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Main / Discussions / Supercup Thread Season 6 Search Forum
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bwadders76
posted: 2012-11-09 10:53:09 (ID: 67487) Report Abuse
hosh13 wrote:
I'm not sure if I mentioned the concept of the "Serious" team b4 - did I?

"Serious" teams do not spit the dummy out, pack up their kit and walk off into the sunset - they show determination and tough it out.

Serious teams only thanks!


AND THEY CAN TRADE I don't think it is down to if the side is serious or not a smashing like that can cause

No I think a warning would be fine maybe if someone could provide an example of where one of the elder statesmen trampled all over someone then a few seasons later the roles were reversed. While it does not say it will happen for the new teams it does show that it's possible to catch up
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petef
posted: 2012-11-09 12:11:02 (ID: 67527) Report Abuse
pete wrote:
In Germany the referees sometimes agree not to stop the clock anymore...I don't know if this an official ruling.


its Germany....of course its "official"
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notsch
posted: 2012-11-09 12:17:07 (ID: 67530) Report Abuse
hosh13 wrote:
I'm not sure if I mentioned the concept of the "Serious" team b4 - did I?

"Serious" teams do not spit the dummy out, pack up their kit and walk off into the sunset - they show determination and tough it out.

Serious teams only thanks!


You are right...nevertheless...i think it is clear that some guys will leave the game cause they are going to be beaten badly in multiple games.

If i would join a new game, knowing nothing about it, logging in (in the beginning ) two or three times a week and i would be beaten with +120 points diferential several times, i think i would quit too.
There is no need to get me demotivated like that over and over again in the first months playing the game.

You play games causes they make you feel better...i don´t feel better when my secondary get screwed over and over again albeit i put in the right formation as told somewhere here in the forum (like the poor guy i met in yesterdays SC game).
I would look for another game and several guys playing this game right now will think the same way...i am pretty sure about that

So i dunno...one can state that this is wanted cause we only would like to have 'serious' managers...this a political decision pete has to decide on his own.
Making a statement in the manager license might help...the overall quality of the game is probably high enough to overcome this issue


Personally i don´t like these high results...kind of a relax mode would be fine with me.

But the thing is: Advancing in the SC will mean for many teams beating your opponent as high as possible, implementing kind of a mercy or relax rule would make that impossible...and if you don´t have the chance to compete with others for the last final spots cause your team stops playing somewhen cause of some rule...that doesn´t feel right, too.
On the other hand, being in the 'wrong' division with many 'good' teams and therefore having no chance to advance is bad luck, too.


It is a tricky issue and comes down for me to the question how huge the drain due to high defeats is going to be.
It is maybe not that much since in the beginning you meet superior teams only in the SC...but only future can tell for sure.

Last edited on 2012-11-09 12:51:49 by notsch

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bwadders76
posted: 2012-11-09 13:50:53 (ID: 67556) Report Abuse
notsch wrote:
But the thing is: Advancing in the SC will mean for many teams beating your opponent as high as possible, implementing kind of a mercy or relax rule would make that impossible...and if you don´t have the chance to compete with others for the last final spots cause your team stops playing somewhen cause of some rule...that doesn´t feel right, too.
On the other hand, being in the 'wrong' division with many 'good' teams and therefore having no chance to advance is bad luck, too.


In answer to this point because of the group structures now I don't think that even removing the 16 wild card places for the next best teams and only have the group winners in the playoffs is going to help overcome this issue. If you created a divisional supercup the smallest teams aren't going to gain the financial benefit of playing an established side (well not for a while anyway). I don't think that there is a perfect solution apart from the right guiidance. Yes getting smashed by 150 points or more is going to demoralise you but how many supercup groups have more than a handful of sides capable of doing that? Then it is feasibly possible to see a new side finish 6th or 7th in a supercup group with a winning record so that could actually inspire a side to stick with it a bit longer.

Due to the high turnover of new teams I think it is impossible to gauge the effect of these super defeats. Even if Pete created the Q & A email for teams leaving I doubt he would get enough replies to accurately assess the situation.

In response to this comment unfortunately that is a fact of life in all sports where there are draws made. Sometimes you see the draw and rub your hands in anticipation other times you smack your head off a brick wall cursing your bad luck. Even if seeding teams was possible I don't think it would be beneficial to the game.

