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Main / Suggestions / DC-awful, lack of control and leaves to much guessing Search Forum
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E Logic
posted: 2012-11-03 14:55:16 (ID: 65859) Report Abuse
The way DC works is awful and I dont know why it works or is set out the way it is. There are far simpilar and better ways to choose where and when players play. I say this because my last game was a complete shambles due to the DC system and how substiutions work.

1: DC leaves me guessing far too much.
what i mean by this is when you put a player at the top of the list for an example DE will he play on the left or right side. I say this because sevral of players swapped during my last game, one minute there on the right side the next there on the left. And it seems that putting a player at the top of the list for some positions makes them play on the left and for other posisions it makes them play on the right. And i really dont know why a DC should leave a manager guessing as to weather a player will be on the left or right in the first place .
one way to solve this is to add tabs in the depth chart (HBL/HBR, OGL/OGR TEL/TER) the list goes on. This would also add to how you make your playbook in terms of play direction because you can build your playbooks around your players. It will also remove any doubt as to where your players will actually play.

2: A real lack of control when it comes to who and when players will be subbed. This was a huge reason I lost my first game of the season.
In the current system you can tick a box for what positions you do not want to sub but there should be an option to not sub specific players. I say this because I have one good CB (Jon Sowell) who I dont want to sub but 2 poor CB that I would like to rotate. now in the manual it says "If you set more than one player per position, the depth chart uses an algorithm based on physical condition to determine which player offers the team the best chance to win" which i took as my far better player would not be subed for a clearly worse player yet this clearly wasnt the case as in the second half my best CB was subbed for a bad CB, and was never to be seen again which ment my opponent passed the ball with ease. now to stop this from happening i could s e l e c t the minimum players for positions e.g 2 CB, 2 OG but if these players got injured the engine would choose a player at random which would be even worse. so clearly the algorithm needs work as the substitutions did not benifit me in the slightest and it wasnt just my CB subs what were the problem.

3: At times it seems the engine pays NO attention to weather I have selected a player at the top my DC list. prime example I put my TE Maria Palumbo at the top yet the engine decided to play my 2nd TE Javier Mullins from the very beginning and he is not only worse but had about 15% less PC. now why was this?

Now if you want to keep the current DC system, I believe my suggestions above(specific player sub options, add position tabs like HBL/HBR, OGL/OGR, and sort out the algorithm for when players come on) would go along way to fixing some issues.

Last edited on 2012-11-03 22:54:52 by E Logic

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holmeboy
posted: 2012-11-03 15:06:29 (ID: 65860) Report Abuse
E Logic wrote:
I put my TE Maria Palumbo at the top yet the engine decided to play my 2nd TE Javier Mullins from the very beginning and he is not only worse but had about 15% less PC. now why was this?


This could be because of the game settings. Where you s e l e c t to start substituting at a certain point eg <70%PC, perhaps your TE was below this threshold and was substituted at the very beginning?

I usually s e l e c t no substitutions all game long because my backups are terrible and I'm afraid they'll replace my good players instead of my crap ones like point no 2. Does need work, but not very important imo - seems like it might take a bit of time that would be better spent elsewhere...
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E Logic
posted: 2012-11-03 17:26:19 (ID: 65894) Report Abuse
holmeboy wrote:
E Logic wrote:
I put my TE Maria Palumbo at the top yet the engine decided to play my 2nd TE Javier Mullins from the very beginning and he is not only worse but had about 15% less PC. now why was this?


This could be because of the game settings. Where you s e l e c t to start substituting at a certain point eg <70%PC, perhaps your TE was below this threshold and was substituted at the very beginning?

I usually s e l e c t no substitutions all game long because my backups are terrible and I'm afraid they'll replace my good players instead of my crap ones like point no 2. Does need work, but not very important imo - seems like it might take a bit of time that would be better spent elsewhere...
i dont see how the basics such as selecting your team/ knowing what side of the field your players will play/ have more control over subs is not a priority. The current DC is really poor and has to many floors in it. I dont see how anyone can think the DC system is any good.
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Monkey
posted: 2012-11-03 20:05:54 (ID: 65988) Report Abuse
the whole point of it is to stop people put all their top people on 1 side all game long and play to that side all game long
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scottishbronco
posted: 2012-11-03 22:25:20 (ID: 66034) Report Abuse
I would add that we know the engine will choose players from left to right using the depth chart and without strong and weak sides, the positioning doesn't really matter on the playing field.

It's a different problem for teams with 1 or 2 good players in certain positions. I have found that these players will perform better if rested throughout a game, rather than playing the full match.

It doesn't take much to set a game plan up to focus on where you expect your good players to be. If that TE gets moved down the DC during the match, have the playbook change to his side.

Dont get me wrong though, more control would be great
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petef
posted: 2012-11-03 22:41:56 (ID: 66041) Report Abuse
"The way DC works is awful and I dont know why it works or is set out the way it is."

When this is how you choose to start off your suggestion you loose all credibility in my eyes.

Personally I do not have any trouble with the current DC.


My guess is that your players had low game energy which is why they weren't in the game much.
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E Logic
posted: 2012-11-03 22:44:29 (ID: 66043) Report Abuse
Monkey wrote:
the whole point of it is to stop people put all their top people on 1 side all game long and play to that side all game long

if you guess correctly as to which side your players will play you can do this anyway.
so you believe not knowing where your players will actually play is the right way to go about things, u this this as being realistic do you. Also there is nothing stoping you from setting out your defence in a way that can cover an offensive putting all there strong players and the engine could be made in a way that if a offence keeps going in the same direction your defence can adjust to it.
Also your point is flawed because whats the point of being able to set which direction you want a play to go if you do not know which side your best offensive players will play.
And the substitute option should be/need to be player specific not position specific.

Last edited on 2012-11-03 22:47:39 by E Logic

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E Logic
posted: 2012-11-03 22:54:06 (ID: 66048) Report Abuse
petef wrote:
"The way DC works is awful and I dont know why it works or is set out the way it is."

When this is how you choose to start off your suggestion you loose all credibility in my eyes.

Personally I do not have any trouble with the current DC.


My guess is that your players had low game energy which is why they weren't in the game much.
no, most of them had 95% or more PC. So you lose ALL CREDIBILITY for making assumptions when you could have easily looked at my players PC and got your facts right. And i cant understand how you can think the way the DC works is a good system and cannot be greatly improved. And clearly you do not use subs either otherwise you would see the limitations there aswell or maybe you are a bit simple to see the problems with that aswell.

Last edited on 2012-11-03 23:12:55 by E Logic

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Tarjan
posted: 2012-11-03 22:59:13 (ID: 66051) Report Abuse
stop getting personal and maybe just maybe you get some possitives out of your suggestion

Last edited on 2012-11-03 22:59:40 by Tarjan

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sneaky_minotaur
posted: 2012-11-03 23:00:01 (ID: 66052) Report Abuse
I understand that there is an issue with wanting to stop what has been used as an exploit in other games, but really there has to be a way to do that while having more control of the DC.

For instance: having to list a bunch of guys at Kicker or Punter and then click the 'don't sub' button for K and P so that you will have injury backups at various positions that only play if the starters goes down to injury is silly. It works, but it's silly.

Clearly the DC could be improved.

Edit: iirc pete already has plans to address the injury backup issue but don't recall for certain...

Last edited on 2012-11-03 23:03:28 by sneaky_minotaur

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