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Main / Discussions / How much do you game plan? Search Forum
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hosh13
posted: 2013-02-26 11:57:59 (ID: 84678) Report Abuse
Yeah, that WR of yours is a perfect example. It's not how good the catching is, it's the strength and agility and a little speed. That sort of strength and agility in a player makes them extremely difficult to bring down!
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holmeboy
posted: 2013-02-26 12:07:15 (ID: 84679) Report Abuse
hosh13 wrote:
That sort of strength and agility in a player makes them extremely difficult to bring down!


22 broken tackles in 9 league games. None were against bots so not as though he racked them up in one game...
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dark_wing
posted: 2013-02-26 12:31:11 (ID: 84685) Report Abuse
hosh13 wrote:
bwadders76 wrote:
hosh13 wrote:
One needs to really beware the ratings - one great receiver on an O can mean a potent passing game but that's not reflected in the rating.


That would be because you also need a QB who can throw and an OL who can keep the defense at bay long enough for the great receiver to get open.


Not necessarily. The point is, if the ball gets in that receivers hands 4 or 5 times per game then that can be 2 or 3 TDs right there.

I basically lost my divisional final last year because 1 receiver broke 3 tackles on 2 separate plays for long TDs.


It was the engine 2.0!
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hosh13
posted: 2013-02-26 16:25:47 (ID: 84709) Report Abuse
dark_wing wrote:
It was the engine 2.0!


Sure, it was easier to smoke Ds then but 3 broken tackles is 3 broken tackles.
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holmeboy
posted: 2013-02-26 18:38:49 (ID: 84727) Report Abuse
hosh13 wrote:
dark_wing wrote:
It was the engine 2.0!


Sure, it was easier to smoke Ds then but 3 broken tackles is 3 broken tackles.


I don't know about others but I'm producing (and conceeding) waaaay more big TDs with this engine lol.
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sfniner08
posted: 2013-02-26 19:57:05 (ID: 84738) Report Abuse
I am WAY down compared to the last engine on giving up long tds.

Last season at this point I'd given up 6 td's longer than 50 yards for league games. This season so far I've given up 1. Last season in league play I'd given up 134 points by this point. This season I've given up only 72 total points in league games.

Last edited on 2013-02-26 20:03:17 by sfniner08

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dark_wing
posted: 2013-02-27 02:40:32 (ID: 84774) Report Abuse
hosh13 wrote:
dark_wing wrote:
It was the engine 2.0!


Sure, it was easier to smoke Ds then but 3 broken tackles is 3 broken tackles.


The way to wins on the engine version was based on the big plays based on broken tackles
But it is not correct for the engine 3.0
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Spiff
posted: 2013-03-25 19:33:41 (ID: 88112) Report Abuse
Yet another example that proves that game planning is a waste of time and the current engine is screwed up. I am royally pissed.

Supercup game

Last edited on 2013-03-25 19:33:58 by Spiff

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Leijona
posted: 2013-03-25 21:09:00 (ID: 88159) Report Abuse
Spiff wrote:
Yet another example that proves that game planning is a waste of time and the current engine is screwed up. I am royally pissed.

Supercup game


I don't get the problem.
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KingOfTh3Hil
posted: 2013-03-25 21:19:57 (ID: 88166) Report Abuse
holmeboy wrote:
its incredible especially in SeaDevils which is easily the toughest league.

edit: Forgot int


Yea, sure
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