Last edited on 2012-11-09 13:51:05 by bwadders76

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hosh13
posted: 2012-11-09 14:12:29 (ID: 67563) Report Abuse
Like I said - squash i.e. give new teams a bunch of draft players when they start.

In any case, a "future" manager who's getting killed today will see other teams not getting killed by the one that killed him, and wonder what he has to do to get to that level. And stick around and find out!
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bwadders76
posted: 2012-11-09 14:18:48 (ID: 67566) Report Abuse
hosh13 wrote:
Like I said - squash i.e. give new teams a bunch of draft players when they start.

In any case, a "future" manager who's getting killed today will see other teams not getting killed by the one that killed him, and wonder what he has to do to get to that level. And stick around and find out!


The majority wont though and thats just down to the high turnover of new teams.
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Mad_Scotsman
posted: 2012-11-09 16:18:28 (ID: 67590) Report Abuse
sh8888 wrote:
Ranagol wrote:
pete wrote:
Ranagol wrote:
Wow...I'm sure our new manager had a fun first experience with that score!


Basically, what should an engine do? In my todays cupgame I had a "1 day team" too...he was passing a lot, with waterboys as QB...so he threw one INT after the other. I was not aware of the game, and used my standard settings, I am using in league games versus experienced managers. He got beaten really really high. Should I send an letter for excuse? I don't think so. Should the engine limit that by adding a relax mode? Could be the topic of a discussion. Should the engine make my gameplay worse just to protect the newbee and his ego? I don't believe so.



I wouldn't care by how many points I'd lose, not when I started playing, not even now if I know the opponent is better. I play a basketball sim where I recently got murdered 105-27. Better team, better players, probably better tactics too, it is what it is. This wasn't an attack against you Pete or the game itself, sorry if it came out that way...maybe I'll put a sarcasm smiley next time...

But since you mentioned a couple of options, the bold one seems like the best fit.


No.
The 'relax rule' in G*I is one of the things I dislike, I personally think that it causes distorted scores in certain special situations (e.g. where 2 human teams play, and one has a Bot defense).

Also ... there are still aspects of RZA where Points Differential matters ... e.g. 3/4/5 teams could be level on games won with a 4-12 record, the points differential would be used to determine which team was in the relegation playoffs and which team wasn't (same applies to Automatic Relegation and also to the Conf Champ playoffs). Therefore running-up the score against Bots could be a legitimate tactic in various circumstances.

A Relax Rule is artificial and could backfire in many ways......it just isn't necessary.


Not sure if possible, but could positional placings not be changed to head to head if Win-Loss record is the same?
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Ranagol
posted: 2012-11-09 16:24:16 (ID: 67591) Report Abuse
pete wrote:
In Germany the referees sometimes agree not to stop the clock anymore...I don't know if this an official ruling.

I think I've heard that somewhere too.

But even if it's not an official ruling, after a 5 TD lead couldn't the clock go down faster? Like, every play will be double the ammount of time it normally takes. So after a 35 point lead every rushing play will take down 1 minute from the clock instead of the current 30 seconds.
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sh8888
posted: 2012-11-09 16:50:56 (ID: 67597) Report Abuse
Ranagol wrote:
pete wrote:
In Germany the referees sometimes agree not to stop the clock anymore...I don't know if this an official ruling.

I think I've heard that somewhere too.

But even if it's not an official ruling, after a 5 TD lead couldn't the clock go down faster? Like, every play will be double the ammount of time it normally takes. So after a 35 point lead every rushing play will take down 1 minute from the clock instead of the current 30 seconds.


Are you serious ?
I seem to remember last season in the C of C, Mighty Magpies were 21-0 down after One Quarter (against the mighty Dark-Wing). The Magpies ended up winning by 38-24.

If a decision is taken to change the rules after a 5-Td lead then the whole thing starts to get very subjective ... why not a 4 TD-lead ?, why not a 6 TD-lead ? ..... it's a bit of a slippery slope if you ask me.

I'd prefer to win a game because I was the better team, not just because I reached a x-TD lead first.
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pete
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posted: 2012-11-09 16:51:46 (ID: 67599) Report Abuse
I fear this would cause other trouble. A league game is 4*15...and managers should be able to use 4*15...
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