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Main / Discussions / Is Experience that important Search Forum | |
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Poster | Message |
Toni Gorilla
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posted: 2013-03-05 16:36:46 (ID: 85638) Report Abuse |
Sisko wrote:
I can see a squirrel going nuts on its hunt for the truth Damn right, Disco! I think it would change how most managers would go about organising their squads and handling their YA. Who would carry on building on YA recruits, while knowing it would take about 10 seasons to get them to full (EXP related) strength? Not me surely. However, adding another stage of YA was a great idea and will make homegrown talent more relevant. |
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posted: 2013-03-05 17:02:29 (ID: 85640) Report Abuse | |
Toni Gorilla wrote:
Sisko wrote:
I can see a squirrel going nuts on its hunt for the truth Damn right, Disco! I think it would change how most managers would go about organising their squads and handling their YA. Who would carry on building on YA recruits, while knowing it would take about 10 seasons to get them to full (EXP related) strength? Not me surely. However, adding another stage of YA was a great idea and will make homegrown talent more relevant. Don't you think the availability of draft quality free agents (especailly age < 20) is kind of changing how people view the YA? Building players from scratch (youth pull) isn't worth it very often, because they're not just behind in experience, but way, way behind in overall skills. Steve SD Blitz |
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Toni Gorilla
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posted: 2013-03-05 17:27:58 (ID: 85650) Report Abuse |
Solana_Steve wrote:
Don't you think the availability of draft quality free agents (especailly age < 20) is kind of changing how people view the YA? Building players from scratch (youth pull) isn't worth it very often, because they're not just behind in experience, but way, way behind in overall skills. I think you're right, Steve. However, I believe the skill related disadvantage can be tackled by the available training point system. If you decide to dish them all out to one particular subject then you'll easily catch up with draftees and/or free agents. I further believe that YA recruits will often enter the senior team with higher physicals, since many draftees have both STR and SPE below 40 nowadays, often even capped. Having said that, NOTHING makes up for the EXP disadvantage. That's why the new YA level is so important. Otherwise I would have demolished the whole thing. |
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posted: 2013-03-05 17:38:54 (ID: 85653) Report Abuse | |
I agree, think creating draft players/free agents with 3-star experience is another issue in the decline.
Steve SD Blitz |
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holmeboy
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posted: 2013-03-05 17:52:41 (ID: 85658) Report Abuse |
Solana_Steve wrote:
Don't you think the availability of draft quality free agents (especailly age < 20) is kind of changing how people view the YA? Building players from scratch (youth pull) isn't worth it very often, because they're not just behind in experience, but way, way behind in overall skills. Steve SD Blitz I actually disagree with this. I know I'll sound hypocritical given my QB (he was going for so cheap I couldn't say no) but I don't think its worth giving a 23 yo 100k a week salary when he only has 3* experience. I'd like my players to reach that level when the turn 26/27 and have 5/6 years playing under their belt and 4* + experience. So with the new YA level and the exp boost a 19yo draft player with 25 catch/pos/agil is worth the same to me as a 21yo youth player I've just promoted with 20/ctach/pos/agil. Every player is going to peak sooner or later and you'll get to the stage where you have to decide between training ancillary skills or paying ridiculous wages. But the 19yo draft guys will reach that level sooner so you'll have to deal with their high wage without the experience to back it up. Ofc I'm only in my 4th season so in reality it might not work out as I've planned... |
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hosh13
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posted: 2013-03-05 18:40:27 (ID: 85686) Report Abuse |
Ranagol wrote:
Hoshagol I prefer Ranagosh I'm not surprised to see pete come up with such a term - sounds like an alcohol! Guaranteed to get you pissed (or piss you off). |
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mikemike778
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posted: 2013-03-05 18:46:13 (ID: 85692) Report Abuse |
Toni Gorilla wrote:
mikemike778 wrote:
But it seems to take around 4 zillion games to gain 0.5 a star. In my team 0.5 of EXP appears to be rewarded for 2000-3500 plays, on average. Hmmm Good luck to all punters trying to build up their experience |
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holmeboy
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posted: 2013-03-05 18:49:19 (ID: 85697) Report Abuse |
Punters/kickers get a boost to experience gain iirc
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bwadders76
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posted: 2013-03-06 21:54:44 (ID: 85853) Report Abuse |
mikemike778 wrote:
Toni Gorilla wrote:
mikemike778 wrote:
But it seems to take around 4 zillion games to gain 0.5 a star. In my team 0.5 of EXP appears to be rewarded for 2000-3500 plays, on average. Hmmm Good luck to all punters trying to build up their experience Send them to me with my toothless offense this season they will get plenty of game time |
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posted: 2013-03-07 17:58:23 (ID: 85937) Report Abuse | |
I guess the other question I have is whether the affect of experience is linear or some other relationship. I think to correctly model real life, it should probably not be linear (although I'm not sure of how it is in the actual simulation).
For example, should a player improve (due to experience) more from his rookie year to year 2 or from year 3 to 4. I think the answer is the the benefit at the lower end should be greater. Steve SD Blitz |
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