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Main / Discussions / The big EXP question Search Forum
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hosh13
posted: 2013-04-22 16:20:56 (ID: 92811) Report Abuse
Nogard wrote:
thats how I think about it too, pete. it is important not dominant.

physicals for example are completely not influenced by exp.



No, and I think the direct counterpart there is PC. You will notice that every good team has that > 95 !

So in comparison to EXP ~ 4.5 - 5*

The other interesting point here is that it is a no brainer to train physicals on a player with low EXP since you will get the full (undiluted) benefit of doing so since his PC will be ~ 100.
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Nogard
posted: 2013-04-22 16:32:56 (ID: 92816) Report Abuse
PC influences all skills not only the physicals. And you cant compare PC with expierience. Exp is sth you can´t train. it is a process by geting older be in several situations and so on.

you compare apples with pears.

Last edited on 2013-04-22 16:34:14 by Nogard

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pete
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posted: 2013-04-22 16:35:33 (ID: 92817) Report Abuse
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Solana_Steve
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posted: 2013-04-22 16:35:37 (ID: 92818) Report Abuse
I have no problem with a model whereby a player keeps gaining experience until retirement (never hits max experience/5 stars). I just think the problem is the benefit/penalty shouldn’t be linear. The amount of player growth between year 1 and year 2 is larger compared to the growth between year 9 and year 10. Frankly, but year 10...I think the benefits of additional experience would be pretty small.

Surely the knowledge/experience that Brett Favre gained as a rookie was more beneficial that after 10 seasons in the league.

Steve
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Last edited on 2013-04-22 16:37:08 by Solana_Steve

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pete
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posted: 2013-04-22 16:38:33 (ID: 92819) Report Abuse
But somehow we cover this already, since EXP0 means EXP 75, where EXP "full" means EXP 100...therefore we have no "zero experienced" players
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Meitheisman
posted: 2013-04-22 17:59:26 (ID: 92845) Report Abuse
pete wrote:
But somehow we cover this already, since EXP0 means EXP 75, where EXP "full" means EXP 100...therefore we have no "zero experienced" players


He said "I just think the problem is the benefit/penalty shouldn’t be linear."

Unless I'm missing something whether it starts at 0 or 75 it's still linear, isn't it?

What he means is that it should be easier to go from 1* EXP to 2* EXP than it should be to go from 4* EXP to 5* EXP.
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pete
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posted: 2013-04-22 18:12:00 (ID: 92849) Report Abuse
It is indeed linear, but you dont start with 0. That is the difference
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Meitheisman
posted: 2013-04-22 19:35:55 (ID: 92872) Report Abuse
pete wrote:
It is indeed linear, but you dont start with 0. That is the difference


But don't you think that by playing one more game a rookie gains more experience than a veteran in his 10th season?

I'm not sure what the difficulties of coding something like this would be but I think it'd make sense to have EXP increase slower in the higher levels.

Something like this for examples: (numbers are completely random)
- To go from 0* EXP to 1* EXP a player needs 2,000 snaps
- To go from 1* to 2* a player needs 2,400 snaps
- To go from 2* to 3* a player needs 3,000 snaps
- To go from 3* to 4* a player needs 3,800 snaps
- To go from 4* to 5* a player needs 5,000 snaps
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Solana_Steve
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posted: 2013-04-22 21:35:03 (ID: 92896) Report Abuse
Sorry...I didn't mean to imply that I thought there were serious issues with the experience portion of the game. I was approaching it from a theory of modeling/simulating some thing from real life.


Steve
SD Blitz
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hosh13
posted: 2013-04-23 01:39:45 (ID: 92920) Report Abuse
Nogard wrote:
PC influences all skills not only the physicals.


Is this right pete? Why would "Physical" Conditioning effect skills?
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