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Main / Discussions / How much do you game plan? Search Forum
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Tarjan
posted: 2013-02-24 21:39:58 (ID: 84552) Report Abuse
I gameplaned a lot in the past this year i wrote 3 Playbooks at the beginning and now i choose one of those cause some of my opponents in regular games scout me so good luck on the gamble
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wiesengrund
posted: 2013-02-24 22:58:53 (ID: 84555) Report Abuse
Tarjan wrote:
I gameplaned a lot in the past this year i wrote 3 Playbooks at the beginning and now i choose one of those cause some of my opponents in regular games scout me so good luck on the gamble


Thats actually als a major point in my big picture gameplans too: How scoutable am i myself? This usually leads to general simplification (i.e. use a few base formations often that are balanced and dont allow any extremly bad matchups) or variation (i.e. change up formations so much that a pattern is not recognizable). Both dimensions are important, being in the middle is usually a disadvantage against a scouting opponent...
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Spiff
posted: 2013-02-25 10:46:05 (ID: 84582) Report Abuse
jack6 wrote:
Spiff wrote:
jack6 wrote:
Basically ZERO at the moment.

Did you game plan in season 6?

Nö.

If you're being serious, this just confirms the impression I have from this game: it's not about the right strategy, it's more about getting the right players. If you're fielding the right players, it doesn't matter if you have a competent strategy, you will more than likely win.
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sfniner08
posted: 2013-02-25 10:48:20 (ID: 84583) Report Abuse
I disagree because I've bought a lot of the "right" players and lost to lesser teams because they game planned me. Happens at least 2 times a season to me. It takes both players and tactics.
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wiesengrund
posted: 2013-02-25 11:15:30 (ID: 84584) Report Abuse
sfniner08 wrote:
I disagree because I've bought a lot of the "right" players and lost to lesser teams because they game planned me. Happens at least 2 times a season to me. It takes both players and tactics.


Exactly, a lot of weaker teams can upset better teams with much much better talent on the roster with the right strategy, even in the old engine. In the new one, gameplanning became even more powerful.
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sfniner08
posted: 2013-02-25 11:18:28 (ID: 84585) Report Abuse
I look at it like this. The more talent you have the less precise your game planning needs to be.
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hosh13
posted: 2013-02-25 15:54:36 (ID: 84605) Report Abuse
One needs to really beware the ratings - one great receiver on an O can mean a potent passing game but that's not reflected in the rating.
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bwadders76
posted: 2013-02-25 19:50:29 (ID: 84627) Report Abuse
hosh13 wrote:
One needs to really beware the ratings - one great receiver on an O can mean a potent passing game but that's not reflected in the rating.


That would be because you also need a QB who can throw and an OL who can keep the defense at bay long enough for the great receiver to get open.
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hosh13
posted: 2013-02-26 11:32:40 (ID: 84672) Report Abuse
bwadders76 wrote:
hosh13 wrote:
One needs to really beware the ratings - one great receiver on an O can mean a potent passing game but that's not reflected in the rating.


That would be because you also need a QB who can throw and an OL who can keep the defense at bay long enough for the great receiver to get open.


Not necessarily. The point is, if the ball gets in that receivers hands 4 or 5 times per game then that can be 2 or 3 TDs right there.

I basically lost my divisional final last year because 1 receiver broke 3 tackles on 2 separate plays for long TDs.
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holmeboy
posted: 2013-02-26 11:50:52 (ID: 84676) Report Abuse
hosh13 wrote:
One needs to really beware the ratings - one great receiver on an O can mean a potent passing game but that's not reflected in the rating.


I think my team is an exemplar of this. Passing is 48.5 atm. Does fluctuate a bit but that seems to lean towards the higher scale of things.

QB:

INT 38.7
STR 38.6
SPD 42.5
AGL 30.5
VIS 39.6
PAS 34.9

WR:

INT 41.4
SPD 50
STR 44.6
AGL 30.1
POS 27.3
VIS 20.6
CTCH 32.6

cba putting the rest down but if you scout my TE he doesn't even have catching 20... Dont get me started on the rest of his skills lol. My WR2 has decent spd/str, catching 20, but crap agil/pos/vis. And if you look at my results (8-1, only defeat to Buffalo) its incredible especially in SeaDevils which is easily the toughest league.

I'd love to see an option to be able to double coverage a WR, someone could effectively nullify my passing O by marking my WR1 out of the game. It'd add more depth to game planning. (tried to bring it back on topic lol)

Unfortunately agreeing with Hosh will probably see this post ignored

edit: Forgot int

Last edited on 2013-02-26 12:04:06 by holmeboy

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