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Main / Discussions / Transfer Market - Read OP Search Forum
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sh8888
posted: 2013-02-06 14:56:25 (ID: 81020) Report Abuse
Buffalo wrote:
I have another new idea. Perhaps it would help to limit the bids per team every season.

The league 1 team would have a basic bidnumber of 100. Every league level below would increase the basic bid number by 100.

Every team below the best team would get additional 3 bids for every place behind team 1. The worst teams would get 31*3= 93 additional bids.

(The numbers are only examples)

Every manager has to budget with his bids. Top-managers can't bid on many players during the season and prizes might raise faster.

Perhaps the prizes will be lower at the end of the season, because Top-managers have spend all their bid to early.

In a bidwar not only the money in the bank would have an influence on the bidding but also the number of the bid account. Perhaps a good team has still enough money, but runs out of bids during a bidwar.


Sounds like a great incentive for Top Teams to Tank and drop into Div 2 for a season or two ..... get yourself a few great players by using your increased number of bids courtesy of Div 2 status..... and then in a season or two, return back to Div 1 with a freshly bolstered squad.

IMO, the ideas/suggestions based upon "Div 1 must do x, whilst Div 2 must do y, Div 3 must do z" are doomed to failure unless there is a very good reason for the rules/regulations to be different across Divisions.
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pete
H2TAGIT4Q

Europe   pete owns a supporter account   pete is a Knight of RedZoneAction.org

Joined: 2011-09-01/S00
Posts: 20505
Top Manager



 
posted: 2013-02-06 15:01:04 (ID: 81021) Report Abuse
sh8888 wrote:IMO, the ideas/suggestions based upon "Div 1 must do x, whilst Div 2 must do y, Div 3 must do z" are doomed to failure unless there is a very good reason for the rules/regulations to be different across Divisions.
agree'd
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ScottWAR
posted: 2013-02-06 15:23:40 (ID: 81022) Report Abuse
I saw someone groan and mention "The magic equation" or 'formula' earlier. Was that a reference to the game setting a price value on the player?
The reason I ask is I have an idea that eliminates bidding comletely,...

A quick summary of the idea.

-No bidding

-Game sets players price based on skills/talent/experience/age, etc.

-Owners may 'claim' players that are on the avaialable list. You cannot put a claim on a player unless you have the cash available. When you put in the claim,..the money is taken,....if you dont win the claim it is refunded.

- At a set time-which noted on the available list- the player is given to a random owner that put a claim on him.

-Each owner may only obtain one player a day,...so when an owner obtains a player he cant 'claim' another until 24 hours (this can be adjusted to whatever time is thought reasonable).

- Maybe limit how many different players an owner can put a 'claim' on each day....to prevent people from putting a claim on everyone they can afford in order to improve the odds to get a player.


It may have been suggested before or some variation,...if so I apologize.

Last edited on 2013-02-06 15:24:12 by ScottWAR

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hosh13
posted: 2013-02-06 16:04:19 (ID: 81030) Report Abuse
ScottWAR wrote:
When I have to choose between the game and sleep, life, work,. etc....the game is eventually going to lose,...and I am going to walk away. Its sad,...becasue I like the game,...but the simple fact is,...its quickly becoming a job to get player off of the TM,...and I dont need another job,.......work isnt fun.


Now that says it all.
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pete
H2TAGIT4Q

Europe   pete owns a supporter account   pete is a Knight of RedZoneAction.org

Joined: 2011-09-01/S00
Posts: 20505
Top Manager



 
posted: 2013-02-06 16:05:33 (ID: 81031) Report Abuse
We failed so far to create a formula covering all aspects you will need to measure an initial price for each player. The reason is that today a 50/50 guy might be worth 100m, because there is request, and tomorrow he will get sold for 10m, since less people are interested.

A bid thing covers this very well, since more bids mean increased interest, means higher pricing.
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ScottWAR
posted: 2013-02-06 16:19:26 (ID: 81039) Report Abuse
Ok,......maybe add this then.....

For every 10 (or whatever) claims put on a player his value increases a certain amount. Of course then you would have other issues,...such as people having enough money to put in a claim to begin with,...but not enough if it gets jumped up a few steps......of course they coud just get dropped from the bidding then,.......just like they have to drop now.

This would allow demand to increase the value of a player.......and demand would be based on how many owners want the player......

you get the results of a bid system,....the player going for more money if more people want him......without the things people dont like.......having to be online......late night deadlines.....bid wars

Im trying

Last edited on 2013-02-06 16:20:05 by ScottWAR

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sneaky_minotaur
posted: 2013-02-06 19:02:54 (ID: 81075) Report Abuse
pete wrote:
By the way, how would it help, if we

F.) Robot bidding, public, like Ebay...maybe there were changes, so I am talking about the system I know from my Ebay experience 10 years ago (something like that): A player sees the current price, and can place a bid that is hidden. If another user is bidding higher than the visible price, the system will double-check with the hidden bids and process the bidding stages as long as the new bid got over-bidden, or the new bid wins over the old one...This is possible till the last second of the bidding period. It is as sniper proon as the existing one. And it would have to provide something like the 2 minute extension, IMO.

