no content
AdBlocker active?
It seems you are using software to block advertisements. You could help us if you could switch it off when visiting redzoneaction.org.
The reason is very simple: Advertisements help us running the site, to offer you the game in a good quality for free. So if you like the game, please support us by purchasing a Supporter Account or disabling the AdBlocker on this site.
Thank you very much!
Main / Discussions / The New New Engine (Version 2.2.1) Search Forum | |
Navigation: |< < 1 3 4 5 > >| | |
Poster | Message |
hosh13
|
posted: 2012-11-24 11:06:31 (ID: 69863) Report Abuse |
I just saw a few plays where the DE did break thru and another blitzed and the blitzer made the sack in both cases.
So I will keep my eye out for a scenario where this happens but there is no sack (or a sack by the DE). I suppose I'll also keep an eye out for both DE breaking thru on the same play. .....and both DE breaking thru and a blitzer! Last edited on 2012-11-24 11:07:47 by hosh13 |
|
Quote Reply Edit | |
bwadders76
|
posted: 2012-11-24 11:25:24 (ID: 69870) Report Abuse |
hosh13 wrote:
I just saw a few plays where the DE did break thru and another blitzed and the blitzer made the sack in both cases. So I will keep my eye out for a scenario where this happens but there is no sack (or a sack by the DE). I suppose I'll also keep an eye out for both DE breaking thru on the same play. .....and both DE breaking thru and a blitzer! With all this breaking out into the backfield I would expect Steve McQueen to appear somewhere |
|
Quote Reply Edit | |
Ranagol
|
posted: 2012-11-24 11:28:05 (ID: 69871) Report Abuse |
These changes are insane if a team playing on relaxed vs my normal can cut it so close: friendly against Spud's Spartans
|
|
Quote Reply Edit | |
posted: 2012-11-24 11:40:17 (ID: 69872) Report Abuse | |
Ranagol wrote:
These changes are insane if a team playing on relaxed vs my normal can cut it so close: friendly against Spud's Spartans Could you use other wording pls. I don't get the full sense, and the translator is telling bullshit, too Edit: after thinking again, I guess I understand. You think the gap should be bigger, if relaxed meets normal. I don't believe you could make a conclusion out of one game. Last edited on 2012-11-24 11:44:06 by pete |
|
Quote Reply Edit | |
sh8888
|
posted: 2012-11-24 11:46:07 (ID: 69873) Report Abuse |
Did anything change regarding Rushing ? I watched the game and I just had the feeling that my Team rushed better under 2.2.1 than under 2.0.0 .......... or maybe I've got an over-active imagination
|
|
Quote Reply Edit | |
posted: 2012-11-24 11:50:51 (ID: 69874) Report Abuse | |
sh8888 wrote:
Did anything change regarding Rushing ? I watched the game and I just had the feeling that my Team rushed better under 2.2.1 than under 2.0.0 .......... or maybe I've got an over-active imagination See, I cannot answer all these question "Did X change". The reason is that there is no rush function, or pass function or tackle function working in its own small "nutshell". Much more all these parts interfere with each other. This means changes on one side can change the outcome of another part. And this is exactly what makes it so hard to balance the thing. |
|
Quote Reply Edit | |
Ranagol
|
posted: 2012-11-24 11:54:23 (ID: 69876) Report Abuse |
pete wrote:
Ranagol wrote:
These changes are insane if a team playing on relaxed vs my normal can cut it so close: friendly against Spud's Spartans Could you use other wording pls. I don't get the full sense, and the translator is telling bullshit, too It's just my understanding of game intensity. A weaker team playing on relaxed should not be as competitive against a better team playing on normal. In my league game against SS his overall rating was 4% lower, but he managed to win by a last second fieldgoal, and there's nothing wrong with that. But in our friendly his ratings dropped by 4% for a total of 8% lower, from what I can only assume he played on relaxed mode. He still managed to force an OT and almost win (which is my fault for not having FG instructions for OT but that's beside the point). I know those ratings are not the whole picture, but they should at least give a hint of a team's strength right? If a team 8% lower can be competitive then next season BOT teams will reign over RZA |
|
Quote Reply Edit | |
posted: 2012-11-24 11:59:18 (ID: 69878) Report Abuse | |
Ranagol wrote:
I know those ratings are not the whole picture, but they should at least give a hint of a team's strength right? If a team 8% lower can be competitive then next season BOT teams will reign over RZA I guess you overrate the rating. Somewhere I described that skill=1 means the skill is not at 1, much more it is at 37.5. The rating is based on the skills, so it is the same. 8% in rating means therefore 2% difference in real skills...not so much, you agree? |
|
Quote Reply Edit | |
Nogard
|
posted: 2012-11-24 12:02:10 (ID: 69880) Report Abuse |
If I remember correctly, relaxed mode doesn´t really influence the rating of a team. I couldn´t see any change of the rating when I played relaxed in friendlies in the past.
Maybe he substituted nobody in the league but in this friendly there were substitutions. In this case the rating could drop by 4 % of course. |
|
Quote Reply Edit | |
Ranagol
|
posted: 2012-11-24 12:04:47 (ID: 69881) Report Abuse |
pete wrote:
Ranagol wrote:
I know those ratings are not the whole picture, but they should at least give a hint of a team's strength right? If a team 8% lower can be competitive then next season BOT teams will reign over RZA I guess you overrate the rating. Somewhere I described that skill=1 means the skill is not at 1, much more it is at 37.5. The rating is based on the skills, so it is the same. 8% in rating means therefore 2% difference in real skills...not so much, you agree? Sure... |
|
Quote Reply Edit | |
reply Mark this thread unread | |
Navigation: |< < 1 3 4 5 > >| | |
Main / Discussions / The New New Engine (Version 2.2.1) |