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Main / Discussions / new thread about The Shotgun Search Forum
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holmeboy
posted: 2013-03-02 21:12:59 (ID: 85308) Report Abuse
JonnyP wrote:
3-4 does it well enough for me, with a decent, fast secondary, and a willingness to blitz MLBs from time to time....

Though I guess it depends on the receivers you face... I would expect 3-4 to have issues against my main 2 Wideouts, which might be why I get the dime thrown at me so damn often!


Lol, no way I'd be happy with 1 player v Kazlauskas. I've played a few more scrimmages and the results:

205/1528/7.5

and 1 sack blitzing 15% lbs.

85 successful blocks from a RB with blocking 9.4.

My CBs:
CB1 = spd ~47, str ~40, pos ~28
CB2 = spd ~48, str ~37, pos ~23

tack/vis ~29/30,

My LBs:
OLB1 = spd ~47, str ~40, tack/vis/pos ~30
OLB2 = spd ~45, str ~40 tack/vis/pos ~26

My SFs:
SS = spd ~42, str ~44 tack ~30, vis/pos ~25
FS = spd ~42, str ~36 tack/vis/pos ~27 the problem?

intel for SS and cb2 ~36. int for others ~45+. Mlbs are like olbs but slightly less spd and slightly higher str/tw.

QB:
agil ~30, pass ~35, vis/spd/str/int ~40

WR1:
spd 50, str/int ~45, agil/ctach ~30, pos ~27.

wr2:
spd ~43, str ~36, pos/agil/catch ~20.


How has a RB with blocking 9.4, and oop penalty made 85 successful blocks?

Last edited on 2013-03-02 21:14:09 by holmeboy

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Nogard
posted: 2013-03-02 21:25:34 (ID: 85310) Report Abuse
I can also say today that i-form pro-set wishbone and big I are overpowered on pass and run. I couldnt stop the pass the whole game and couldnt stop the run with goalline D.

It has nothing to do with that. it depends on the strength of the offence players, the defence players and wrong formation. the dime is a weak run defense so if you expect runs by your opponent why you use the dime? when your DL is crushed there is only 1 MLB left. its logical that you allowed big runs. so you should be sure that you have a strong DL to use the dime when you expect a run.

it is only a case of chosing wrong formation and not a overpowering by the engine.

the defense playbook isnt done with 7 lines (1 for each offense formation)
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Meitheisman
posted: 2013-03-02 21:27:21 (ID: 85312) Report Abuse
JonnyP wrote:
I have a team which runs from the 4WR.

I get good yards against the Dime (8 ypc average this season)

Decent yards vs 3-3-5 (5 ypc this season)

Less than 4 ypc against all other formations, with less than 2 ypc against 5-2, and less than 1 ypc vs 4-4/5-3


So I would argue quite vehemently, with evidence, that it's only the dime which gives up big yards - and quite rightfully so!



My main issue is that SG4WR is a PASS formation, not a RUN one so IMO it should only be effective running the ball if the defense is caught off guard. To catch the defense off guard you need to pass most of the time to make sure the D is expecting a pass so if you're passing 80+% of the time from the SG4WR I can accept an 8ypc average on run plays because the safeties would be deep expecting the pass and the MLB would be looking at the QB/WR more than the FB but if you run more than ~20% of the time from the SG4WR it shouldn't be that effective anymore because the Safeties and MLB would keep an eye on the FB.

I hope you understand where I'm coming from with this post, to me it's not just SG4WR vs Dime => great runs, it should also depend on what the D is expecting.
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Nogard
posted: 2013-03-02 21:30:55 (ID: 85314) Report Abuse
but that is no problem of the engine it is a problem of your wrong defense playbook when you only expect the pass from SG4.

if a team allways do what the opponent expect normally nobody should score a point. That´s what tactic is about. you have to surprise your opponent.
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Meitheisman
posted: 2013-03-02 21:32:11 (ID: 85315) Report Abuse
Nogard wrote:
I can also say today that i-form pro-set wishbone and big I are overpowered on pass and run. I couldnt stop the pass the whole game and couldnt stop the run with goalline D.

It has nothing to do with that. it depends on the strength of the offence players, the defence players and wrong formation. the dime is a weak run defense so if you expect runs by your opponent why you use the dime? when your DL is crushed there is only 1 MLB left. its logical that you allowed big runs. so you should be sure that you have a strong DL to use the dime when you expect a run.

it is only a case of chosing wrong formation and not a overpowering by the engine.

the defense playbook isnt done with 7 lines (1 for each offense formation)


My MLB happens to have 50 INT, 50 Speed, 48 Strength and ~30 Tac/Vis/Pos/Agi so even in a one on one with the FB I expect my MLB to make the tackle most of the time. I don't think that's unreasonable at all unless the FB has 50 Str/Spe/INT/Agi he should not be able to make my MLB miss or gain significant yardage and I doubt many FBs have these attributes.

Also, you say that the dime is a weak run D, which is true, but ditto the SG4WR, it's a weak run O so you have weak run formation on offense versus a weak run formation on defense so why should the O get an advantage?
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Meitheisman
posted: 2013-03-02 21:34:05 (ID: 85316) Report Abuse
Nogard wrote:
but that is no problem of the engine it is a problem of your wrong defense playbook when you only expect the pass from SG4.

if a team allways do what the opponent expect normally nobody should score a point. That´s what tactic is about. you have to surprise your opponent.


I fully agree with that, it's about surprising your opponent and if you run 50% of the time out of the SG4WR it's not a surprise anymore which is why I think the D should stop the run more often than not.
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Nogard
posted: 2013-03-02 21:41:05 (ID: 85318) Report Abuse
if your opponent runs 50% fron SG4 and pass 50% from SG4 what should your defense expect?

your defense should exacly know if your opponent runs or pass when he do both 50:50? lol that´s ridiculous.

if he runs allways on 1st down and pass allways on 2nd down or pass allways 1st half and run allways 2nd half he do it 50% too and with a few simple rules you can cover this but if he could allways rush or pass how should your defense know when he do run and pass? only because he runs 50%?

in the engine 3.0 the defense allways stop the run. i havent seen a long TD run since we have engine 3.0

the question is when should the stop the run?

and why should your MLB be allways make a free tackle? ok maybe he isnt really blocked by the OL but maybe the battle between the OG and DT doesnt allowed the MLB to tackle cause he cant run through this battle.

Last edited on 2013-03-02 21:45:19 by Nogard

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holmeboy
posted: 2013-03-02 21:42:18 (ID: 85319) Report Abuse
If he runs/passes 50/50 you probably shouldn't be using Dime... I've done it and learnt my lesson.
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Monkey
posted: 2013-03-02 21:45:06 (ID: 85321) Report Abuse
this is my ongoing gamehere

this is my ongoing gameif 1 formation is good enough for the whole game then theres something wrong with the formation
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JonnyP
posted: 2013-03-02 21:47:32 (ID: 85323) Report Abuse
And if he beats you using only 1 formation there's probably something wrong with your defense
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