How does that stuff help those that would like to sleep at night instead sitting in front of the computer to get a player?? By the way, I fully agree that it shouldn't be necessary to stay up at midnight for getting a player - no doubt.


Well I disagree that it is just as prone to sniping as the current one, but for the sake of argument let's assume it is.

So the question remains: How does that help those who like to sleep at night?

Answer: Because they went to bed knowing that they got to put in a bid for as much as they were willing to spend on that player. Sure, maybe they 'got sniped' at the least minute by someone online, but I least that person had to pay more than the sleeper was will to pay, or the mere fact that he bid at the least minute wouldn't matter.

With the current system: Sleeper puts in a bid that can only be a little higher than the current bid. So even if they wanted to bid more they can't. They feel all empty and hollow inside knowing that they have no chance at the player. The real killer being when they wake up in the morning and find the player sold for less then they would have paid for him, but they didn't even get a chance to put those bids in.

With a proxy system: Sleeper gets to put on a bid for the maximum they were willing to pay before they hit the sack. They get to dream happy dreams of how the player will make their team better. If they wake up in the morning and find the player 'got sniped' at the last minute, at least they can comfort themselves in the knowledge that the player was sold for more than they were willing to pay.

Really, it's that simple.


So much excess heat and light over this issue, I just don't get it.

Last edited on 2013-02-06 19:04:31 by sneaky_minotaur

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Swordpriest1
posted: 2013-02-06 19:12:36 (ID: 81079) Report Abuse
I've read the suggestions from Buffalo and War Dogs... Both are fairly extreme and I think over complicate the matter. I'm with the dissenters in that if you start to establish different rules based on league/rank its bound to create more problems in the end.

But why do we insist on re-inventing the wheel? We ALL have experience playing other Online games in which acquisitions of assets was paramount... What were some of the positives of those systems and how can we incorporate them here?

My first experience in a sports sim was in a Soccer game. I've explained this system before but I really liked it. When a team decided to put a player on Transfer list (TL) the team chairman... a computer controlled boss... would set the minimum price the team would accept for the player (based on the players value to the club at present!). The buying club would place a bid.. either opened or closed... if the buying clubs chairman felt the price offered was too high (either because of club finances or the chairman didnt think the player was worth that much) then the computer wouldnt allow for the bid and the manager would have to resubmit a smaller amount. After two days of accumulating bids.. the selling manager would choose which bid he will accept. The winning bid would be made public and from then of the managers who bid already they can offer a one time rebid (chairman's buying rules still apply). From that second rd of bids.. the final sell is set and all bids are then made public.

note: The two day accumulation of bids ONLY starts once the first bid is placed. A player can be (TL) for as long as it takes to get that initial bid or until the manager decides to just release him. Either way once he is listed the player can't be unlisted and if only one bid is proposed in the two day window.. the chairman automatically accepts the bid and there is no second phase of bidding.

a similar system had been suggested but the difference here is there is a check on limits. The vast majority of Transfers would have a max of two bids per buying manager. The time issue is a minimal factor.


Its been a few years since I played that game and I was no where near as active in the community as I am here but from what I remember the instances of cheating weren't any more or less from other sports sims (could be wrong of course). I nor anybody else i spoke to regularly had any issues with the system. The only thing that came up was Friends selling to Friends but because of the chairman's involved the economics of it didn't differentiate drastically. I'm still cool with one of the guys that's still strong in the game (He was in the TM on a scale 2x what S F is here). He was way more into the community and I'll hit him up for a word on how the cheating is and how its prevented for further analysis.

This is my formal proposal for this Transfer debate so Roger or anybody else... what are the drawbacks of this form? the other game had A LOT more managers and a pretty sizable dev team so maybe their servers and system could allow for it more easily... I dunno. All i know is the participation and success in the TM was based on how much time you put into scouting talent.. and not into being on time at a certain time
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sneaky_minotaur
posted: 2013-02-06 19:13:05 (ID: 81081) Report Abuse
pete wrote:
last one for today...


you have to ask yourself if we go for a or b, there is no c

a: we care about the cheating thing, and try to establish a system that is not cheatable that easy

b: we dont care about cheating anymore, and therefore remove all controlling elements like limited initial bids and limited raise options...and dont act on cheat reports anymore

for myself this is clearly a, but this limits the whole thing...do we need a poll on this?




Absolutely!

Even though it does limit our choices in other areas; A is the only answer.
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wiesengrund
posted: 2013-02-06 19:44:35 (ID: 81096) Report Abuse
sneaky_minotaur wrote:

So the question remains: How does that help those who like to sleep at night?

Answer: Because they went to bed knowing that they got to put in a bid for as much as they were willing to spend on that player. Sure, maybe they 'got sniped' at the least minute by someone online, but I least that person had to pay more than the sleeper was will to pay, or the mere fact that he bid at the least minute wouldn't matter.

With the current system: Sleeper puts in a bid that can only be a little higher than the current bid. So even if they wanted to bid more they can't. They feel all empty and hollow inside knowing that they have no chance at the player. The real killer being when they wake up in the morning and find the player sold for less then they would have paid for him, but they didn't even get a chance to put those bids in.

(...)

Really, it's that simple.


This. This right here.
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