 by dark_wing

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hosh13
posted: 2012-10-16 07:55:49 (ID: 61855) Report Abuse
The more I think about this 1 pyramid approach, the more I like it.

Any time I check to see if a manager is online during a game, it's surprising how often they're simply not there. So I see no great issue in the live spectator regard.

To deal with the server load issue, you could maybe allow games to be scheduled anytime over a 24hr period. If a timeslot fills up according to server power, then people simply need to schedule their games at other times.

Benefits -

1/ Get rid of CofC since we now have an undisputed SB champion every season
2/ A more straight forward path for noobs - probably no mucking about tanking from a Div 3 starting point - just win baby!
3/ More condensed competition for the "serious" (trademark) teams.

Problems - easier said than done!
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sneaky_minotaur
posted: 2012-10-16 20:49:50 (ID: 61920) Report Abuse
pete wrote:
TBH: I don't see any benefit out of this huge task.


I think there are Huge benefits to making this sort of change. Couple other issues to address quick before I go into that.

First, just so we are on the same page on the issue of spreading simulation times around to balance server load. I think what Dark Wing is suggesting is that all league games would be simulated based on the Home Team's sim time. All current teams can keep their current sim time, all new teams simply pick a sim time for home games at sign up. I know I picked my conference by what sim time worked best for me so I wouldn't want to take that away from anyone. But, this exact same system works for Super Cup games so no reason it can't work for league games.

Second, what I believe we are talking about here is only having one single 32 team Div 1 (there are currently 8). The next level would have two 32 team leagues in Div 2 (there are currently 16 when you count Div 2.1 and Div 2.2). The remains leagues would be Div 3 and could have as many as needed (Dark Wing suggested 3 leagues of 32 teams each). Note that there could even be a Div 4 if needed. New teams would start in Div 3 and attempt to work their way up through the Leagues. Right now bots fill out most of the 2.x leagues.

Please note that the number of Divisions/Leagues isn't really important part, the important part is having a multi-tiered league structure that managers have to work their way up to reach the top league. This is what matters and is what achieves more competitive balance between teams at the various levels. This sort of structure helps ensure teams play other teams of similar rank!

Third, I don't play -TOG- or any other football sims so I don't really care what they do with their sims. I just want to help make this sim the best it can be.

OK, now as to some of the benefits:

Better competition, more competitive games, and more therefore more fun for all. A system like this consolidates the best teams to the top and distributes the remaining teams more evenly so that managers will much more often be facing teams with a similar ranking to their own. Games with more evenly matched opponent are more fun and engaging.

Fewer bot teams in the higher level leagues. Currently the 2.1 and 2.2 leagues are mostly bots teams. I've even seen a fair number of bot teams in 1.1 and that's just sad. This system would help keep bot teams out of Div 2 and Div 1 and keep them in Div 3 (or lower) where they belong.

Div 3 would be the place for brand new owners to come in, get their feet wet, and learn the game while playing other brand new owners and a generous helping of bots. This is the perfect environment for new owners and will help get them excited about the game, while having a change to win and have a good time. Currently I see tons, TONS, of new people starting, getting hammered by guys who have been in 2.2 for a couple seasons and then they quit. This system will help retain new players by giving them a better starting environment.

There would be fewer bots in the higher level leagues because people won't feel like they have no chance and quit. I do believe there is a serious problem with the game as it stands. Teams that do well and get promoted quickly are not able to compete in Div 1.1 and therefore lose interest. A multi-level league structure rewards them for playing well without setting them up for failure in their next few seasons.

It will give a better, more achievable goals to managers. People will stay interested longer when they have more realistic long and short term goals for their team.

Given that this is a football management sim and that it takes time to fully develop your squad, it just makes sense to spread the competition out and allow owners have more of that time spent playing competitive games against managers at a similar stage of development. No one (or at least very few people) have a lot of fun just repeatedly smashing weak teams with no real challenge or, conversely, getting smashed by teams they have no chance against due to the difference in the teams development time.
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sneaky_minotaur
posted: 2012-10-16 21:14:09 (ID: 61927) Report Abuse
To give a more specific and personal example of the benefits to a more multi-tiered system I will use my expereince with the game so far...

I just recently joined the game, at the beginning of season 5, so this is still my first season with the game..

I will be promoted to 1.1 for season 6
My ranking is currently 43
I will be crushed

Oh sure, I'll pick up a few wins against bots or similarly situated owners but I will have absolutely no shot at even making the playoffs much less truly competing for a championship. Don't get me wrong, I don't mind losing what I mind is not having a chance no matter how good my game plans are, their players are just too much better than mine. That's just not fun.

I find it exceptionally demoralizing to realize that I'm going to have to spend at least the next two seasons with no chance to compete until my team develops more. What am I supposed to do, just quit paying attention for 6 or 8 months until I'm competitive again?

I love the idea of getting promoted after my first season. I just wish I was getting promoted to a league were a had a fair chance to compete. With a multi-tiered system I'd be looking forward to the new exciting challenge while my team continues to develop. As the system stands I'm looking at a minimum of two seasons worth of boredom and frustration before I can start having fun again with a more developed team.

That's not the way to retain new managers.
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