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Main / Discussions / we should consider this game as a beta Search Forum
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andrew2scott2
posted: 2013-02-11 04:19:10 (ID: 82270) Report Abuse
This game has long way to go. And we all should know this.
There are so many things missing form the engine right now it hard to think it could be season 30 before this game can be consider complete.

simple list that some things that must be to help this game long engine wise.
(some are already on the to-do list some are not)
-RB eligible receivers
-individuals plays(O and D) for the playbooks
-custom plays out pre approve formations
-pass progression/reading setting
-3wr and cb formations
-base formation that work
-man to man coverage
-clock management
-timeouts

I know there are tons more but the fact is Some people like me want contra on what happen in a game beside the formation and weather you run left right,or pass short or deep

But these a long term issues I hope that be solved. But I can't write code for these games so I don't know what would be involved to make some of this happen

and as far as the economics side of it.
I would say that we are close to completion really.
The TM might not be the best but it works well.
if we just had something to not replace the TM but work with it I think we would have that solved.( such as a trading board after many pains are work out lol)
After that we do have inflation issue we the Money income in the game. But well time FA stars will take care of that and keep things in check.

Now for the last issue that I believe that will make this game a long term game.

The ability to progress and regression of players.
right now players can only get better. But that cause what we are running in to. The inability of one player to pass other in ability.

We have many ways to make the prime of these players in caps,talent and so on but no regressions which is needed to make top ter teams fall ever once in a while with. And to allow new teams to have to have a real chance to be the top dog for a while.





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C17Ajax
posted: 2013-02-11 05:14:08 (ID: 82276) Report Abuse
The game needs a catchup feature to be truly good.

Ever play a racing video game? The trailing car has advantages over the lead car. Why? Because its no fun if you can't catch up, for either driver.

This game needs a way to give a slight building advantage to younger/poor performing teams. Nothing drastic, but something that says that if both the lead team and trailing team manage in the same manner, the trialing team catches up to the lead team.

The hard part is fine tuning the minor advantage. If the trailing car constantly zooms past the lead car, the game is rediculous. If the trailing car can't possibly catch up after a single mistake, then the game is dull.

Enhance the excitement for all the teams by giving a building advantage to the trailing/newer teams.

Could be some mix of:
Extra player progression
Cheaper player salaries based on league level for a given player stats
An extra draft pick per league level below 1.X
A free coach at lower levels

I'm sure more experienced players could come up with other ideas....
Give the new players an advantage until they catchup to your level- - then show them you're a better player and didn't just get a head start on the game

Last edited on 2013-02-11 05:15:12 by C17Ajax

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bwadders76
posted: 2013-02-11 06:33:16 (ID: 82278) Report Abuse
C17Ajax wrote:
The game needs a catchup feature to be truly good.


I am sorry but I disagree with you here as I believe that this feature is unwittingly in place.

When the game went live those that joined the game all started at the same level they had no maxed out stadiums to play friendlies in to earn more, the supercup games were played in smaller stadiums so new sides already have an advantage in terms of income there.

When I joined and started my first season I had four supercup games in maxed out stadiums. A team joining at the start of the season in my supercup group this season has six games in maxed out stadiums.

Also there are a lot of posts with tips and information to help a new side not make basic mistakes. Teams at the start had to learn "on the job" in the main.

If there was a timeline from start to the level of the top teams now new sides are already ahead of the timeline. A team who joined three months ago isn't that far ahead of a team who joined three weeks ago.

By giving a new team extra draft players where do you draw the line on who is and isn't eligible for these players? If you create new players for the database and the new team goes bot you have just handed the advantage back to the established teams because when the player hits the TM they are going to have the financial clout to purchase this players services.

If you give a new team a coach what is to say that they can afford to pay this coaches salary? If the coach is free is this a permanent saving or just temporary? If temporary where is the cut off between being free and having to pay for the coach?

It's all very simple in saying that new teams need something to help them catch up. However, the proposal would need some serious consideration because there is always a downside to this proposal.
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andrew2scott2
posted: 2013-02-11 06:48:49 (ID: 82283) Report Abuse
mine is much easy regression of players.
it would cause a roll coaster effect so teams would have there primes and there rebuilding years right now .All we have all up,up,up,up....... and no down
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bwadders76
posted: 2013-02-11 07:27:14 (ID: 82294) Report Abuse
andrew2scott2 wrote:
mine is much easy regression of players.
it would cause a roll coaster effect so teams would have there primes and there rebuilding years right now .All we have all up,up,up,up....... and no down


At the same time you don't see anyone play beyond 35 and rarely have players play beyond 32 or 33.
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dark_wing
posted: 2013-02-11 07:33:10 (ID: 82297) Report Abuse
andrew2scott2 wrote:
simple list that some things that must be to help this game long engine wise.
(some are already on the to-do list some are not)
-RB eligible receivers
-individuals plays(O and D) for the playbooks
-custom plays out pre approve formations
-pass progression/reading setting
-3wr and cb formations
-base formation that work
-man to man coverage
-clock management
-timeouts


And heigth and weight!
Or visible caps for physical skills!
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Tarjan
posted: 2013-02-11 07:39:17 (ID: 82298) Report Abuse
dark_wing wrote:
And heigth and weight!


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pete
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Joined: 2011-09-01/S00
Posts: 20506
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posted: 2013-02-11 08:26:25 (ID: 82320) Report Abuse
Nice one, Andrew and answerers....just an useless statement: once the game is ready I am done with it...completely...and would close its doors
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Sisko
posted: 2013-02-11 09:42:09 (ID: 82332) Report Abuse
pete wrote:
Nice one, Andrew and answerers....just an useless statement: once the game is ready I am done with it...completely...and would close its doors


NO!!! Don't close the doors! Sell it to Golem... They know how to keep a perfect game stable and reliable for decades
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Buffalo
posted: 2013-02-11 11:50:10 (ID: 82362) Report Abuse
So what would be a fair time period for a newbe to catch up my team, which is 6 seasons ahead? 1, 2, 3 years (not seasons)?

I belive for a long-term project it is better to have a long-term plan to keep the fun alive? If you can win the CoC after one years, what't next? Most managers would leave after being at the top.

I think in one year we will see League level 4. We will have a lot of competition in League 1 and 2 and it will be a task to win League 2.

I thinks in a few season some big teams will make 1 or 2 steps back, when their first draftees start to retire.

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