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Main / Discussions / new thread about The Shotgun Search Forum
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JonnyP
posted: 2013-03-01 16:12:11 (ID: 85135) Report Abuse
Chareos wrote:
i would like to have runs from the shotgun with a probability to be stopped rather far in the backfield .. so loss of 1-4 yards if the defense is working good.

if the defense is going for a pass defense it would not hurt the shotgun rush but if the defense has the right answer this would lead to a big loss. so you would have to decide if you want to take this risk


Running plays from all formations should be capable of being stuffed for losses as big as -7/8/9 yards... it should just be a bit more likely from shotgun based formations.
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pete
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posted: 2013-03-01 16:52:50 (ID: 85143) Report Abuse
Does it add anything to the discussion when I tell you that I tweaked the SG4WR success on the testserver a bit? 3 weeks ago or something like that. Results? A secret so far
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sh8888
posted: 2013-03-01 16:56:10 (ID: 85145) Report Abuse
pete wrote:
Does it add anything to the discussion when I tell you that I tweaked the SG4WR success on the testserver a bit? 3 weeks ago or something like that. Results? A secret so far


Why did you ? Were you thinking that Shotgun4 was a bit too good
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bagss
posted: 2013-03-01 16:58:28 (ID: 85146) Report Abuse
It depends on which way You tweaked it
@sh888 maybe SG4 is underpowered
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JonnyP
posted: 2013-03-01 16:59:05 (ID: 85148) Report Abuse
Having used it as my main formation since the very start, it feels weaker now than it was under the previous 2 game engines - especially due to the passing game taking a major hit under engine 3.0

The only reason I have stuck with it is I have built my team around it, and I don't have the depth at TE/RB to use the other formations more often
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sh8888
posted: 2013-03-01 17:18:31 (ID: 85151) Report Abuse
bagss wrote:
@sh888 maybe SG4 is underpowered


Maybe ...that's why I'm just checking the Coaches Market for a FullBack coach with plenty of coaching points
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holmeboy
posted: 2013-03-01 17:25:05 (ID: 85152) Report Abuse
Just going to give my $0.02.

bagss wrote:
So the problems is not with the formation itself but with formation missmatches and lazy managers who don't want to(don't have time to) scout their opponents and set up their playbooks in a proper way. Running and passing can be stoped it's just about knowing when your opponent does it and not complaining that SG4 is overpowered cause You didn't scouted him correctly and used wrong formations vs his play style..


When a team chooses to pass and rush equally from the game settings its impossible to tell when he's going to run/pass.

holmeboy wrote:
It makes the SG formation too strong, especially 4wr. Because if you line up in dime/335 you get killed on the ground, or if you line up in 4-3/3-4 you get roasted through the air.

Solana_Steve touched on it and it would be a step towards 'fixing' this. Make blocking more important for FBs, so if you line up to pass in SG4WR with a RB playing as a FB your QB will get sacked/pressured more.

edit: I'm not going to name any names, but I just looked up a random game as an example. The team passed 31 times from the SG4WR and FBs made 18 successful blocks. FB1 has a blocking skill of 11 (12 blocks), and FB2 has a blocking skill of 17 (6 blocks). Considering the DEs/blitzers won't break through everytime as well...


I'll probably be making SG4WR my base formation next season. I chose the I because it suited my players better but I don't think it's as strong...

tl;dr:

1)

- FBs with poor blocking making it impossible to pick up sacks. Therefore passing is more effective.

- Increase the importance of blocking for FBs

2)

- No lead blocking in I formation. So only difference between rushing from the I and SG4WR is the TE, how much of an impact does he have? Considering the I usually lines up against 7/8 in the box rush is probably better from SG4WR

- Think about implementing lead blocking

3)

- Using 3-4/4-3 against SG4WR usually ends up in your D getting smoked for big TDs.

- Change from zonal marking to man-2-man to make LBs more effective at defending the pass (don't go too far or dime will become obsolete). And/Or see point 1.

edit: Thinking about it I don't like my third point... Having blitzing lbs/sf putting the qb under pressure more is better, and it unbalances things. So ignore it and refer to point 1.

Last edited on 2013-03-01 18:34:31 by holmeboy

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andrew2scott2
posted: 2013-03-02 07:20:33 (ID: 85201) Report Abuse
I'm sorry but From me a team that only runs Shotgun 4wr.

I have to say that I live on mismatch and die by them as well.

The 4wr is alright for the run you can look at the my ranking in admirals 1.1 find that out. Right now I'm 3rd pass O but 23rd rush O and your saying my rushing ability is too strong.
I say it about right as I cannot run against the 4-3 and 34 for the most part. And I have mix success running against the dime(depending on talent of my opponent D)

But I only run to set up the pass. which is and hopefully will remain a valid stagy in this game. As I want to run a spread O instead of a I ground a pound.

And you all are welcome to check my stats out to measure the success a failures of this formations

I believe you all would agree the setting are right as is a for the run.

And I'm sorry you deserve to get burn deep ever time running anything other than the dime or 335 against the shotgun 4wr

Last edited on 2013-03-02 08:05:08 by andrew2scott2

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E Logic
posted: 2013-03-02 07:51:11 (ID: 85202) Report Abuse
the main issue with the dime vs the run is the fact that the MLB only covers the middle. if in the dime the MLB has at least a chance to tackel a RB if he runs to the flanks then this will go some way to balencing things out. Of course the MLB should only get a chance to tackle if he has the right abilities such as speed and vision for example.
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JonnyP
posted: 2013-03-02 09:14:59 (ID: 85209) Report Abuse
andrew2scott2 wrote:
I'm sorry but From me a team that only runs Shotgun 4wr.

I have to say that I live on mismatch and die by them as well.

The 4wr is alright for the run you can look at the my ranking in admirals 1.1 find that out. Right now I'm 3rd pass O but 23rd rush O and your saying my rushing ability is too strong.
I say it about right as I cannot run against the 4-3 and 34 for the most part. And I have mix success running against the dime(depending on talent of my opponent D)

But I only run to set up the pass. which is and hopefully will remain a valid stagy in this game. As I want to run a spread O instead of a I ground a pound.

And you all are welcome to check my stats out to measure the success a failures of this formations

I believe you all would agree the setting are right as is a for the run.

And I'm sorry you deserve to get burn deep ever time running anything other than the dime or 335 against the shotgun 4wr


All true apart from the last line.

With a good fast secondary and decent OLBs, a team playing 3-4 should be ok.

My opinion is that people are over-using the dime (much as they did the 5-3-3 in the old engine), and are moaning about getting bullied on the ground. The Dime is a defense designed to prevent big plays, and should be relied on for 2nd/3rd and long situations - it's not a 1st and 10 defense.

It's a defense against which an offense can expect to complete short passes, or pick up solid gains on the ground, but struggle to break for bigger yardage.

It should not be the permanent D vs any team who play from the SG4WR set.

Last edited on 2013-03-02 09:15:31 by JonnyP

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